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My favourite job is probably the barber...because i love impersonating people...and do surgeries with pens, forks and mouse traps...
Cooking stuff is fun too i guess...
Science...especially telescience...the "telescience"...at first i really tried hard by finding coordinates, carefully calculating everything and such...now i just take approximate coordinates and hope for the best, sometimes it works, sometimes i get teleported into singularity...one time i got teleported into the permabrig with vampires, good thing i mostly play as an IPC and i had a bloodpack on me
Recently got some fun out of wardening it's pretty relaxing half of the time
Magistrate, IAA and NT Rep.
Reason is mostly the same for all of them. I enjoy the interactions I typically get to have with others as IAA, Magistrate and NT Rep. You can get a lot done with paperpushing, you can make really N I C E looking papers using formatting.
Captain and Head of Personnel
I really enjoy these but they're iffy sometimes. Captain can be sitting there staring off into space while you watch the station fall apart but in a way it's nice to be able to have some authority. Not be a dick using it but making decisions, impacting the round and actually doing stuff such as big judgement calls. Interactions with crew can be great too, especially actually having your belongings be targets of antags which makes you have to deal with them to an extent. Head of Personnel is similar but add on some paperwork and the ability to change someones ID from Engineer to C L O W N for being annoying.
Plus - traitor HoP is honestly great to do. Messing with ID's, sometimes struggling with objectives due to everyone's eyes being on you yet being easier due to your mystical ID machine, etc.
Left one out - Warden.
Wardening is fun to do since you get to control brig timers. The issue tends to be trying not to be a dick by shoving someone in a cell for 15 minutes for something small even if space law says you can give them 15 minutes with how many charges. It feels unique from Sec officer in a way - some good interactions with other security members and prisoners. Managing the armory, being a sort of 'backup' Sec officer on code red/when the station is DYING. Being security but being a bit 'separate' from the regular officer when it comes to what you do. Plus you can make rounds for people, fix Security being Shitcurity with their timers, etc.