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So far I've managed to put a new organ in their heads, but I'm still working out the actually sensing ores through walls bit. I plan to do this in chunks, but I would like to get a better list on what the community actually thinks might make kidans more interesting, less frustrating, or otherwise just more enjoyable to play so I know what to work on next.
... If me taking on this project isn't too presumptuous, that is.
I don't understand bug biology well enough to understand how backwards it was, but that snippet is definitely a more interesting read than the original selection.
And yes, no one really wants to play them. I do want to play them, which is why I made this thread, but I don't want to buy into a 30KP race only to realize it's so held back by mechanics that I can't really enjoy being one, as is sometimes argued for other races like diona and IPCs. I don't want to choose race based on what is "strongest," I just want to choose whatever looks fun, but I don't want to play as something that has burdensome downsides with little apparent upsides. Some disadvantages for a unique advantage is fine; Greys are squishy but have telepathy, vox and plasmamen are spaceproof but need special internals constantly, slimes have unique biology, IPCs have no biology, and drask eat soap. Kidan don't really have anything like that, other than burning nutrition to glow in the dark, which is something anyone can replicate with a flashlight and at less personal cost.
On a side note, thanks for quoting that - I just realized it uses the wrong biological terms and is a little off-kilter.
And by that I mean the biology is completely and absolutely wrong and contradictory.
It now reads thus.
But yes, Kidan balance needs to be revised. Almost nobody is willing to play them.