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  1. 41 points
    Abbreviations for common terms used on the server. RP: Roleplay - To take up a character and act like they would, performing out their emotions, feelings, characteristics and actions. IC: In Character - When you are Roleplaying and are in your character. OOC: Out of Character - This has two applications within the server. Something done outside of your character, this may be a list of things but all boil down to things that would not been done while In Character. To use the server wide OOC chat, where you may talk OOCly with other players about various things. LOOC: Local Out of Character - Only the people near your character will see this out of character text. Deadchat: A special chat for observers/ghosts who've died in game. People are free to discuss current round information in this chat, and it is considered to be another form of OOC. SSD: Sudden Sleep Disorder - When a player disconnects or loses connection, his character will fall over and begin to sleep. This phenomenon is referred to as going ‘SSD.’ Antag: Antagonist - A player that has gotten an antagonist role, designed to add some chaos to the round to make things fun. Valid: Mostly referring to Antagonists that are able to be killed by other players under any context. Certain Antagonists (Nuke ops, Wizard, Blob, Xenos, Terror Spiders) are all considered valid, while others (Traitor, Changeling, Cult, Shadowlings) are not. Cluwnes are always valid under any and all circumstances. Murderboning: Excessive Killing - A player who excessively kills everyone in his path not because he has to but rather he wants to do so. Self Antaging: Antagonizing without being an Antag - Self Antaging refers to players who decide to do actions that normally only a Antagonist would do, i.e; Murdering other players, heavily damaging the station or causing chaos on a mass scale. Disclaimer: Paradise Station is a private server. The Server Staff reserves the right to refuse entry to anyone they believe is detrimental to the server and its community. Even if no Rules are broken, but we believe the spirit of them has been, we may ban you. This decision will not be made on the spot, and will require discussion and consent of the Senior Staff Rule 0: Don't be a dick Practice common sense while consulting these rules. The general idea counts, not the exact wording. The rules are guidelines for the server and should be interpreted to suit the situation at hand, not manipulated to suit your needs. Attempting to Rules-Lawyer an Administrator is never a good idea, and likely to result in harsher punishment The Server Staff retains the right to issue Permanent Bans to players that they consider to be a consistent net negative to the community and server, without the need for any specific Rule to be broken. Rule 1: Listen to the Admins The Staff Members have final say on the server. If you are banned or job banned from the server, you are to write an appeal instead of continuing the conversation via Adminhelp or Discord messages. The Adminhelp system is not to be spammed. If you do not get a response, the Administrators are either busy with other matters or not available. If no Administrators are available, you may take your request to the forums if needed. If an Administrator asks you to stop arguing over the in-game PMs, you must stop but may take it to the Review Board; We hold the right to deem a Ckey inappropriate to the server and can ask you to make a separate account to log in with. Examples of inappropriateness include, but are not limited to, excessive vulgar language, bigotry or references to real life celebrities; When in doubt, Adminhelp any question you may have about the Server Rules. Rule 2: Roleplaying Standards The following behaviors are prohibited on Paradise Station: Metagaming (using OOC information acquired via means unavailable to other players. Examples include, but are not limited to, third-party software or direct, physical communication). This includes streaming; inform the Server Staff before streaming a round; Placing current round information into OOC chat (IC in OOC); Using LOOC to talk to others to give them current round information. This applies to Ghosts as well. If you want to provide minor instruction to a nearby player, please inform the Server Staff before doing so; Using multiple accounts for yourself during a round (Multikeying) is not allowed. Simply having multiple accounts, by itself, is permitted - but we require you to inform us so we can add a note that these accounts are both yours; When it comes to suiciding, do not suicide upon getting caught, or when converted by a conversion Antagonist. Regarding Roleplaying: Obligatory Wikipedia link. Paradise Station is a Medium Roleplaying Server. This means that we do not expect players to completely and absolutely immerse themselves in the universe of the game. However, we still expect players to act in-character at all times, in a manner befitting the overall scenario: that of working aboard a high-tech research space station owned by a Galactic MegaCorp with dubious moral standards. We do not restrict knowledge on any Antagonists, but you may pick and choose what your character knows. Similarly, we do not enforce Clone Memory Disorder (amnesia after cloning/borging), but you may freely play it straight in your character. We also do not restrict knowledge based on your job. Administrators may ask you to change your behavior if it is seen by the Server Staff as damaging the IC atmosphere of the server. Examples include, but are not limited to: references to memes or real life events, full reference characters (such as a Diona named Groot who says nothing but "I am Groot"), or an excessive amount of unserious, out-of-universe behavior in an IC context (with the obvious exception of the Clown and Mime). Regarding Non-Serious and/or Improper character names: Your character is an employee of a powerful corporation serving on a cutting edge space station. Names should be context appropriate and support appropriate role-play. The clown will have considerably more freedom of "meme" naming then the captain. Failing to adhere to these standards will result to either IC or OOC consequences (including changing the name) depending on play history, severity, subjective quality of role play (with a preference on "medium") and OOC factors. If you think a name should be allowed that an admins thinks of otherwise, this can be sent for review. However, until the review is finalized, the decision of the admin at the time remains. Regarding In-Character speech: The use of ‘Netspeak’( Th15 15 1337 sp33k), Internet Acronyms ("lol", "lmao", "rofl") and ‘Smilies’(:D) are prohibited from use in In-Character verbal chat but are allowed through IC written text such as a sheet of paper or PDA messaging. Regarding "Powergaming": The Server Staff retain the right to ask you to tone down what is perceived as being excessive powergaming that causes noticeable disruption to the rest of the playerbase. Powergaming is readily defined as the prioritization of amassing mechanical advantages for yourself, to the detriment of the enjoyment of others or the creation of interesting RP situations, and is to be avoided in favor of methods that both encourage and promote the fun of all parties involved in interactions where such moderation is possible. Regarding Flavour Text: Your character's flavor text should only contain information that any other character could discern at a glance. Any characteristic that would not be physically visible at a glance (such as personality, backstory, and so on) should not be included in the flavor text. Providing a link to drawn art of your character or your character bio/crew records is acceptable, though it must remain within SFW boundaries. Rule 3: SSD Players SSD Players are players that have disconnected from the game. They can be identified by examining them, which will reveal that “They have suddenly fallen asleep!”, or by clicking on them with Help Intent selected, which will outright tell you they are SSD. You may not touch or interact with people under the influence of 'Sudden Sleep Disorder' except to pull them to Cryodorms and place them in a Cryosleeper, to provide medical care to SSD players, such as medication or surgery, or to remove them from an immediate life threatening situation, such as a plasma fire; Even if the person in question who goes SSD is wanted, you may not arrest them without Adminhelping for permission. Likewise, you may not kill them if they are your assassination target. In this last case, place them in Cryodorms, and after they are removed from the round, you will automatically be given a new target; If the person goes SSD immediately after an arrest, you are free to continue processing and brigging them as if they were still awake. Likewise, if your assassination target goes SSD immediately after you begin attacking them, you are free to continue your assault; If you believe an SSD person needs to be interacted with (such as an SSD Captain needing to have their equipment removed), ask the Administrators first. Rule 4: Maintaining a Respectful Environment Under no circumstances is OOC harassment of another player allowed, regardless of who the victim is. Repeated IC harassment with little to no reason can be considered metagrudging; Racial, Homophobic, Ethnic, Religious, etc, slurs are not allowed ICly or OOCly. Terms such as "faggot" and "nigger", or any variations on them (such as "ligger", "furfag", etc.) are expressly not allowed. Interspecies racism is allowed (so long as no other Rules are broken), as it is considered IC; Excessive profanity in OOC is not allowed. Keep profanity to a minimum and completely stop if it begins to upset other players or you are asked to stop by a member of the Server Staff; Do not use the server to advertise other servers or for other commercial interests. An exception may be made if you seek Administrator approval (e,g, if you require help to test a server feature on a local testing server). Do not put down, invalidate, berate and/or otherwise insult any player, community or server. While anger, frustration, and abuse may be quite suitable ICly, you may be asked to stop by an Administrator if it is seen as over the top, spamming, or without good cause. You can easily enjoy your time on a specific server without having to share your disinterest or plain criticism of other ones. Rule 5: Play the Role you've chosen Choose the role based on what you want to spend the round doing; Choosing a Head of Staff role (such as Chief Medical Officer) means you will be expected to play to a higher standard of roleplay, seriousness and competence. You may be Jobbaned from Command if you fail to meet these standards, or if you ignore your duties; If you need to leave the round early as a member of Command, inform the rest of Command and Adminhelp it to inform the Administrators. Removing yourself from the round without doing this will lead to a Permanent Command Jobban; If for some emergency or technical issue you disconnect as a sensitive role and are Jobbanned on the pretense of leaving without notifying an Administrator, a quick appeal on the forums explaining what happened will solve the issue and revert the Jobban; Frequently joining a round, only to then leave if you did not get an Antagonist Role (Antag Fishing), is not permitted; If you choose to join as a more important role, such as a Doctor, Engineer or Security Officer, you are expected to be able to fulfill said role's duties to a reasonable extent when work is actually needed to be done. Using the job just for the equipment and then ignoring any emergencies that may require your attention consistently may lead to a Jobban; The following or not of SOP (Standard Operating Procedure) is an IC issue, and should be handled and enforced in-character, not via Adminhelp, unless the player in question runs afoul of other Server Rules or the behavior persists excessively over multiple rounds. However, jobs which specifically involve SoP - NT Rep , IAA and Magistrate - are required to follow it. Rule 6: Play Antagonists Responsibly Remember the goal of an Antagonist is to make the round exciting, fun, and dangerous, within limits. You should make an effort to add to the round, as opposed to simply completing your objectives and carrying on normally. The role of the Antagonist may pit you against the station. However, this is not grounds for murderboning the entire crew if your objective is to steal a jetpack, as you must work towards your objectives, not general mayhem. You may, however, antagonize/murder specific people who will help you complete your objective or who are hindering you from completing said objective. You are also permitted to freely defend yourself with lethal force if another player attempts to capture/hinder you; The “Die a Glorious Death” objective does not mean “Kill until killed”, nor is it an excuse to take a large segment of the station down with you; If you are not willing to act as an Antagonist, or if you have to leave the round midway, Adminhelp so someone else can fill your role; The “Hijack the Shuttle” objective means you are able to unleash whatever chaos is required on the station to accomplish your objectives. Certain rules, such as the ones concerning Metagaming and ERP, still apply. If in doubt, Adminhelp it; Lone Antagonists (Traitors, Changelings, Vampires, Malfunctioning AIs, Wizards) are under no obligation to work together, and are free to attack/hinder/mess with one another. However, Team Antagonists (Nuke Ops, Cult, Shadowlings, Abductors, Swarmers, Revolutionariess) must work together at all times; Antagonists are permitted to assist other antagonists with their objectives. They must tell you what their objectives are, before you can help them. They cannot simply request 'help'. They have to be specific about what the objective is, e.g: "The Syndicate asked me to kill X. Will you help?". This does not entitle you to mass-murder, or take other hijack-only actions, unless the person you are helping clearly tells you that they have hijack. If they do tell you that they have hijack, and you plan to help them by doing hijack-only actions, please ahelp this to let us know; Releasing the Singularity or the Tesla, tampering with Atmospherics, large scale destruction, or any other action that directly warrants a Shuttle Call, is reserved for those who have the "Hijack the Shuttle" Antagonist objective, or are a round-ending Antagonist by default (such as a Malfunctioning AI, Nuclear Operative or Wizard). The exception is if you have been given permission by the Server Staff; Antagonists are permitted to pursue their objectives even on the Escape Shuttle; Antagonists may not spawn camp the Arrivals Shuttle, or the immediate area, for late arrival victims Rule 7: Self-Antagging Some forms of Self-Antagging may be highly subjective. If an Administrator tells you to stop certain actions, you are to stop. An Administrator may also warn you if your general behavior over multiple rounds is becoming a problem, in which case you are to stop. If you need more clarification as to what behavior is a problem, you're highly encouraged to talk to the Server Staff about this. General Rules: Minor criminal activity is allowed as a Non-Antagonist. However, it will be considered Self-Antagging if it negatively affects a significant portion of the crew, or is done without any reasonable IC justification and/or provocation; The use of bombs as a Non-Antagonist is only acceptable in the bomb range, mining asteroid, and other Z-level variants. If you wish to use bombs on the station for any reason such as a Blob, Alien infestation, etc., contact the Server Staff and get their approval before doing anything; While the Escape Shuttle is in transit, Shuttle Grief is not allowed. Attacking people on the shuttle for any reason other than self-defense may lead to a Ban for Shuttle Griefing, with the exception of Antagonists completing their objectives. Violence is allowed once the shuttle has docked and end round statistics are displayed; Stealing high-value items (such as the Hand Teleporter) is generally considered Self-Antagging, as it is literally fulfilling the objectives of an Antagonist. If you believe that your theft of a high-value item is necessary given an emergency situation, please Adminhelp it first; Breaking people out of the Security Brig area is allowed as a Non-Antagonist to the extent of minor damage to the station. Releasing anyone from the Permabrig as a Non-Antagonist requires Administrator permission; Resisting arrest as a Non-Antagonist is allowed, but not to a lethal degree; Actively diverting Security personnel and resources away from an active and direct Antagonist threat in order to deal with you and your actions will be considered Self-Antagging; Claiming your character is a psychopath, has mental disorders, or any other related justification, does not change any of these rules, and is unacceptable as an excuse Assault and Self-Defense: Murder is not acceptable for non-antags. Killing should only be done in extreme self-defense, during an authorized execution, or in any situation Security can employ lethal force. If you wish to murder, or at least seriously injure, someone, Administrator permission is required; Violence capable of inflicting serious damage to someone, especially anything that places them into a critical state, is reserved for Antagonists. Outside Self-Defense, this kind of violence is not permitted; Self-defense is allowed to the extent of saving your own life. Putting someone into Critical Condition is considered self-defense only if they attempted to severely hurt/kill you. Preemptively disabling someone, responding with disproportionate force, or hitting someone while they are already down, is not self-defense; Minor assault and fistfights are acceptable, assuming that both players have a reasonable justification as to why the fight started. Assault without any provocation or warning is strictly disallowed under a majority of circumstances Clown and Mime: Being the Clown or Mime does not give you a license to break any Server Rules, much less any Rules regarding violence. You are here to entertain the crew, and can do so via light pranking, puns, jokes or artistic miming; While defining “humour” is, in fact, very difficult, actions like kidnapping, stabbing someone with a screwdriver or slipping people who are fighting Nuclear Operatives, should be avoided. Deliberately hampering the crew during a Code Red, or higher, crisis, will give them ample justification to retaliate accordingly. Rule 8: Validhunting It is only the job of Security to stop Antagonists. If you are not a member of Security, then hunting Antagonists is not something you should be doing. You may not drop your job, or go out of your way, to hunt Antagonists. You may, however, defend yourself or others from Antagonist attack if you happen to witness it; Antagonists that seek to destroy the station itself (Blob, Nuclear Operatives, Malfunctioning AI or Swarmers), or exterminate the whole crew (Xenomorphs or Wizards) are exempt from this Rule. However, players in jobs such as Medical, or Cargo, are expected to do those jobs if they are better suited to help the station; Evidence of Antagonist activity is required before you take steps to treat anyone as an Antagonist. For example, you may not force random people to drink holy water or randomly drag people into the Chapel Rule 9: Synthetics The order of the Laws is what determines the priority of the Laws. If two Laws contradict one another, you are to follow the one that is highest in the list, as it would overrule any contradictory Laws that come under it; Common sense is to be used with all default Lawsets – they have been installed by NT for the protection of the station and their interests. Rules Lawyering Lawsets in order to antagonize the crew is not allowed; As the AI, you may not ask for Law changes, attempt to force the crew to change your Laws, or prevent the Command staff from changing your Laws, unless you are an Antagonist, subverted, or your Laws require it. If you suspect a Law change to be grief, Adminhelp it, so it can be looked into, before you act on the new Law; The AI role is under the same scrutiny as Head of Staff roles. Administrators may Jobban you from this role if they feel you cannot live up to it. If you must leave the round as AI, announce to the crew that you are leaving, Adminhelp that you are leaving as AI, then use OOC -> Wipe Core. Failing to Adminhelp when leaving as AI is grounds for a permanent Jobban from AI; When performing duties as a Cyborg, you are to follow the same guidelines as the organic crewmembers charged with those tasks, unless your Laws state otherwise; Spamming AI Voice Announcements, or using it for long strings of nonsensical/unserious words, is not permitted. Rule 10: Corporate Security As a member of Security, higher standards of play are expected of you. You are expected to follow Space Law and Standard Operating Procedure correctly, when playing Security. Adminhelping or posting the words "Vox Can't Love" in an appeal will also let us know you've read the Rules; If you wish to RP a corrupt member of Security (taking bribes, beating a prisoner, etc), then Adminhelp for permission first. We're generally willing to give permission if the situation warrants it, or you have a valid justification Rule 11: Karma Trading Swapping Karma between friends repeatedly or other methods of 'Farming' is an offense that will result in being banned from the Karma system and all of its unlocks. Exchanging Karma between the same IP is forbidden as well Rule 12: Erotic Content As a general rule, anything more sexualized than kissing and hugging is considered ERP. We obviously cannot list all the fetishes that exist here, so please use common sense. Administrators may ask you to stop anything they feel is borderline, in which case you are to stop at once; Sexual innuendos, jokes, remarks, and comments are allowed to only a certain extent. They should not be used excessively and not overdone with details. Examples such as "Go blow one", "Eat a dick", or "Go twiddle the Captain" are fine; Linking any type of NSFW content anywhere on the server is strictly prohibited A massive thanks to Necaladun, Freestyla, SkyPing, Kyet, Scrubmcnoob, FlattestGuitar, Jedr, Fethas, LightFire and Saywat for putting up with my constant requests for nitpicks
  2. 27 points
    Hi all, As some of you may be aware, a few days ago 6 people were banned for metagaming, including two mentors. More bans may follow as we continue to investigate. Needless to say I'm incredibly disappointed, especially with the two mentors we placed our trust in. Not only does this completely violate the letter and spirit of the rules, but is a personal insult to have our trust violated by people who claimed they wanted to help new players by mentoring them. Taking advantage of our trust and their positions to supposedly help the community is incredibly low. This occured on a private discord server, whose owners seem quite upset that someone would reveal that it's being used to metagame. I've seen terms like "metagrudge" and "witchhunt", being thrown around at the people they suspect revealed them, as well as people being put in "quarantine" to avoid further leaks. This is pretty blatent admission to me that they have no issue with said metagaming - just it being revealed. . We will have absolutely no tolerance for that at all, and I personally find it pathetic that they think that those who were "undermining integrity of server" were those who revealed it, not those who metagamed in the first place. The evidence provided to us was concrete, and I have no reason to doubt its authenticity - especially seeing as there have been admissions of guilt from some of the parties. However, if people wish to dispute that they were breaking the rules, they're more than free to appeal. We've acted on the information we are given, but are happy to discuss such things. I'd also like to take this chance to remind you we take allegations like this seriously. If you suspect something like this is going on without proof, please let an admin know - we won't be banning anyone for unfounded allegations, but tipping us off means we can look into it with the many tools we have. As long as you're not clearly using this to attack people you dislike, then it's ok to be wrong here.
  3. 19 points
    Hello everyone. As you probably know, I was recently elected by our staff team to be a Head of Staff for Paradise. You may not know exactly what a Head of Staff (henceforth: "Headmin") does, or what my plans are in particular. This thread is going to explain those things. First, what does a headmin do? Headmins have a few responsibilities beyond those of a normal Game Admin: Co-ordination and management of all branches of the staff team Handling Admin Complaints Enforcing staff policy and admin guidelines Moderating interpersonal conflicts, as needed Managing certain back-end things, such as our Patreon Voting on the acceptance/rejection of PRs submitted to our Github (IE: changes to the game's code, features, sprites, etc) Representing Paradise to other SS13 servers Handling anything that doesn't get handled by other people, eventually, for whatever reason Like any Paradise headmin, I will be doing these things, as they are inherent to the position. That said, most staff (including me) who run for election as headmin also have a specific platform that they run for election on. My platform was: Transparency Accountability Better Communication I know those sound a bit vague. So, let me give you some concrete examples of what I intend to do. First, let's take PR voting. Yes, headmins vote on PR acceptance. But I plan to do more than simply vote. I consider every PR author that contributes to our codebase to be valuable - part of the team that makes our server awesome. I want to encourage PR authors and grow the number of people who contribute to our codebase. As such, I will be following a set of best practices, designed to ensure PR authors feel valued, and treated fairly. My hope is this will encourage quality contributions over time. I will not be voting against any PR, any author's work, without first explaining exactly why, clearly and directly, on the PR itself. If my issue with the PR is fixable, I will explain how it can be fixed, and give the PR author some time to fix it, or at least respond, before I consider voting against the PR. In essence I want to be sure PR authors know they are getting a fair shake, that they never feel like they're being left in the dark, and they never feel like they need to guess what they need to do in order to get their PRs merged. If I consider a PR idea totally unviable, to the point it cannot be fixed, I will aim to say so as early as possible, so that the author doesn't invest more time into it under the false impression it has good chances of being merged. More generally, when I comment on PRs, I will aim to be very clear about who I'm speaking for, and what I mean. I will also make myself available to any PR author who has questions. While I recognize that this will give PR authors direct feedback they're not used to getting, ultimately I think (and as a PR author myself, I believe I have good reason to think) they will quickly appreciate it and be encouraged by it. I have also be encouraging other headmins and maintainers to follow these best practices. More generally, I want a more constructive, informative atmosphere on our github and I am working with everyone involved, especially the maints and other headmins, to achieve this. As part of this effort, I have already appointed someone to be responsible for helping to moderate Github, and discourage toxic comments there. Second, let's take accountability. I have already promised to put myself up for re-election in 6 months by the staff team, so, if they don't think I'm doing a good job after that time, they can boot me out and get someone else in. Accountability is for everyone, though, not just me. This includes admins, players, and even visitors who don't play here. If someone has an issue with an admin's conduct, they need to explain the issue in our Admin Complaints forum. It is against the rules to discuss bans and other punishments in our discord server, and for the sake of eliminating toxicity, holding admins accountable under our guidelines, and holding players accountable under our Discord rules, I will be enforcing this rule, and pushing admins more generally to do the same. Consider this your forewarning that under my plan, complaining about being banned in our Discord will not be tolerated like it has before. This also applies to in-game LOOC, deadchat, OOC and similar. This is not a new rule - such talk has been against the rules for a long time. What is new is that I will be enforcing the already-written rule, and encouraging all other admins to do so as well. Third, let's talk about better communication. One of the long-standing issues we have as a server, with our elected leadership, multiple branches of staff, etc, has historically been a lack of unified vision for the future of the server. Obviously, this is an enormous topic to tackle, and progress on it is going to require lots of work, and not just by me. It is the sort of thing that will require lots of discussion over a period of time. Still, I am already taking steps to move us in this direction. The first change you may notice is the creation of a #changes-wanted channel on Github. This channel is the new central repository for lists, posted by headmins and maints, of all features/PRs/etc they want implemented for the server. There are many benefits to this, such as helping PR authors choose a PR topic that's more likely to get merged, triggering healthy debate on server direction, etc. Ultimately though, this is just a first step towards what I really want for the server: a more general development roadmap. I know we're a volunteer project, a 2D spaceman game, and we're never going to be as organized/detailed in our future development goals as a professional game company is. Still, I don't think its unrealistic for us to take basic steps, like agreeing a list of long-term goals, trying to make progress towards them, and tracking that progress. This discord channel is the first step in that direction. I hope I've given you a sense of what I'm about as a head of staff. Obviously, the changes I want to make will require that I work closely with the rest of the staff team. My hope, though, is that I can push the server in the right direction. That I can get people pushing together in the same direction more effectively. And, if not, well, the staff can always vote me out again in 6 months. Here's to the future! -Kyet
  4. 19 points
    (Still very much WIP, especially on the design front!) A newborn being of pure energy has come to the station, drawn both by curiosity and the enticing power flowing through its machinery. They desire only to feed, grow, and learn, but the crew may find this interfering with their work... and safety. As creatures of energy, Luminaries are not subject to many physical restrictions, enabling them to travel through the station's electrical fixtures such as lights, computers, and consoles (though only powered and unbroken ones). They are also immune to most forms of attack, and in fact absorb fire and energy projectiles; though disablers, ion rifles, and temperature guns on low settings are effective. Those wishing to stop a Luminary will likely have to use different tactics than a guns-blazing chase, however. On the other hand, Luminaries by default have no directly harmful abilities. Even their melee attack only does stamina damage. They may sometimes unlock deadlier powers as they progress, however... GAMEPLAY Luminary objectives include gathering a certain amount of power from the station's devices and learning more about the things on board the station (via interacting with certain things in certain ways). As it gains more power and knowledge, a Luminary will develop new skills/powers, likely based on what it has been studying/doing. Here are powers as designed so far: Transmission: The Luminary's most basic ability, incorporeal travel via electrical devices. Works similarly to bloodcrawl. Galvanization: Finding a dead creature, the Luminary probes its internal energy pathways and figures out a way to restore the flow, reanimating the body with a surge of energy. Corpses missing hearts or brains receive a couple... improvisations. Reanimating humanoids may count towards a learning objective. A corpse with no owner becomes eligible for ghosts, which creates a new mind with no memory of the body's original life. Such beings may or may not receive objectives (as some kind of reanimated minion, probably), needs discussion. Assimilation: The Luminary feeds itself into various machines and computers around the station, learning how to use/mess with them. For instance, entering an autolathe. Another probable research objective. Network Lance: One of the Luminary's few offensive abilities. Having studied the powernet, the Luminary directs it against a single (or not?) target, causing arcs to strike them from nearby machinery. More machines nearby, more arcs, more damage. Lightning: A non-damaging variant. The Luminary discharges chain lightning, stunning nearby humanoids. Translation: The Luminary gains the ability to pull an incapacitated (or willing?) target into the airwaves with it when it transmits.
  5. 19 points
  6. 16 points
    I didnt think I needed to write this but people asked so here goes. Reasons for resignation are as follows: - Im not happy the direction the server is going in - I am tired of the way members of this community are treated, not even being informed, let alone asked before big changes happen (The community managers werent even informed of the nickname changes, and thats just one example) - It ate into far too much of my time and honestly just hurt to deal with (Not to mention this shit is literally right in the middle of my finals) Let me just elaborate/debunk a few reasons people thought I was gone: Salt over boxen being removed: I requested that removal as part of my leave Salt over being fired from mentor: I asked to resign as part of my leave The fluff cuff removal PR: I made that, and I dont plan to be a tiger repeat Thanks for a good 2 and a half years, but I am moving to better places now, possibly see some of you around on other servers, but for now, goodbye - AffectedArc07
  7. 15 points
    Hi everyone, I recognize it was probably a bit improper to leave without so much as a bye. I've had a lot of fun over the five or six years I've spent here. I've spent a lot of hours frittering away on projects (wiki out of date ree) and spent even more time just shooting the shit with members of the community (including staff!). It's been a pleasure having the opportunity to work/play with all of you and I wish you all the best going forward. It's my hope that someone will eventually take up the reins for the wiki (most of the hard work is done!) and that the community continues to be the warm, glowing, and sometimes stressed out and shouty place it's always been. Paradise is a project that I've easily sunk several thousand hours into, so I hope and look forward to all the best things in the future for both the server and the people who elect to continue playing/volunteering here. I have tremendous regard for the community here and I know that you'll all continue to diligently work, play, and contribute to making Paradise the server that it is. Godspeed, Cyberiad. - Shadeykins (brb absorbing people in the morgue)
  8. 15 points
    Hiya! This is going to be a pretty long post considering it's kind of a big thing for me and I want to write out everything I can. I'll still be in discord if anyone's got any questions, but having a lot of answers in one place is probably a good idea. So you guys have probably noticed that I've been showing up less and less over the past few months up until now, until I've pretty much been entirely silent a good majority of the time. I've got busy work with school and the like to deal with since I've started at college, and I've been working more towards getting things settled life-wise. On top of that, my interests have shifted pretty significantly since around the start of summer, changing to different games and hobbies that I've been having a lot more fun with. I'm not nearly as in touch as I used to be, and I've been taking what feels like too much of a back-seated approach to headminning for some time, which, being an advocate for a much more active headmin role, doesn't sit right with me. I've had a lot of fun with you guys over these last 4 years, and I hope to continue to later, maybe as a player again, or as an admin if I ever find myself invested again, throwing about seals and random space horrors as usual. I've also met a lot of good people, some of whom I'm spending a lot more time with as of late, who've hopefully become lifelong friends of mine. For as eccentric and strange as the community is, the majority I've met are pretty awesome people, and I hope that doesn't change. As far as what I've been doing, I've been getting into other games and text roleplay with some of our community members and staff. Nonsense involving For Honor, Divinity OS 2, Pillars of Eternity 2, and some more casual stuff D&D with some people IRL (If you want my steam I'll throw it here https://steamcommunity.com/id/dumbdumn/ ). In terms of more serious stuff, I've been upholding my grades and handling my current job working for my university. With only so many hours in the week, all of these things combined makes it hard to focus and usually ends up in me jumping from one thing to the next without much of a coherent schedule. As of next week on Saturday, I'll be stepping down from my position and hanging around as a bluemin to see if less responsibility from the role has any effect on my activity or interest, since sometimes headminning and playing the game can feel more like work and less like a neat thing I can chill out with. If that doesn't work I still fully intend to stick around in the general discord, retired or not. That's about as general as I can make it without throwing in an information overload, but if you guys have questions or want to talk about something I'll be looking out for replies on this thread for the next few days. See you nerds around, Dumb.
  9. 14 points
    I hate it every time I choose to play a fat guy, everyone calls me fat Yeah, thanks. noticed. Then they try to force me to drink weight-loss shake. I wanna play as a fat guy, can I please be left alone? Why should I get my secway stolen by a clown, only to never ever be returned because I choose to be fat? LET ME BE FAT. So what if my sec belt has nothing but donuts stored in it? I demand that all the bad guys stop running so fast, I can barely breathe, stop trying to give me a frickin heart-attack, damn you.
  10. 13 points
    Yea keep in mind this thread is in the unban requests declined section I posted it there on accident. This is something I was replying to someone on discord about when he asked. I also didn't use google to look up these facts I've known about them for the longest time. Political correctness is in no way shape or form used by our current president. The BLM movement is illogical considering that under 50% of the US is not racist. Leaving the BLM with no point in existing. These statistics are a complete educated guess based on my analysis of things going on with race now a days. We have black history month, black entertainment television, martin luther king day, black only scholarships and clubs, the majority of the NBA is black and making millions. However the people that protest against the black lives matter movement are almost equally illogical other then there statistics which are based on fact for instance there are far more black on white murders then white on black murders. However aknowledging the true statistics isn't a good idea because it leads to a bias against black people giving no room for the good eggs to shine. My opinion on the BLM is that it shouldn't exist based on the assumption that I have made due to all of that, that under 50% of the US is racist. A very slim minority speaking. The KKK is dying and the Arian nation only has like 4-8 people in each HQ. You cannot gather accurate statistics on racism because if you make a national poll being a "Racist" is largely based on opinion that questions the moral values of the individual regarding race. When you generalize a race or a group of people by statistics it leave almost absolutly no room to aknowledge the good eggs and if the statistics show mostly good the bad eggs. This is Buford Prescot self educated deep thinker haha. I say that the people that protest against the BLM movement are illogical because they try to imply by statistics that black culture is overun by immoral rap, violence, and gang banging. Which statistically is true but should NOT be used as a tool to attack the entire race considering that there are a lot of good people that are black and should be valued like barack obama and morgan freeman. Response to someone claiming they are a terrorist group equivelant to the Neo Nazi's and all that: All of them are a hybrid between different groups of people. The violent protesters and the people that try to use there form of "Logic" which isn't logic it's completely stupid to communicate that there is a lot of racism in the US and they strive for equality which is a complete dellusion. Most of these people are the BLM self proclaimed leaders who primarly appear on television interviews and Coed activist groups. They are composed of there self proclaimed leaders and coed activist groups* They aren't a terrorist group as a whole. Response to acclaimed CIA manipulating statistics due to racism or an agenda: I know nothing of BAMN. But the CIA in no way shape or form manipulates statistics. Most of these statistics were taken during the period of 1995-2017 a time where racism was and is severily declining by taking the crime statistics by police records and documents on crime. CIA is a covert group that sends agents to area's to convert the enemy into becoming double agents for them. Or to train rebel groups against government. They have in the past worked with some shady people in the mafia and drug lords. There whole purpose is to disrupt and manipulate groups and governments while trying to keep a low profile and to minimize the blame of the actions on the United States. Some individual people of the enemy in authority positions by bribing them, indoctorinating them, finding people that disagree with there government and organization I ment. Response to someone commenting about the CIA supporting drug lords in south america: They used to but ever since nixon declared a war on drugs operations of the CIA have been severely minimized when it comes to manipulating and bribing drug lords. During the cold war when the soviets attempted to invade afghanistan the CIA funded and trained there militia along with Bin Laden being one of them since he had a major influence on the population. They gave them gear and they succesfully defeated the russians. Later on Bin Laden fucked the US over so they killed him. Yea don't ask me how I know this LOL. In game playing HoS as Buford Prescot I made a couple fuckups as a basic security guard by using what the CIA coined "Enhanced Interrogation Methods" which was basically an innocent term for torture. I even said were going to use "Enhanced Interrogation Methods" Kinda funny lol. Then I got boinked and stopped. The CIA's method of torture was water boarding, stress positions, depriving them of sleep. Things like that. Response to someone commenting that the CIA is dangerous and a threat to democracy: When it comes to covert spy operations every government has them. During the cold war russia had the KGB. China today has the ministry of state security. Even Afghanistan when they killed Bin Laden they built a government based on the principles of the US to gain a stronger foothold there covert spy operations department is called National Directorate of Security. Well almost every country has them but there effectiveness varies. They CIA does answer to certain points of authority. Basically they have blood feuds with congress similar to the blood feuds and disagreements between central command, magistrate, captain, and the HoS. The* The CIA is basically a department that feuds with congress and tries to hide things from them or cover up/manipulate them while congress makes the ultimate decision on the fate of certain members of the CIA or the way they operate they are the equivalant to central command. The president is the equivelant to the captain. Also, magistrate and NT rep can't accurately be implemented into this analogy.
  11. 12 points
    Here's some art of my vulp, Tariq Yon-Dale, mostly. I like drawing cartoons first and foremost.
  12. 12 points
    Hello all, 1. Started the round as a civilian. 2. Go to HoP line and transfer into an understaffed Security. 3. Get Mindshielded. 4. Spawn an Agent Stamp, Mask, and Uniform. 5. Proceed to the IAA. Ask them how the Fax worked - asked if I could try logging in and checking its mechanics. They trusted me, a Mind Shielded Officer. 6. Copy their ID. 7. Forge paperwork, faking the identity of Major Han Sol - the CC Officer. Requesting my target's cremation. 8. Target gets cremated. I go on patrol. 9. It's blue alert by now, due to confirmed Syndicate Activity. I abuse this change in colour, and randomly search the CMO [peacefully]. 10. Ask to see his ID. Check his bags. Copy his ID, gain bridge access. 11. With Bridge Access I go to IAA to fake another Fax. This time announcing Major Han Sol's arrival to the Cyberiad. Saying I'll be their main point of contact with Central Command. So anything that was meant to go to CC was redirected to my Office [NT Rep]. 12. Discarded old attire, binned and destroyed it. Equip the ID, Gas Mask, Security Helmet, Taser, Detective's Cloak and rock up to the Bridge without a Radio or proper equipment and complain this is due to the 'Budget Cuts' enforced by Central Command after the Station accidentally releases the Tesla [to be fixed by Admins at a 10,000,000 debt to the Station]. 13. I go through all of Command's SoP. Ask to check the HoP's ID, and copy it in the process of checking if he had all-access. 14. He didn't. So I cycle through command, and the Captain recommends I take on an IAA to follow me around. I do, and decide to give the IAA a fake promotion, to 'Naval Officer Recruit'. 15. While handing the new Naval Officer Recruit all-access, I copied their ID. 16. Issued orders continuously throughout the round. No one suspected a thing. 17. Escape successfully, and without my cover being blown. 18. Got no karma that round due to people thinking I was an admin character.
  13. 11 points
    Introduction: Let me tell the story of a round I played earlier today: The station is full up on jobs, >80 players. Every single Medbay role is filled to capacity...except for Doctors. Previously, there'd be up to five MDs on the manifest, with at least one or two bouncing around the Medbay at any given time. Yet in a round absolutely stuffed with players, with everything from Chemistry to the Coroner all staffed up properly, only two people even bothered to play MD. Needless to say, both of them are nowhere to be found. Two large bombs go off, in the middle of the station. Casualties are everywhere. Of course, between fastmos and the explosions themselves, it's >2 minutes by the time the bodies are brought to Medbay. None of them are revivable. Previously, MDs would receive them and begin the difficult and dangerous job of trying to SR and revive these players. Instead, they're all dumped at the Cloner like a stack of logs, where a Chemist and the CMO take turns shoving each corpse through like it's a microwave. Cloning was jam-packed, and both surgical theaters were literally spotless. I have a very, very hard time imagining the ORs being clean back when they were still relevant...but when no one's revivable, who needs 'em? This same pattern has repeated itself almost every single round that I've played during the recent changes, with only slight variations in each one. Reviving and Strange Reagent made for interesting, suspenseful resuscitation efforts, where you had to repeatedly zap someone to keep their heart afloat, do surgery to patch up their many injuries, transfuse to keep them from bleeding out again, clean as much as possible to prevent infection, etc etc etc. The new changes make Medbay - even worse, death itself - downright boring. The problems: Speaking as a real-life RN, the old approach of suspenseful, high-acuity action alongside regular, low-acuity fractures or cloning made for surprisingly on-point gameplay. The actual practice involved in treating someone is surprisingly simple most of the time; the issue in RL care is not some Dr. House-esque mystery solving and much more a question of efficiently managing resources. The new medical system, though, is less like working at a trauma center and more like working at a community health clinic (where I've seen nurses downright panic over epistaxis, a.k.a. "a nosebleed"). To try and summarize the basic issues in play: 1. Predictability: Past the two-minute mark, it's over. Boom. Done. Minimize the game and go do your laundry. Needless to say, this does not make for an interesting and engaging experience. There's no question of whether you'll get found in time, because you never get recovered in time for a defib anymore. There's no question of whether or not a competent MD will hit you with SR, because all they can do is to pop you into the cloner like a Hot Pocket and wait for it to finish cooking. Death has become boring; it's now just a question of twiddling your thumbs and watching something on YouTube until the metaphorical microwave has done its work. 2. Lack of human agency: If your corpse gets recovered, you'll likely get cloned eventually. There's nothing anyone can do to speed it up beyond the basic R&D upgrades, which means that there's no point in having anyone competent in Medbay; even the best players can't do anything more than wait for the magic cloning pod to churn through the corpses. Medbay could be crewed by the A-team or a pack of dribbling incompetents, and it has little impact (if any) on patient outcomes. 3. No effect past Medbay itself: Cloning has some new temporary downsides, but those are easily fixed with a trip in the cryopod or a bit of mutadone. It may mean more time spent twiddling your thumbs (yay, such fun, much excite), but once you've done a little more time in the cryopod then you're in the clear. The new death system means more time spent being dead, but it means literally nothing once you're alive again. 4. Lack of alternate playstyles: I've had quite a few games where some whiz-bang MD patched me up in the SS13 equivalent of a back-alley medbay. Rare, to be sure, but being revived even when the original Medbay was a flaming crater made for an interesting round that I can still recall today. The current system prevents all that, because without the cloner or getting really lucky with a defib, you're basically toast. Whoo-wee, such fun, much excite. Personal aims: I'm looking to effectively reverse these four factors. To elaborate a little on what I'd like to see: 1. Unpredictability: I don't want death to be the same thing every time. Maybe I'll get found, defibbed, and get back on my feet in no time. Maybe I'll get patched up in a cave by a guy with a box of scraps. Maybe Malpracticebay is in full effect, and the best I can hope for is to get cloned. Maybe, maybe, maybe. 2. Human agency: In keeping with the above, I want a good Medbay to be able to save lives like there's no tomorrow. Sure, make SR expensive and difficult to acquire - that just means it's cooler when the Chemists are on-point and the stuff is available in spades. Make bodies rot sooner, forcing them to be quickly injected with formaldehyde in order to be saved, or put more restrictions on how it can be used...but leave the option open. It makes for much more suspenseful, interesting, and compelling gameplay when things could happen. I don't mind failure, but I want there to be a chance of success in the first place, because having an alternative to failure makes it that much more poignant and interesting. 3. Long-term effects: To put it bluntly, I want the cloning pod to be the failure-state. I want people to hate being cloned, and the easiest way I can see that happening is to put some sort of un-fixable, long-term penalty to being cloned. Having some sort of unsolvable penalty counterbalances the ease of the cloner: it can still be the simple answer, but it's also not the one which people should want to take. The possibility of a full recovery would leave an incentive for good doctors to go through the effort of patching every boo-boo and fixing every wound (and for players to sit around in their broken bodies long enough for docs to fix them), whereas the cloner would still be a potential, if undesirable, option for people to re-enter the round. More on this below. 4. Allowing alternate playstyles: I'd like to give more options for fixing people, rather than a "one-and-done" approach. Maybe Genetics has a a power which prolongs defibrillation time with few downsides; the issue then becomes one of effectively spreading that same power stationwide, or at least to the most at-risk individuals (i.e. resource management). Maybe Medbay is reliant instead on the Coroner or a similar triage person during an MCI (Multiple Casualty Incident), with them running around and moving defib-able people to the cryopod area while injecting the long-term cases with formaldehyde before they start to decompose. Maybe transplantation would remove the cloning penalty, allowing for someone who'd been cloned by MD-McDumbass to get fixed if there were other MDs and Genetics on the ball that round. Overall, though, I'd like to see the game mechanics encouraging more options rather than simply railroading everyone towards the magic cloning microwave. Suggestions: A. The defibrillator issue: -Slightly increase defib times. IIRC the old defib-capable times were up to five minutes, while the current number is two. The current number is far too small, given that defibrillators are rarely ever used in the field; unless you die inside the Medbay itself or near a mediborg, there's no saving you. I'd suggest moving it back to five minutes, to be counterbalanced with a significant penalty (see below). If you're dead-set on reducing defib times, though, then please at least split the difference and make it 3.5 minutes instead of the current "flash in the pan." -Increased defibrillator times could be counterbalanced by having defibrillation inflict severe damage on the heart like it does IRL. This would require doctors to be careful and sparing about their defib use, and make it a gamble every time you place the paddles. Inflicting variable 10-35 heart damage per shock would allow someone to survive a single defib at a bare minimum, but would make multiple uses of the defibrillator a very dangerous game (i.e. suspenseful). Heart damage requires either chest surgery or mitocholide to fix, so either Chemistry or an MD being on the ball would be able to fix the damage. This'd add additional uncertainty due to the ever-present question of player competence, and would allow for meaningful success-stories to happen, such as "a competent Chemist saves patients from a defib-happy MD's mistakes" or vice versa. B. Strange Reagent: I'd suggest limiting SR through: -Requiring a higher dose and/or more exotic materials. Space fungus might be a good 'un, or diamond, or some similarly hard-to-acquire substance. The goal here should be to make SR achieveable to make, but only by someone who knows what the hell they're doing. Alternatively, it could require help from another department, such as needing a high power draw from Engineering, ambrosia gaia or a similar higher-level plant from Botany, or upgraded parts from Science. -Shortening the time available before a body begins decaying. I'm not sure how long the current time is until bodies start decaying, but the first stage (i.e. "They are beginning to smell") is the cutoff point for SR. If you shorten that time down, then formaldehyde and good corpse-triage becomes vital to saving them. In other words, something like this. -I think the current system of "SR revives with brain/genetics" damage is good enough as-is. It allows for revives in the field, but inflicts a serious penalty if you lack access to a cryotube, and also requires that the field medic have remembered to pack along some mannitol as well. C. Cloning: As mentioned, I'd like cloning to be the "failure-state" of Medbay. People should have a real, lasting reason to not want to be cloned, and I'd suggest the following mechanisms for doing so: -Implementing Clone Memory Disorder (CMD) for an in-character penalty. A rule like "you aren't able to remember anything that happened for the past thirty minutes" would allow for some interesting RP opportunities for anyone who's so inclined, and also keep people from being able to easily nail their killers. After all, if someone starts yelling "JOE IS A 'CLING!" the moment they pop out of the cloner, that's fairly bwoinkable. There won't be 100% compliance, and the initial implementation will be patchy as usual, but having some IC penalty for getting cloned should make RP-heavy, powergamey-light players want to avoid it. If possible, I'd like to also include some mention of "You will only be able to retrieve these memories with heavy counseling" or the like, to provide people with an IC reward for visiting the Psychiatrist. Basically, if you sit down and RP out talking through "shit I'm a clone, what happened back there," you can circumvent the penalty (and ID your killer). This should hopefully make the Psychiatrist a little more relevant, while also allowing for a method of dealing with the penalty providing the player is willing to put in enough effort. -Implement some sort of [was cloned] penalty tag for anyone whose body was cloned. This would have a significant mechanical drawback which cannot be easily removed (that part is key). Options here include a brute/burn damage multiplier like IPCs, decreased maximum health, or a similar significant mechanical disadvantage. The goal here is to provide a penalty which even the powergamey-est of players would have to sit up and pay attention to; even if you don't give a shit about CMD, the mechanical cloning penalty would still make you sit up and pay attention. This could then be circumvented by brain transplantation into a humanized monkey (which would require both Genetics and an MD to be on the ball), or a similarly-circuitous method for anyone who really wants to get around it. -I don't mind autoprocessing and autocloning, and I'd suggest keeping it in light of the above penalties. This would make prescanning a gamble: do you hope that your body gets found, or do you just say "screw it" and hop into the cloner, hoping that you can find a competent Geneticist and MD to help you out on the other side? (or will you be too busy once cloned, and have to just deal with the penalty anyway?) Conclusion: Thank you to whoever took the time to read all this, and I hope this provides some decent food for thought. I agree that the previous Medbay system was definitely flawed in some respects, but I don't this approach is a positive one to fixing it. In lieu of the current changes, I'd like to provide labor-intensive methods to circumvent death, and to make cloning a last-resort option which no one wants to have happen. If you have any questions or comments about my proposal, feel free to make 'em.
  14. 11 points
    First Name: Tetra Last Name: Vega Gender: Female Orientation: Heterosexual Nicknames/Alias: Tet, Tetris, Vegan, Status Eyes (yes I've been called all those IC XD) Personnel Photo Age/D.O.B: 33 (11/25/2529) Place Of Birth: Colony 23-NR Species: Human Blood Type: B- Alignment: Neutral Good Affiliation: Nanotrasen Security Force, Sol Gov Navy Religious Beliefs: Acolysm Childhood: Runaway Rebel Adulthood: Workaholic Detailed Information Appearance: She is 5'7" and weighs 165 pounds, an average build. She has piercing green eyes and her red hair is always pulled back into a messy ponytail. She has a turquoise snowflake tattoo on her right bicep. Personality: As gentle as possible, as ruthless as necessary. She is normally a mixture of cheery and sarcastic. When focused on something she becomes quite stern. She also becomes a real hothead when overwhelmed. Character Voice:The backstory within the backstory. I first created Tetra in Anarchy Online in 2001. I've used her in any game with a character creator since. Her red ponytail and green eyes have always been a staple. It wasn't until I saw the following cinematic from Starcraft 2 that I realized I portrayed her in the image of Sarah Kerrigan. My wife is actually familiar with Tetra's adventures as well, and when I had her watch this video she got a confused look on her face and said "Is that Tetra?!" It would only be right if she shared her voice: Medical Record She has a mechanical heart, is a heavy smoker, light drinker, and has a minor pain killer dependency [CONFIDENTIAL] Her psych evaluation indicates she has been suffering hallucinations, most likely caused by stress. She believes she is being haunted by ghosts. Her psych taught her relaxation techniques and recommended she have a companion such as a pAI with her to keep her mind from wandering. Security Record Major Crimes: One count of Manslaughter As Head of Security, Tetra Vega caused a vampire suspect to ignite by force feeding them too much holy water without sufficient extinguishers present, resulting in the suspect dying. Under the manslaughter law, she served a permanent sentence for the duration of the shift and was further reprimanded upon returning to Central Command. Minor Crimes: From time to time she is reprimanded by Central Command for using unnecessary verbal force on prisoners and hurting their feelings. Prior to being employed on the NSS Cyberaid she has various counts of vandalism, petty theft, trespassing, and battery. [CONFIDENTIAL] There is evidence that suggest that, despite her loyalty to Nanotrasen, she has been working for the Syndicate from time to time. It is believed they are forcing her to work using some sort of leverage they have over her. When questioned she appears uneasy yet conveys that nothing is out of the ordinary. Character Biography Born on a space colony, she has never set foot on a planet. The station her family lived on was older and run down...it did not have access the resources or technology of the newer stations. Her mother died giving birth to her, forcing her father to raise her and her brother Zeke alone. When Tetra was 10 her father was diagnosed with an aggressive form of heart disease. After months of unsuccessfully treating it, the doctors finally obtained a heart for transplant. The disease continued to attack the new heart, and her father died when she was 11. His autopsy confirmed that the heart disease was caused by a rare genetic defect. Testing showed that Tetra and Zeke also had the same defect. Current technology does not have a way to reverse this, so the only safe solution was to replace their hearts with mechanical hearts. With their father gone, Zeke had to raise Tetra. He was a fair bit older than her, in his early 20s at the time. He was one of the stations engineers trying to help keep the old heep functional. He kept a short leash on Tetra due to her being the only family he had left, so she spent much of her time with him and his co-workers learning and helping where she could. Being too young to understand why her brother was so strict with her, she became quite rebellious. When Tetra was 17 she stowed away on a supply frigate visiting the station and set out on her own to escape her brothers restrictive grip. During her lonely downtime she discovered she had a talent for the guitar. Her talent had not gone unrecognized as the agent from her favorite punk rock group, Fluffy Fever, contacted her. Just around the time they discovered Tetra, their guitarist had a falling out with the group and they needed a new one. She was their girl. This decision was not without controversy as many of the fans were angry that the band would dare allow a human into this formerly all Vulpakin group. Tetra took it in stride, but the insults and death threats sometimes weighed heavy on her. After a few months of touring, the original guitarist made amends with the band and they cast Tetra aside so he could make his triumphant return. Later Tetra learned that the falling out and hiring her was a PR stunt all along. Both bitter about how it ended but thankful for the memories, Tetra returned to her lonely existence. She skipped the galaxy around from one station to another doing what she had to survive, mostly working on small spacecraft with her limited engineering knowledge. Shortly before her 19th birthday she got word that there was a Zeke was severely injured by in a terrorist attack by The Syndicate. She rushed home to find her brother a broken man, both physically and mentally. Two of his limbs were now robotic, as well as his eyes, and his voice lost do to trauma caused to his throat. Despite being maimed, he made out better than his two coworkers who perished. He refused to have his voice fixed in commemoration to his lost friends, and was now spending most nights drowning himself in whiskey to help sleep through the recurring nightmares of that awful day. Enraged by what her brother had become Tetra finally found her purpose. She joined the Sol Gov Naval Academy so she could obtain the skills required to fight the Syndicate and devote her energy to ensuring nothing like this happens to anyone else. After graduating from the academy she served as mechanic and pilot in the navy for a few years. When she finished her service and sought employment with Nanotrasen due to the amount of Syndicate activity that seemed to find them. She is now part of the security force on the NSS Cyberaid, where her story continues... Nanotrasen Employment Record: On the NSS Cyberaid, she initially served primarily as the pod pilot, however after gaining experience she now regularly serves as the Warden or Head of Security as well. She occasionally serves as the brig physician due to the knowledge she gained working with and observing her good friend Mercy. She does not know conventional surgery as she never went to medical school, so when it comes to that she relies on the skills she gained while a mechanic in her late teens. She also gained enough prestige with the higher ups at Nanotrasen to have clearance to serve as either the Blueshield or Magistrate when the need arises. Family Father: Trev Vega (2497-2540) Mother: Kraesha Vega (2499-2529) Siblings: Zeke Vega (2518-present) History 11/25/2529 - Tetra is born, her mother dies due to complications giving birth. 2/5/2539 - Trev is diagnosed with heart disease. 10/7/2539 - Trev receives heart transplant. 4/23/2540 - Trev Dies to heart disease. 3/1/2547 - Tetra runs stows away on a supply frigate and runs away from home. 11/05/2548 - There is a Syndicate attack on Colony 23-NR. 11/19/2548 - Tetra learns of the attack and rushes home to care for her brother. 11/23/2548 - Tetra arrives home and begins caring for her recovering brother. 2/4/2549 - Tetra joins the Sol Gov Naval Academy. 5/20/2553 - Graduates from the Academy and enlists in the Sol Gov Navy as a mechanic/pilot. 6/25/2559 - Finishes her service with the Sol Gov Navy and begins seeking employment with Nanotrasen. 1/20/2560 - Hired by Nanotrasen to serve as part of the security force on the NSS Cyberaid. 3/25/2561 - Gains clearance to serve as the Blueshield. 10/23/2561 - Gains clearance to serve as the Magistrate. Personal Relationships (I'll fill this out later, I have far too many names to put here and I've already spent an exhausting amount of time on this bio. I'll add them all at once when I'm done with them because I don't want to be updating the profile over and over again. Stay tuned???) Faction Relations Sol Gov Navy: Allied/Loyal "They taught me nearly everything I know. I wouldn't be anywhere without their guidance." Nanotrasen: Allied/Loyal "They pay well and always seem to have Syndicate activity swirling around them. This is where I belong" The Syndicate: Hate/Enemy "I will use every ounce of energy in my body to prevent them from hurting anyone else the way they hurt my family..." Other Information Living Quarters Tetra lives in a small bare bones apartment that is an absolute mess. Sink always overflowing with dishes. Empty coffee cups and food containers lay about. Ash trays that are overflowing with cigarette butts.The floor is littered with dirty clothes and empty packs of Robusts. There is a circular path carved through the mess that originates from desk in the corner. Well organized articles and reports of criminal or terrorist activity targeting Nanotrasen and the NSS Cyberaid lay upon the desk. These include profiles of the various enemies of the corporation detailing their strengths, weaknesses, and tendencies. On the nightstand is a dusty handle of Uncle Git's Special Reserve that is still half full next to a picture of Tetra with her brother Zeke. Inside the night stand is a loaded Stetchkin and a pill bottle filled with Salicylic Acid and a loaded Stetchkin.
  15. 11 points
    ⌂ Home > Appeals and Complaints > Unban Requests > [Declined] Banned by cyberiad_OS: Ban Appeal for FluffyVulp_SE posted Saturday, 3:56 AM (edited) REASON FOR BAN: The connection has been closed. Reason: "Holy shit. Holy fucking shit. What the fuck." This is a permanent ban. YOUR APPEAL: Okay. So I understand that what I did may be considered excessive to some, but let me tell you that it was not my intention to cause as much damage as I did. Though I can understand why I'm banned, I really don't agree with any of it. For starters why wouldn't anyone check the hidden wall in the brig? Sure, stripping the HOS of all his gear, turning him into a monkey, and tying him up with the cuffs and gag might have been excessive but he could've yelled or something. No need to bring the admin's in for an IC issue. I did not "set the PA to 3 and release the tesla" all I did was attach a remote signaler to the particle accelerator and set it to the most common frequency and waited for someone to activate it. It was just a funny prank, I assure you, and I had every intention to fix it, but security had already taken my rightfully-received all-access ID and stripped my engineering access. So if you think about it, it's their fault for not letting me fix a problem that only I knew the solution to. Why aren't they permabanned? I just think the admins have it out for me, imo. I also did not ERP. I don't see anywhere in the rules that prohibits me from running around the halls using the *squish emote. Is it because I became an obese human instead of a sexy slimegirl? Talk about a double standard. Absolutely nothing erotic was happening except me *squishing around at the speed of sound. All in all I think this weird ban is without merit, and just a sign that the admins don't like me. I've already raised these grievances in general, admin complains, in the official discord server, the unofficial discord server, some other discord servers, and among a bunch of friends who were also permabanned. I was also talking on discord with another player during that round and they said that what I was doing was hilarious. So I think I should be let back onto the server because I like it here, and also because I spice things up. I promise not to tie the HOS up with fetish gear and leave him in a slowly depressurizing room again. :) edited Sunday at 8:25 AM by FluffyVulp_SE ------------------------------ Part time wage slave. Part time gamer. All-time cool guy. THE ENLIGHTENED GAMER COALITION NOTHING IS TRUE, EVERYTHING IS PERMITTED re: Banned by cyberiad_OS: Ban Appeal for FluffyVulp_SE posted Today, 3 minutes ago Holy fucking shit. Is this for real? Please tell me I'm not the only one reading this. When we say "appeal in your next life" we did NOT mean willingly transfer your brain into monkey. We meant it more like "Don't ever come back because holy shit, what the fuck." You've been banned like, 8 times, each one more spectacular than the last. Honestly, if we didn't permaban you now you might've escalated to breaking into our servers and smashing the hardware itself. APPEAL DECLINED this is a work of satirical fiction. all references to persons and unban requests, accepted or declined, are purely coincidence.
  16. 11 points
  17. 10 points
  18. 10 points
    Did a thing, usually I'm pretty precise with my pixel work. I tend to probably spend more time than really needed placing certain pixels in different spots but with this one I decided to use some big brushes and just went loose. Turned out way better than I originally thought it would.
  19. 10 points
    Heya everyone, I’m GunDOS. Some of you will probably know me better as “Aurora”. This is a kinda sad day for me, I’ve spent a lot of time here on Paradise. It’s a server I love with all my heart, and a server which helped me get out of my darkest moments. Earlier today, I lost my adminship. For reasons that are well and truely my fault. So, I’m writing this as a kinda goodbye to all of you, it’s honestly just too painful to stay for the time being. I joined paradise a couple of years ago, I believe it was late 2014 or maybe early 2015 when I started playing often. I was going through a traumatic period in my life, and I was in a very dark place. I played here for a good bit, with various characters. Then I started playing as an A.I. called “A.U.R.O.R.A.”, soon after I met a friend who very much helped me. One “Peppy-Bashline”. She gave me a group of friends I still have to this day, and made me realise I was actually worth something as a person. I played like this, until roughly late 2016 where I applied for mentor, and was accepted. This period, apart from some minor in comparison incidents. Were the happiest few months I had on this server, I played hours a day. I made so many great friends, and I helped a lot of people learn to love this game, the one I love so much. About this time last year, I applied for adminship. During a time of great upheaval in the staff, it was a time where there was a lot of politics going around, which I stuck myself right in the middle of. And, after that I just became more and more obsessed with the staff. Employing more and more of my free time into it, eventually all of my free time was made up of paradise, if not directly to do with it. Then with other tertiary projects surrounding it. I’ll say, I did have fun. But it made me a different person, I was unreasonable at times, brash and I made a number of enemies. It took my almost failing my admin trial, and good friends giving me a smack in the face, to realise why I applied to admin in the first place. But, I sadly never realised my arrogance until right now, looking back at my time as admin. This I deeply regret. I did so much, following my own desire of what I thought was “better for the players”. So, a few weeks ago, I made a big mistake, I lied to my fellow staff about something big. And it ate away at me, resulting with my admitting to what I did. I soon after, lost my adminship. I personally apologised to everyone it affected, but I had lost the trust of my fellows. What happend was perfectly just, I’d have done the same in their place. I want my meaning in that to be perfectly clear. I want to say I’m sorry to anyone I affected, I say that from the bottom of my heart. So, this is probably goodbye to a lot of you. I may come back, but I honestly don’t know. I feel very guilty, and I’m not sure I’m going to shake that. Thank you all for the lovely time you all gave me, it’s made my life better. And given me such happiness. - Aurora
  20. 10 points
    Woah, a big commission here We have BEER, S.A.M, Jerkio, S.Y.R.E.N, Slade, LUMI, JRO, Aurora, Spark 5.5 and Spark 5.5m, P.A.T.C.H, and E.L.O
  21. 10 points
  22. 10 points
    take the dirty soap challenge...
  23. 10 points
    How to lose friends and infuriate people A guide to combat on Paradise Station "Robusting", "Robustness" or "Being robust" are the colloquial terms for being good at things in Space Station 13, more specifically applied to combat. Combat can take many forms and end with many outcomes; such as death, incapacitation or mutilation to a stint in the Brig or a minor slap on the wrist. This guide will take you from the basics of interacting with other players in a combat situation, to surviving and eventually winning a combat situation. The absolute basics I have defined Combat as to engage in a fight with; or to oppose in battle. It is almost impossible to play Space Station 13 without engaging in combat of some shape or form eventually, combat is not every player's cup of tea and rightly so, however it pays dividends to know how to approach (or not) a combat situation when it happens. Firstly and foremost I must outline the number one rule for engaging in combat; "This is a game, I can die." Remember that we all play this game for enjoyment, if you approach combat with the sole intention of winning above all else then you will not enjoy the experience. Combat in this game has far too many elements to consider and you will need a level head to be good at it; try to approach combat with a calm attitude and don't rage if you lose. There will always be someone better, luckier or better prepared than you are. Remember we all play this game to have fun and it's not all about winning, so try to take each loss with good grace and sportsmanship and use it as an opportunity to learn and develop yourself as a player. Maybe even congratulate another player after the round is done if they did something great? ------ Now, this guide is about winning after all - so now that is over with, lets get on with it. For all of the below, I highly recommend playing in Hotkey Mode. Hotkey Mode allows you to use WASD for movement as well as access key shortcuts detailed below to save you time in twitch situations, all hotkeys will be highlighted in purple going forward. Important Hotkeys and shortcuts to know are as follows Z - Use item in current hand X - Swap hands R - Throw Q - Drop Shift Click - Examine Control Click - Drag Intents Learning to switch between intents quickly and as needed, as well as how the intents change how you interact with the world is one of the most fundamental parts of combat. Knowing which intent to use and when could be the difference between success and failure. In Hotkey Mode you can use the number keys at the top of your keyboard to change intent corresponding to the below numbers Help (1) - Help intent might not seem too important for combat, however help intent allows you to pass through other players who are also in help intent which is very useful, whereas all other intents will make you unable to be passed through yourself. Disarm (2) - Disarm intent is useful if you are unarmed yourself, using disarm intent on someone has a chance of disarming the item they are holding to the tile below them, or pushing them over which results in a short stun of around 1 second, however as this is RNG based you should not rely on it. Grab (3) - Grab intent when used on someone with an empty hand will apply a passive grab, you then have the option to reinforce the grab by clicking your hand or pressing the Z hotkey which will change the grab to an aggressive grab. An aggressive grab allows you to table someone by clicking an adjacent table, which will stun them momentarily. You can also throw people by using the throw button or the R hotkey. Once in an aggressive grab you can again reinforce the grab to aggressive grab (neck). You can reinforce this grab yet again to begin strangling the person, effectively incapacitating them and making them unable to resist or take an action. Be aware that someone is able to resist out of this action at all stages except for the last. There is a cooldown between each reinforcement stage. Harm (4) - Harm intent will allow you to attack aggressively with your fists or an item. Harm intent is not as important as you may think as most weapons default action is to attack when you click on a person, this is best used situationally and dependant on the item you are using at the time. For example, using harm intent with a ranged weapon on an adjacent person will cause you to hit them with the weapon instead of firing it. Movement and positioning The way that you move is fundamental to all combat encounters, the combat system in Paradise stun-based and being stunned unexpectedly by a taser or baton can and will end you if you do not have an anti-stun. Therefore it is paramount that you stay out of the reach of stuns as much as possible. Do not take your opponent(s) for granted and assume that unless they are incapacitated they can and will be a threat to you. If you are able, you should be moving all the time whilst you are fighting, remember that if you move faster than your opponent can click on your sprite then they cannot attack you. Avoid moving in straight lines or in predictable patterns and use the environment to aid you, corners and choke points can help to funnel enemies if you are outnumbered, open spaces are helpful for dodging ranged weapons. If you are in a bad place or being overwhelmed by numbers - move somewhere else if you can! Better still, learn and prepare your environment before fighting. Don't fight fair and always have an escape route such as a hidden door or a window. Having good knowledge of your opponents potential weapons or abilities will greatly aid you with knowing exactly where to position your character in relation to theirs. Preparation "If you fail to prepare you are preparing to fail." If you do not prepare adequately for a combat encounter then you have a much greater chance of coming off worse from it. Having a weapon, chemical or ability available to use can ensure that your enemy's body is floating in space at the end of the shift and not yours. Knowing exactly who you are fighting against and what they bring to the table will also increase your chances of coming out on top significantly. If you are playing as an antagonist then find a security headset and keep tabs on security communications, if you are security then communicate with your team. If you are able to identify threats before they come down on you then you can prepare that much better. Useful items to keep on your person are as follows; Melee stun - A melee stun such as a stun baton, telescopic baton or stun prod. Abilities such as the Vampire's glare can also fulfil this role. Security officers and Heads of Departments carry these. Ranged stun - Ideally give preference to a hard stun such as a taser or a weapon with a taser mode. Disablers are strong at range however require around 5 shots to incapacitate someone fully whereas a taser requires one albeit at closer range. A lot of these weapons have different modes which can be toggled with the Z hotkey. Security officers usually carry these, however you can find them in the Secure Armoury or you can print weapons from the protolaithe in Research and Development. Slip item - Useful to have to slip people chasing you. A slip is almost as good as a taser and gives more than enough time to apply handcuffs, however these must be used with caution as you can easily fall on your own sword. Empty a spray bottle and refill it with water to create an easy reusable slip. (10 units of water required) Handcuffs - Handcuffs, cable cuffs or zipties. Once you have stunned someone it is wise to cuff them to ensure they cannot easily continue fighting once they recover. This is especially important when fighting multiple opponents as it is almost guaranteed you will run out of stuns before you win the fight. You can make cable cuffs with 15 cables. Flash - Use on cyborgs to apply a stun, almost necessarily if playing antagonist on a cyborg heavy shift. Most security officers carry one. Toolbelt with all tools - Tools are almost always necessary and can be printed from an Autolaithe. Toolbelts can be found in maintenance and are usually carried by engineers. Backpack or Satchel - With space, once you disarm or stun someone then take their weapon immediately, if their weapon is in your backpack then they cannot use it against you should they recover and you have the opportunity to use it for your advantage. Medical Kit - If you get hurt it's wise to keep a few patches or medical items around to heal up fast, remember that damage can slows you down significantly. Actually fighting So you're kitted out with your gear and ready to robust whoever comes your way, but how do you actually use it effectively? Effective combat follows three basic steps as of the current meta. Disable - Either with a stun of some form or with heavy damage, we want our opponent on the floor and helpless so they cannot inflict damage on us and we can move on. Secure - Highly situational, securing your opponent can range from simply applying handcuffs to stripping them depending on what you are trying to achieve. Handcuffing your opponent renders them unable to pick up items or move if you are pulling them; always handcuff first if possible. Removing the headset means that they cannot call for help easily, removing shoes will slow them down, removing their jumpsuit will mean they have no suit sensors. Ideally at this stage you want to ensure that your opponent has no means of retaliating against you. If you intend only to kill and have significant stopping power then you can skip this step completely. Finish - Congratulations you now have someone at your mercy, it's up to you to decide how to proceed, if you are fighting multiple opponents you may have to simply leave one person handcuffed while you repeat this process with the others. Remember you do not have to kill everyone at this stage. Simply leaving the person bucklecuffed to a chair naked while you make off with their equipment may be victory enough. Remember they are a player too. Sounds pretty easy doesn't it? In the next stage we will expand on these steps and discuss the most effective ways to achieve them.
  24. 10 points
    Mimefield gives you a gentle smile that implies that the Head of Security has been kidnapped by a changeling and was taken into old bar maint.
  25. 10 points
    Are there any plans to actually develop the codebase in any particular direction and actually encourage original content for Paradise?
  26. 10 points
    I was in a low pop round as a non antag engineer. Someone had been disabling cameras around the halls so i decided to be a good worker and fix them. Nek minut an officer charges in tazes me and radios in that ive been wrecking all the cameras. I get dragged off to the brig screaming at him the whole way. Get interrogated as they think im a traitor. Despite my constant denials I'm considered a risk and thrown in perma with the other 2 "traitors" for doing my job. Turns out one of them was a ling and and had already eaten the other guy. After pleading with him not to eat me i realised that the half assed officer only took my hardsuit,pda,radio and backpack but not my insulated gloves or toolbelt. Decided to bargain i let the ling out in exchange for not eating me and was promptly lasered to death on site by the same officer who arrested me for now being "a fucking ling". ?
  27. 10 points
    Here's a new one. Hot off the presses. I'll name this one "Riot or Wrong?" I'm an officer, early on we catch a traitor with a pen sword and emag who attempted to kill someone. We put em in perma. Captain orders we borg them. There is some opposition amongst command that delays the borgification but it finally is complete. The opposition was made public somewhere along the way and riots began in front of the bridge. It was really confusing for a while but at some point security needed to don riot gear to break up the crowd. We told them to disperse, some refused, we began arresting, uncuffed rioters began dragging cuffed ones away, a civilian who, as far as I knew wasn't a rioter, started dragging a cuffed rioter off. I tase and cuff them, another officer gets the rioter, I start bringing the civ to the brig. Here's where it got...interesting. in LOOC they say "Why am I being arrested? I've committed no crime, answer or I'll AHELP" I stop and IC I say "you are being arrested for helping a criminal, you tried to drag away a cuffed rioter that we were arresting" I can't remember what was IC or LOOC at this point but from this point forward there was a mixture of the two with them telling me that's not a law, I'm not allowed to search them. Despite them being SO cooperative I say I'm going to search them and if they have nothing on them they get off with a warning. I find a stunprod on them. Tell them I need to brig them for weapons possession. They keep arguing IC and OOC that I can't do this, so I say in LOOC "Alright I'll amuse you, I'll AHELP this" I end up MHELPing explaining that I've arrested a civilian that was helping a rioter get away, am I allowed to arrest and search them? Mentors get back saying "yes, aiding and abetting." So I've now confirmed with mentors I'm in the right, inform the civ in LOOC, they continue arguing. I confiscate the weapons, bring them to a cell, and say all I'm gonna brig them for is weapons charge, 10 min. I COULD have given them another 10 for helping the rioter and lack of cooperation but I felt bad cuz they were already in a bad mood. Before leaving I say in LOOC "while you are in your cell, go read space law, look up weapons posession under medium crimes, then scroll below capital crimes and find aiding and abetting" They respond in LOOC "Fuck you, I've read it enough...I'm right..also 'while you are in your cell?' ICKY OOCKY!" I respond "ICKY OOCKY? Like asking me why you are under arrest in LOOC? or arguing the arrest in LOOC?" He's says "FUCK YOU" admin turns off LOOC Sort of felt like I needed to report their behavior but again, they were already having a bad enough time, so I didn't bother. Already felt bad enough about all the stuff I put the guy through already but, I've got a job to do. Pretty sure the admins were already dealing with the situation. I never got bwoinked so I'm all good. Just another day in shitcurity. AS FOR THE RIOTS. The round ended with the AI being pitted against the captain, AI obviously siding with rioters. Security was divided, some trying to arrest the captain, some trying to help captain. I believe the HOS remained neutral through the whole thing, and kept a fairly cool head despite the situation. Good HOS. Karma for him. I didn't know what the hell to do so aside from a few confused tase and handcuffs, I was just trying to prevent violence. I believe the captain ended up getting spaced. Shuttle was emagged. GAME OVER YEAAAAAAA!!! If anyone wonders why someone would primarily work security, notably I've read someone saying "Anyone who works security primarily is a masochist"...once you get adjusted to the stress it initially causes, and are adept at dealing with all the various situations that are thrown at you, it leads to a hell of alot of interesting stories. Seclife. EDIT: I explained this story to my spouse, and we've now decided any time we get in an argument where one of us is clearly wrong, when the party who is wrong realizes they are wrong they are to end the argument by saying "FUCK YOU! I KNOW SPACE LAW!"
  28. 10 points
    PLEASE HAVE THE NAME OF THE BANNING ADMIN FIRST IN YOUR APPEAL TITLE Example: "Banned by Regens: Ban appeal for [insert ckey here]" IC NAME: The character name you used when you got banned BYOND KEY: Byond key is your Username on Byond DATE OF BAN: Date you got banned, will show in the ban message you get when entering the server DURATION OF BAN: Same as above ADMIN BYOND KEY: The admin who banned you REASON FOR BAN: The reason as to why you were banned, also in the ban message shown upon entering the server YOUR APPEAL: This is where you give us a good reason as to why you should be unbanned, good tip here is to acknowledge that you have read the rules and show us that by giving us which rule you broke and explain it. Alternatively explain your situation as to why the ban is wrongly placed or otherwise not justified ------------------------------------------------------------------------ EXAMPLE: IC NAME: Grayman Tide BYOND KEY: Greytide DATE OF BAN: 7/9/13 DURATION OF BAN: This is a permanent ban ADMIN BYOND KEY: Regens REASON FOR BAN: Insulting people like the badmin he is YOUR APPEAL: I clearly broke rule 1, and openly instulted another player in OOC, I apologize for this unfortunate event, and I will try to better my act in the future For a more in-depth and better explanation on how to write a succesfull appeal please see this thread
  29. 9 points
    Maybe i'll regret it but someone will probably ask me eventually.
  30. 9 points
    A new critical system is on its way that is more involved, chaotic, and engaging to deal with--it's a long-awaited companion for Goonchem. This new system doesn't apply to all races--station races that do not utilize this new system are Diona, Slime People, and IPC; they will die using the old method of blacking out, slowly accumulating damage, then dying. Treating people is basically the same as before, with a few nuanced caveats. You apply patches or advanced trauma/burn kits to heal people, you inject them with chems to heal them, you can throw them in cryo to stabilize them. That said, how people lapse into crit will be fairly different. When your patient hits 0 health, they will lapse into a critical state where they can't see well, their movement can become scrambled, and they fall down a lot. During this time, they can acquire shock. Shock worsens these conditions. If shock is not treated, then the person will start undergoing cardiac failure. Treating shock can be healed by injecting saline or healing the underlying damage and getting their health solidly back into the healthy category. It's recommend you still inject saline as a primary tool, especially if they have heart failure (or you can't treat them in time while you're running to get some other medicines). Cardiac failure is even worse than shock; it'll become even more difficult to breathe, and if left untreated, will result in full out cardiac arrest. Treating cardiac failure is done with atropine or epinephrine. This condition will not go away by merely curing the underlying damage. You must treat it with atropine or epinephrine. Both chems are equally good at treating it; having both in the bloodstream, at once, increases the chances of treating it. Finally is cardiac arrest. When acquired, you'll flop on the ground and rapidly take brain and oxygen damage. Treating cardiac arrest can be done with full size defibs or the new handheld defibs. It it strongly recommended you utilize handheld defibs, as they're specialized in treating cardiac arrest. Death occurs primarily by brain damage; if the brain dies, your patient dies. A few helpful pointers and tips: -STOP RELYING ON CRYO. Cryo just heals damage, but doesn't treat the underlying conditions when someone is in a critical state. Time is your enemy under this new system; it's faster and better to apply patches (or advanced burn/trauma kits) or medicine directly to the patient than to throw them in cryo and wait for it to kick in and their body temperature to be low enough. Cryo should be used to stabilize patients who you don't have time to treat, but it shouldn't be the primary treatment method you rely on. -THERE IS A NEW HANDHELD DEFIB. Hanheld defibs work differently from full size defibs. They do not revive people from the dead. They purely treat patients undergoing cardiac arrest. They can also treat heavy O2 damage, so even if a patient isn't undergoing cardiac arrest, they are still useful for rapidly lowering O2 damage. Full size defibs cannot treat the O2 damage like handheld ones, and have a sizeable delay before activating; it's not recommend you use full size ones unless it's a desperate situation. -PAY ATTENTION TO YOUR HUD. A frowny green face is indicative of viruses; it could also mean they're in shock or undergoing cardiac failure. -CPR CAN SAVE A LIFE. CPR has been buffed dramatically under this system. It heals a significant chunk of O2 damage and completely resets the losebreath timer on a patient. In can really help, in a pinch, when someone is in critical condition. Don't expect it to save someone in full out cardiac arrest though. -Treating patients in deep critical is going to require a broad range of medications. It's strongly recommended you keep saline, epinephrine, mannitol, and salbutamol on you for dealing with deeply critical patients. Handheld defibs can help correct high amounts of O2 damage as can utilizing CPR, but handheld defibs can be unreliable at this task. O2 damage can accumulate incredibly rapidly, leading to a death spiral that will result in the patient's death in no time flat. In some situations, there will be cases where there nothing you can do. Treating a patient's damage is important, but always factor in shock, heart failure, and cardiac arrest into your plan of treating your patient, or else they're going to pay the ultimate price; their death. I'm sure there's more, but this should help you get a good start and help you treat patients on some level. Feel free to ask me any questions though!
  31. 9 points
    So I've been spending some time on the Bad Deathclaw server and they have a system there that I really thing should be something that we tried to implement. This IS just a suggestion though as I lack the code knowledge to implement it myself. Anyways, the first thing I noticed when I joined was that the different roles were all time locked, as per usual for all of the servers I've been on except CM. But what was different was that each of the different factions on the server, the NCR, Brotherhood of Steel, all had different time locks. So, for example, the Brotherhood of Steel had two starter roles, the Initiate Scribe and Initiate Knight. In order to unlock the next role, the Scribe, you needed 10 hours of playtime as the BoS specifically. The NCR had the same thing for the Sergeant and officer roles and the like. Anyways, my idea is that this mechanic should be applied to every department except service. So for example, in security, if you wanted to play Warden or HoS then you would need to play as a security officer for 5 hours to unlock warden and then 10 hours as Warden or Officer to unlock HoS, for example. The exact timing can be figured out later. Then for like medical, if you wanted to play CMO, you would need 10 hours of experience as an MD or Paramedic. Maybe a 5 hour barrier on Virology. Same for science with the RD. Not sure about HoP. Maybe like a 1-2 hour time block on QM with experience as a cargo tech. And then for Captain you would have to play 10 hours or something as any of the other command roles. AI would require maybe some time spent playing a cyborg or something. I'm unsure how hard it would be to code but I think the game already keeps track of play time as specific departments already from what I've seen in the player playtime menu so the system is already there to track department playtime. Anyways, that's all, appreciate any thoughts.
  32. 9 points
    Encyclopedia Medicina When I first started playing SS13 the first job I picked up was medical doctor. Over the years I code dived to learn more about the profession and recording my findings. I eventually moved on from medical, but the notes remained. I've reformatted all the data I've mined from looking at the code and placed it into Encyclopedia format, along with my own experiences and advice in medical. Because the info was extracted over a period of a few years some info might not still be accurate although I've tried to go back and update everything. If there is anything you know for sure is inaccurate please let me know. I've tried to stick mostly to facts and not opinions although a but of editorializing was necessary. If you disagree with anything herein feel free to reply and give your reasons respectfully. If anything is inaccurate or incomplete please let me know so a correction can be made.
  33. 9 points
    A drunk Zeke Here's Zeke in a pretty dress. I was then told to draw more males in dresses, so here's a sketch And here's Terry and Gerhard in a dress!! they're pretty and cute.
  34. 9 points
    You lift the tape to allow passage...
  35. 9 points
  36. 9 points
  37. 9 points
    a BUNCH of title cards I made for gamemodes.
  38. 9 points
    A comic: the one thing worse than furries...
  39. 9 points
    Pretty much copy pasted from the #pictionary chat. I learned that gifs can only support 256 colors soooo....I used too many with this picture and now it looks funky. I think it looks good enough for me to be done with it though and I'll keep the color limitations in mind the next time I work on something. Damn you blending layers.
  40. 9 points
    I realized I never really posted this here. Some of you have seen me talk about it, but I haven't really posted many photos. Here you go! Me and my bird. She was named "Sunshine" by the previous owner, and I had decided to keep the name. Tail number N566FD. A Flight Design CTLS. She's powered by a Rotax 912 ULS. A 100 horsepower 4 cylinder horizontally opposed engine. It's a true boxer engine, like in Subarus, but also has a blend of air cooling and liquid cooling; something not common in aviation at all. Most engines are purely air cooled. This one uses coolant on the cylinder heads only, while the barrels are still air cooled. Here you can see cylinders 1 and 3 with the green ROTAX rocker covers. 2 and 4 are on the opposite side, 180 degrees out. Nose gear was removed for servicing. I also am a certificated A&P, meaning airframe and powerplant, which are mechanic ratings issued by the FAA. Here's a time when I'm doing work to the wings. A few years ago, someone damaged the wings and put a hole in them. This airplane is a composite aircraft, meaning it's not made of metal, but rather a blend of carbon fiber and epoxy, much like the Boeing 787. I had to use a die grinder to remove the damage. It only penetrated the outer layer and into part of the foam core. The skin is about 1/4 of an inch thick. Now that I know how deep it is, I create the tapers and the filling compound to fill the hole. Unfortunately I had forgotten to take the photo of the repair ply, so I can't show you that part, but after that was done, we painted over. The company that mixed the paint messed up and didn't quite get the shade correct. These day's I'm considerably more skilled with repairs to where they are much harder to see the paint. This was another CTLS aircraft that got scraped on a hangar, and I repainted. No damage to the skin occurred so it was pretty simple. The after photo before final polishing: Now obviously, what's the point of having a plane if you don't fly? I don't take a whole lot of pictures of flying, mainly because pictures do NOTHING to capture the actual moment. There's no feeling of depth. Here's a trip over Niagra/Horseshoe falls: The sunset near Niagra: Stopping in Buffalo NY for food, fuel, and the return trip: Here's a few over Columbus during a night flight: Columbus Zoo: Children's Hospital: Downtown, Columbus: A couple years ago, I took the airplane over to a local high school: Avionics panel: Turning final, KTZR: Got a chance to put her under the wing of a 727: Air to air: Taking off! I've been planning to do a trip in the next few months to visit a few people I know from Paradise! If you have any questions, shoot!
  41. 9 points
    HAPPY NEW YEAR 2018 2562! But on a different note, here's some other pictures that I haven't had a chance to post yet An "ID" picture for my DeviantArt account: and a slightly dramatic sketch with a cultist:
  42. 9 points
    REMEMBER, CREW WHEN YOU PATROL ALONE, YOU PATROL WITH SHADOWLINGS
  43. 9 points
    This one happened about 2-3 months ago but it's worthy of being told n I completely forgot to. I'll name this "Where's my office?" I spawn as Warden. No HOS. That's fine. Nothing unusual to start. Things are slow. About 15 min in a HOS shows up. His name is John Blennon -.- IC he says "Can I have a taser? Sry I didn't spawn with 1" Oh Lord I'm like "Why don't you take YOUR laser from your office?" Him "Where is my office?" Me (dead inside) "Let me show you..." I escort him to his office, he says "Thk u" I drag my feet back to my quarters. The captain is there. I salute "Greetings captain, to what do I owe the pleasure?" Captain "Hi...is my office around here?" IRL I'm like ARE YOU FUCKING KIDDING ME?! Me "Not here...let me show you..." I escort him to the bridge. Inform sec what just happened on sec comms n they are like "Ohhh shit...one of these shifts..." Blueshield greets us at the bridge. While the captain inspecting thier office with the fascination of a young child, I pull the Blueshield aside. Blueshield "You look mighty fine in that skirt and sandals" I whisper "Wanted to give you a heads up, this captain and HOS literally did not know where thier offices were. We've got our work cut out for us...PLEASE keep a close eye on the captain and show them what's what" Blueshield leans in "You. Me. Bar. 12:35." I'm like "I'm busy, tend to the captain!" and stomp back to the brig. I'm dazed. Maya Stewart is there as magistrate. I inform her of the situation. She is like "Oh lord...let me see what I can do" and walks off. I'm starving, go to the sec lobby to grab a cup of chicken soup from the vending and while I'm standing there a nukie walks by in the hallways towards the bridge. I inform sec on comms, open the armory, grab a shotgun, and run towards the bridge. The captain and Blueshield have no idea what happening. I give the captain the disk, the pinpointer to the Blueshield and I'm like "NUKIES!". Blueshield is in the middle of the bridge and is like "Hey there doll, take it easy. You reconsider that date?" immediately after saying that a nukie with dual esword comes up behind him and decaps him. Clueless. I fire off a few shots before my agony is finally ended by the sweet release of death. Don't really remember what happened after that aside from the nukies successfully blowing the station up. I was probably furious and salting in deadchat. Maybe that's why I forgot to post the story. I may have blocked it from my mind until now.
  44. 9 points
    A few things to correct here, as I was one of the people against this PR ever being a thing. * Stasis bags can be ID locked to prevent accidental opening. * If you are not critted and inside a stasis bag, you can literally just walk out of them ala bodybags. They're moot offensively. * Many medical players, myself included, made extensive use of these bags in emergencies. * They were tremendously useful for keeping half-finished clones alive until you could get proper treatment, for keeping poisoned persons alive (while chemistry makes something like pentetic acid), and so on and so forth. * We're a roleplay server, and as a roleplay server I don't think we should ever support "just clone them." which is what the removal of such items ultimately achieves. * SR is basically unusable on regular mobs with its new mechanics, and defibs are highly situational and not always available. If you can keep someone alive, that is always the preferable option in just about any scenario. * Due to their limited number, these have always been a situational item that were extremely valuable in serious emergencies. They were never intended for regular medical usage, so to say they weren't used as such is a misnomer - that merely implies they were being used when they were actually required as opposed to flagrantly wasted. We don't use an autocloner every round, but that in and of itself is not sound logic to remove something. These have existed as-is for over two years, which tells me the code (however bad it was) existed in isolation and wasn't dramatically impacting other systems... Making it's removal not really necessary to begin with. It survived a chem refactor. It survived a blood refactor. It survived a wound refactor. It survived several refactors on organs, on movement, and on a variety of other things. Maybe I'm wrong, but based upon how long it was in code and how many changes it survived I really don't see maintainability of code ever having been an issue with this particular item. What's done is done, but this was a wildly unpopular and unnecessary change that I don't think anyone should have signed off on.
  45. 9 points
  46. 9 points
    I planned to write something up longer as I normally do, but I forgot and then the term flipped over and my resignation got accepted, so here's the short version! While I commonly do take extended breaks when I suffer from game/admin burnout, I unfortunately finally have to hang up my ban hammer for good due to needing to focus on my passion and career. Ss13 is a unique, engaging, and insanely entertaining time sink that I'm grateful to have discovered and take part in. Being on the Admin Team has been an absolutely amazing time and I don't regret a single second of it. But unfortunately, while the game has been an amazing time-sink, it's still a time-sink that I'm going to have to break out of if I'm going to continue pursuing music as a career choice. That being said, the damn game already sinked it's hooks into me, so I'll likely be back in 3 months or so as a normal player. A couple things I do wanna get off my chest before I head off: 1. @Allfd, @Regen, @Sanpd, @tigercat2000, @Crazylemon, @Fox McCloud, @Fethas, @Krausus, @VampyrBytes, @ZomgPonies, and everyone involved/previously involved in Coding features and/or physically keeping our server alive. The behind the scenes nerds that I don't believe get thanked enough, and the nerds I really misunderstood until I joined up with staff. These fucking guys sink hundreds and thousands of hours into making Paradise a better place for other players to play on. I don't understand the first thing about how you guys do your job, but I do know that we wouldn't be around without them, and everyone should take some time out of their day to thank these idiots for continuing to help create hours of entertainment to shove down our throats. 2. To the people intending on applying for Adminship. The role isn't for everyone. It requires patience and understanding, emotional-control, a strong stomach, and a lot of alcohol. But again, I don't regret taking up the hammer. Serving a community like this speaks for itself. So I wish everyone the best of luck. Oh, and I wrote up the interview process and questions, and specifically designed the entire thing so that everyone would fail except for players whose ckey started with the letter S. See you nerds later!
  47. 9 points
    It was a normal shift but with Syndicate declared war with us. I worked as the Roboticist back then, there was a call from Medical that there's a scientist dying in the Toxin. So I went there and investigate. But it turned out it wasn't the call from the Toxin but rather Sci Chem. However, visiting the Toxin Bomb making guy, he gave me a Toxin Bomb with all the signal code ready to use it against the Operatives the ultimate weapon. I continued to work and loot everything I can in Cargo and Security Brig for weaponry. And while I'm repairing an IPC back in pieces, it came clear that the Operatives are raiding RnD right below my lab. As I took a peek on the chaotic fight out there, one of the Nuke Ops commando with a heavy sniper rifle spotted me and almost snipe my head as I dodge it by a pin. With that moment, I realized it's now or never, if they took over the RnD they'd break into the escape hallway and cause more destruction and the more lives will be lost. I did not hesitate even one bit to take out the Bomb from the Toxin lab with the remote ready. And in rage. I shouted out my perfect warcry. And then. Silence. However, I still somehow managed to survive the blast as I was send flying with the impact into the table counter where the crew found and retrieved my very messed up body still alive and breathing. I was drag into the medbay and then the cyrotube immediately. I lived. And with costs of destroying entire Research department while killed at least two Nukie Operatives from the bomb. And my footings. Was it all worth it?
  48. 9 points
    Adding 3 more images with a different pixel style. A Detective, 2 Security + HoS, and a crime scene near arrivals.
  49. 8 points
    Lately, I've been seeing a lot of poor-quality prayers. Want to be sure your prayer isn't one of them? Try following these tips. 1) Don't confuse prayers with ahelps, faxes, etc. Anything regarding rule violations or OOC problems belongs in an ahelp, not a prayer. Trial admins cannot see prayers, so putting your report of a rule violation in a prayer, rather than an ahelp, may prevent admins from helping you. Any question about game mechanics belongs in mentorhelp, not a prayer. Let the mentors help you. Do not decide your religion is 'The Syndicate' or 'Central Command' or similar, and act like praying to these 'gods' gives you a hotline to CC/Syndi/etc. It doesn't. CC/Syndi/etc are not mind-readers, and these types of prayers won't be heard. If your character has a religion, make it something at least vaguely sensible. Prayers should be messages intended for the gods - and nothing/nobody else. 2) In general, don't pray for obvious material aid, especially aid that compensates for your mistakes. Everyone makes mistakes in SS13. Sometimes, you die as a result. That's part of the game. We don't want to encourage people to pray every time they think they can get some material benefit out of it, and as a result, we can/do often send lightning bolts instead of healing when people ask for heals without a really good reason. Instead of asking the gods for material aid, ask your fellow crew members. There are entire departments (medical, sec, etc) that are there to help you. Use them. 3) Put effort into your prayer. For example, assembling some objects in a pattern and praying for something related. RP a little in your prayer. Make the prayer about something that would truly add to the round, and be fun for all - not just fun for you. Low-effort prayers, like 'help?' are typically ignored. Higher-effort prayers are more likely to be answered. 5) Understand that there are many gods, and they range from friendly, through hostile, to insane. You have no idea which god will get/answer your prayer. Prayer is like spinning a roulette wheel. You never know what the result will be. Even two identical prayers, by the same person, in the same round, can have opposite results. You simply never know. If you haven't figured this out yet, that means prayers are HIGHLY RISKY, and generally not something you want to do unless you have no other options left, or you're RPing a religious character. For example, someone recently prayed to be turned into a dangerous beast with a secret mission. They got turned into a crab, with the objective to snip their claws at every head of staff. They were shortly turned into crab soup by the crew. Making a prayer is rather like asking a genie for a wish - it can do amazing things, yes, but you have zero guarantee that the genie granting the wish isn't malicious, insane and/or dedicated to granting the letter of the wish but not the spirit. There's also a good chance that the god answering your prayer will be outright evil, or simply choose to answer it in the way most amusing for them. Gods normally stay out of mortal affairs, but if you pray to them, you invite them into your life, and that will, quite often, end badly for you. 6) Understand that praying "I am bored" will result in terrible things happening to you. In a shift yesterday, the head of security made the terrible mistake of praying "I am bored, I wish something would happen". Shortly thereafter, CC announced an unusual event: "Many tears in the fabric of time and space have opened. Expected location: EVERYWHERE". The HoS' office alone contained three tears, and thus three tears' worth of monsters. There were 50+ monsters on the station overall. The entire security team died fighting a horde of xenomorphs through the halls of the brig. I believe the HoS' last thoughts before passing away were "why oh why did I make that prayer?!?!?". Normally "I'm bored" prayers won't wreck the whole station, or even your department. But they often end very, very badly for you. A crew member praying "I am bored" is rather like a mouse standing atop a human-sized chair, squeaking "everything is perfect. Nothing can go wrong now!" - in an apartment with several cats. It is tempting fate to an astonishingly dangerous degree, so much so that even clowns would recognize it is a bad idea. Y'know how people in movies say "nothing can go wrong now!" and then they die horribly? Same idea. Do not tempt fate. 7) The gods do not care if you are a Chaplain, or Clown. No, Chaplains are not more likely to get their prayers answered than any other crew. Chaplains work for their gods, NOT the other way around. A Chaplain who treats their god like a free-stuff dispenser will end up on that god's bad side fast. Clowns aren't taken seriously by their fellow crew, let alone the gods. Indeed, sometimes the gods love to see clowns suffer just as much as crew do. Don't think that "because I'm a chaplain" or "because I'm a clown" is a good reason to get what you want out of prayers. It ISN'T. If anything, higher standards of prayer RP are expected from Chaplains. 8) Good results from prayers are not always obvious Suppose you make an awesome prayer, and the gods grant it. Will you notice? MAYBE. Gods tend to work in mysterious ways. If you pray for a light source while exploring dark maintenance tunnels, maybe you find one in the next room. Was that the result of your prayer, or just luck? You'll never know. If you pray that someone finds your dying, crippled body, and then someone does... was that luck? Or your prayer? You don't know. If you pray that the Captain suffer for their gross incompetence, and later on, their office is blown up... was that luck? You don't know. I'm sure you get the point by now. Much of the time, responses to prayers that are granted will not be obvious. You won't know if your prayer did anything, and if so, exactly what it did. 9) Watch out for hints after praying. If an admin decides to send you a message in response to your prayer, the two typical ways it might appear are SubtleMessage (SM) and DirectNarrate (DN). SMs are prefixed with "You hear a voice in your head...". If you get a message like that, especially shortly after praying, take it as a tip from the gods. You don't have to follow it, but in most cases, it would be extremely unwise not to. SMs are typically sent to people who pray for help with something they ought to know, but don't, like an engineer praying for help with engine setup, or a captain praying for guidance about what to do when the station has lots of antags. If your character gets a SubtleMessage, treat it as an extreme life protip. Often, people who fail to heed these suffer greatly as a result of their own actions. You can ignore subtle messages, but it is very unwise to. If the subtle message asks a question, the best way to reply is by praying again. Most subtle messages won't be questions, though. DirectNarrates are different. Personally, when I reply to prayers, I tend to use DN to produce messages like "The Communications Console catches your eye." which act like hints. They're so subtle, you may not be able to tell them apart from normal game messages (except by looking at the game source code, and realizing there's nothing in the code that could produce a message like that). These too are usually ultimate protips, intended to help you without obvious divine intervention. The exception is if you get a message like "You feel a terrible [something] wash over you". A message like that indicates the gods may be cursing you for your prayer. If everyone suddenly has a wave of dread wash over them, especially if the message stating so is in bold, red text, that indicates that either a singularity has consumed a supermatter shard, likely reaching stage 6 and turning into one of the most destructive forces of nature in the game... or the dark gods are about to make life very interesting for the Cyberiad's inhabitants. Or a good god is sending a mass-protip to everyone that they need to have their wits about them in the near future, if they want to survive. That message can mean multiple things, but it generally always results in an adventure. After praying, watch your screen carefully for subtle hints. Look around yourself carefully, too. Items may have moved, or appeared, while you were not paying attention. 10) Cookies are not always your friend, but you should eat them anyway One of the many standard options for admins responding to prayers is to spawn a cookie. While the cookie is usually just a normal cookie, and means "we heard you, but we aren't going to do anything about that", there are variations. Some of the cookies will kill you, or turn you into a monster, if you eat them. Others may give you super powers. There is no way to tell what a cookie will do, short of eating it. If the cookie is cursed, throwing it away, or making someone else eat it, won't help you. It will probably just make your curse stronger. The gods really hate it when mortals try to turn curses placed on them to their own advantage. Such mortals typically end up as cluwnes or worse. 11) Max one prayer per round Don't pray more than once per round. The more prayers you make in a round, the more likely you are to get a bad outcome. The gods get annoyed by repeated prayers from the same person in a short span of time. One prayer per round might seem like a low limit, but consider it an incentive to make your one prayer really good. 12) Don't treat prayers as get-out-of-jail-free cards The purpose of prayers is NOT to give you some advantage that helps you out of a difficult situation. The purpose of prayers is allowing your character to ask, ICly, for divine intervention that will make the round better for the crew at large. Now that you know what NOT to do, let's look at some good prayers... As crew, with a terrible Captain and no IAA: "Lord Istomar, I pray, see this fool Captain suffer for their incompetence. They run around in their suit, for no reason, brandishing the nuclear auth disk, on green alert. They are an embarrassment to Captains everywhere. Amen." As a mime, tending to your fallen comrade, with incompetent medbay: "Divine Light, please help my comrade, Maximillian Arcturus, for they have fallen in battle with the dread spiders. Their body is wracked with poison, and their chances look grim. Medbay is overwhelmed with the injured, and you are their only hope." As clown, in a dull shift: "Great Honkmother, I pray, grant me something harmless but amusing, that I might bring cheer and HONKs to this dreary station." As chef, after some greytider murders all your animals: "Lady, the vile ruffian Joe Schmoe has snuck into my workplace, and murdered all my beloved animals. I beseech you for aid in bringing them back to the land of the living, or seeing Joe cursed for his attacks on the defenseless farm animals." As HoP, after Ian goes missing: "Great God of Paperwork, I have served thee in filling thy forms and dotting thy divine i's. I ask: help me find my poor lost dog, Ian, who needs me." As Chef, after an hour of Botany not doing their job: "Spirit of Summer, bringer of bountiful harvests, I beg thee: help me acquire the produce I require to bake my great feast. Botany has made not a shred of food this shift, and I am despairing. At this rate, I will never be able to feed the crew." Lessons you can learn from the good prayers: If someone needs help, explain why, and mention why you can't get help from the regular mortal authorities. If someone really deserves to be smited, explain why. And mention why the regular mortal authorities cannot do it. Always focus on how your request helps someone else, or at least makes things more fun for the crew (ie: players). Never focus on how the request benefits you personally. Don't be afraid to use old-fashioned and descriptive language. Remember, this is meant to be a semi-formal request for your god. Not a throwaway line. Make it obvious which god you are praying to, both by name (e.g: Spirit of Summer), and function/portfolio (god of the harvest), so the admins have some context for which god they might pretend to be while they're replying.
  50. 8 points
    Howdy! Are you like me? Do you spend 99% of your playtime as a cyborg? Do you ever tire from the lack of diversity in the world of machine handymen? I know I sure do, which is why I propose that we take cyborgs a step closer to their Goon roots and make them interesting again! What is this strange bald guy on the internet talking about you ask? Well I'm glad you asked! You see, the version of cyborgs that Paradise uses are a streamlined model, lacking in diversity beyond module choice. On goon however, you have a small variety of cyborg bodies that can be built, allowing for borgs of situational play. Let's take a look at some of the content. Sturdy: Cyborg with a bit of extra armor attached. Can take a bit more abuse, but is a little slower for it. Heavy: Cyborg with a lot of extra armor attached. Handles incredible amounts of abuse, but is very slow. Light: Cyborg with no armor. Extremely weak and fragile, but very fast to compensate. Standard: your bread and butter cyborg. The only existing type on Paradise currently. Right off the bat you have diversity that will impact cyborg play style. From high speed, easily destroyed medical borgs zipping across the station to save injured crew, to nigh immobile security borgs defending a checkpoint. The possibilities obviously aren't endless, but it's a change of flavor that I'd love to see. It's not only an improvement for the cyborgs, but for the AI as well, thanks to this little gem right here! The AI interface board: This little beauty can be installed into a cyborg frame to make it controllable by the AI instead of a dead player. For those times when the AI wants a physical body to take part in the action itself. Moving on to the upgrade list! Here I'm just going to quickly cover some of the upgrades that Paradise doesn't already have versions of. Efficiency Upgrade: Lowers base power usage by 1. Not that amazing in my personal opinion, but has the potential to be great with some tweaking. Expansion Upgrade: Adds another slot for upgrades. Not needed with the way paradise handles borg upgrades. Force Shield Upgrade: an installable version of the combat borgs energy shield. Eats up a ton of energy and soaks damage. Heat Shield Upgrade: Makes the cyborg immune to heat. Doesn't work on goon, wouldn't serve any function here either, as cyborgs already are immune to heat. Recovery Upgrade: Reboots the cyborg, allows the cyborg to break out of a stun from flashes, as well as xenomorph spit and tackles. Costs 2500 cell charge per use. Even as a regular cyborg player myself, I feel like the cost for this could be a bit higher, unless it's extremely expensive to create. Repair Pack: A single use instant full heal for the cyborg. Paired with the self repair module, this upgrade can save you in a tight situation. Teleporter Upgrade: Allows the cyborg to bring up a menu as if they were at the teleporter room computer and teleport themselves to any valid tracking beacon. MODULE UPGRADES Ever play one of the various modules and think to yourself “Wow, it would make this module that sacrifices everything to make me really good at this one thing worth it, if I had ___”? Well I'm with you my fellow synthetic lover. Now I'm not suggesting simply GIVING extra items to each module right off the bat, but instead suggesting that each module have an upgrade module that can be unlocked via Research and Development, like every other cyborg upgrade. I even have some suggestions for potential unlocks for these. STANDARD Cable Coil – For fixing things and whipping crew to show dominance Rainbow Crayon – For writing color notes and making the janitor hate you [more than they already do, you monster] Camera Monitor – To release your inner voyeur, because picking this module regulates you to standing around anyway. ENGINEERING Pipe Dispenser – Because running across the station for a pipe dispenser that is likely missing is enough of a reason for most engineers to not bother fixing atmospherics as it is. Disposal Pipe Dispenser – Same reason as above, except with disposals. Plasteel - For fixing the reinforced walls that science chemistry destroys EVERY SINGLE ROUND. Reinforced Plasma Glass – For replacing windows on the station with snazzy looking purple versions. MEDICAL Advanced Hypo-spray - Omnizine, Mannitol, Liquid Solder, and Mutadone Energy Based Advanced Trauma Kit – Less time in the cyborg recharger, more lives saved. Energy Based Advanced Burn Kit – Same as above MINER Advanced Plasma Cutter – For digging ore and fighting Necromorphs Rapid Crate Sender – You aren't doing this for mining points, get that ore back faster Mining Satchel Of Holding – COLLECT EVERYTHING JANITOR Fire Extinguisher – All cyborgs should have one anyway Drying Agent Spray – Extremely useful spray from tg station. Makes the clown hate you. Trash-bag Of Holding – DUMP EVERYTHING SERVICE Food Synthesizer – Goon Service borg tool. Makes a small variety of foods. The fact we don't already have this is baffling. Booze Dispenser – For providing mixed drinks on the go Soda Fountain – For caffeinating crewman too lazy to go to the bar. SECURITY Taser – The tool security borgs gaze longingly at is finally yours to command. Never forget the words of Uncle Ben Pepper Spray – For dealing with the clown, because you're a sadistic monster for picking this module already. FINAL NOTES Reminder that this entire thing is just my personal opinion. I suspect there are some of you that are fine with cyborgs as they are, and even some people that would like to see them nerfed, or given even less options and diversity, and you are obviously entitled to those opinions. I also understand that these suggestions aren't something that can just be copy pasted over from GOON and TG Stations. Parts could be copied over, but a lot of reworking of said parts to fit the mechanics and materials of Paradise would have to be done. I just felt that putting this all out there, could be a good first step. Even just to see if enough other people actually care enough about cyborgs to want some of these suggestions. That's all I can think of for now, so to end this post. I leave you with my beginning message.
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