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As far as i am aware, drone were intended to give permadead players something to do, without any interaction with current round (or at least as low as possible).
They should be able to be emagged since it is ss13 and we need as much freedom as possible, but emagging drones shouldnt be something that happens every time. It must be small rare feature, not something antags base their plans on. Therefore, it should be useful if you meet drone accidentally but completely useless to try to find one on purpose
In conclusion - it is pretty good as it is right now
IMO? Change the Drone Sprite when emagged so the 'eyes' glow red or they have some obvious "That drone looks suspicious" visual clue about them. Remove the drill (they never needed this anyways nor does it fit the MO) and replace it with an E-Dagger and ensure there is an inhand sprite for when the dagger is active. Keep or remove the 360 second timer, though the server as whole needs to consider if there really needs to be a 10 minute timer on drones, one of the few thing I like about tg drones is that drones can occupy shells, if crew doesn't want or is worried about rogue drones they can destroy the shells or make more as needed.
What about a new traitor item specifically for emaging drones? Make it similar to the ai board for mining drones, in that it can only be used on one drone. You could balance the cost of the item, and now you don't have a source of "infinite respawning antag ghosts." Take the ability to hack drones out of emags, and throw it into this "illegal drone ai board". You could even throw the drill module being reactive with this new item, since it would make sense from a RP perspective. Alternatively, keep the emag the way it is now with the 5 minute limit, to give antags time to purchase this new item and apply it, which would then remove the time limit and activate the drill module.