For admin complaints and feedback on admin actions. Polite and well thought out posts are a requirement. All posts must be relevant to the complaint/situation at hand. All admin complaints will be held to a professional standard and never censored. If you feel that the admin complaint should be private you can PM any Head of Staff.
I don't think becoming combat-capable is necessary (Or even desirable) but the modules they're supplied with at current are dubiously useful at best.
I mean, their 'host bioscan' module tells you even less then an un-upgraded health analyzer or even just a medical chip inserted into a PDA. That's... sort of depressing. It just sort of says "Hey. There's damage here" and their body temperature and that's genuinely about it. No read out of what limb is damage like analyzers, nothing.
pAI becoming capable of attacking or defending someone was never my intent to imply. What I would like pAI to supply is information. Currently the information they can provide to people is questionably useful, Records access is rarely needed except for Security, and they don't look at it half the time either. The one use there would be helping over-burdened Wardens with managing Security Records, but they cannot write Records, only read them. (To prevent ghostly griefing, which is understandable, but drastically impairs usefulness.) The atmos analyzer is never needed, the people who need to worry about atmospherics have far better tools to handle it then you do, and the analyzer tool you have is incapable of scanning anomalies, so just grabbing a basic one available literally everywhere on station, is still a better option then you.
I would prefer pAI become more utility or information tools, something akin to an SS13 equivalent to a Smartphone. And I would honestly sacrifice the "Living Death alarm" aspect if that helped achieve it, I don't feel that's exactly interesting gameplay for anyone, the host, the pAI or the antag being foiled. I would much rather pAI can hear the radio, but be unable to speak on it, if it meant giving them some TLC in the terms of more impactful modules.
pAIs are a mostly flavor + RP role because we're still an MRP server and there's still room for that kind of thing. When people put themselves up for pAI, they're not necessarily looking to be holoparasite lite. Lavaland ghost roles are cordoned off in Lavaland, so unless you want pAIs to have additional restrictions (restricted to Lavaland, capped number, or something like that), I don't see why they should become capable of combat.
Given all the other ghost roles we have added into Paradise since pAI's, them being intentionally designed in such a manner seems increasingly more questionable, when comparatively, you can spawn as an ash walker and literally hunt miners in your territory or golems, or plant people or any number of roles that not only provide things to do, tangible things with tangible gameplay and rewards, but still enable you to roleplay.
You can get the same experience as a pAI as a sentient creature (A pretty common event roll.) Except the sentient creature could also be something on the level of Sergeant Araneus and be capable of doing things beyond talk.
I understand Paradise is not a democracy, this has been established frequently enough. But I also hope you'll understand that this response gets increasingly harder to take seriously and harder to swallow as time goes on and more and more ghost roles are added that blow anything a pAI can do out of the water. Particularly when there's only one or two on station to start with and almost nobody bothers to actually print out more.