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  • Posts

    • Changes to rules such as antag knowledge are beyond the scope of this project, and are best discussed in another thread. I see no problems with changelings being KoS, as they've only gotten harder to contain since that was originally brought into place. Overall this is looking basically ready for implementation, and while a hotfix or 2 might be needed for things we've overlooked, I'm excited to see this in play.
    • If you're advocating for "changing forms" being proof of a cling, you're effectively advocating for the current policy (which is kill on sight). You were arguing to remove kill on sight, which would mean direct evidence of a murder would be required (changelings have a tendency to change forms, which makes forensic evidence a little difficult understandably). This would mean the vast majority of changelings (upwards of 90% because very few are actually caught "in the act") would be sent to science. Your idea for sending them to science is to lock them in an impenetrable murderbox and prevent them from playing, but constantly waving a carrot that they might--by chance--have the opportunity to escape. Either this is going to result in locking a player in an impenetrable cell for several hours (which is an extremely dickish thing to do), or it's going to mean that the strongest lone antagonist next to wizard suddenly gets a get-out-of-jail free card because they can easily murder the scientist (a card which they really, really don't need). What happens if a changeling escapes? How do you prove it's that specific changeling that already escaped once before? This just ends up creating a cyclical non-solution to something that isn't a problem in the first place.
    • I don't really understand what you are trying to say.  from what I can gather: If you are talking about changlings having no proof of muder you just catch them in the act, changing forms as well, it doesn't really change anything from base game.
    • Bay has a fundamentally different notion of what a changeling is, so I don't think these are fair examples. Changelings in our codebase will more or less always have an objective to kill someone. They are also not the person they start as in lore terms, they would have murdered aforementioned crewmember and absorbed them in order to get on board. If this happens once in a blue moon with decent controls, it can work--the issue is this would be occurring every single time there's a changeling with no direct proof of murder which, thanks to their ability to change forms constantly, is already nearly impossible to pin them for.
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