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Shadeykins last won the day on June 11

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About Shadeykins

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  1. The root cause of an RP crime is roleplaying in most circumstances (narcotics distribution is a bit different in a lot of instances, it's not just weed). We are a roleplaying server after all, and security is expected (as is any other job) to make a good and honest attempt at performing their duties. If the concern is the application of the law, greater good of the station covers this. Otherwise the person should absolutely be sentenced for violating Space Law, it is after all a crime and we are a roleplaying server. Whittling away at "RP crimes" is going to seriously compromise the roleplay levels of the server, people running around while naked and on the kush is--while funny--not something we want to see become an every day occurrence. Installing some form of deterrent (in this case, an IC response via Space Law) is necessary in this regard. If an officer is feeling amicable about the situation or there are extenuating circumstances, they can parole the prisoner. tl;dr remove Punpun from being protected by Space Law and you get people beating and dragging the bloody corpse of Punpun all across the station for 30 minutes every single round (Yes, this has happened). Botany is already a powerful meme and some of the drugs they can produce/distribute can seriously derail the flow of a round.
  2. Niche cases should already be covered by the upper clause (about the greater good of the station, etc.). Giving security carte blanche to waive sentences is going to end up likely leading to more resentment against security players who don't waive sentences, which is something we really want to avoid. They're already able to do something similar (but not quite waiving) under the parole system.
  3. Officers are already able to parole people at their discretion. They can also issue warnings for up to minor crimes. Again, this is covered by the modifiers. However I will say that if someone is doing more than a minor crime, you should not be handwaving it. There are no non-serious minor crimes that deserve a handwave.
  4. I think you're all confusing the Parole clause at the top. That's for EoC's, not for regular prisoners. Look at the modifier for standard parole, not the EoC clause. Regardless, the parole requirement for active surveillance means you're exchanging a security officer to let a dangerous prisoner/EoC do something. There's very few circumstances where this is a good idea, which is why it's relegated to Captain/Magistrate approval.
  5. That one is unchanged from original Space Law. Has never had the HoS on it.
  6. That's a very salient point--modifiers are inherently less useful on minor crimes and proportionally more severe on larger ones. Removing 25% altogether would nerf positive modifiers and dis-incentivize cooperation. What if we gave them minimum values? IE: 25%, with a minimum value of 2-5 (somewhere in this range) minutes?
  7. I will pitch it to administration at large, but it doesn't sound tenable. It opens up a wide avenue for possible abuse (intentional or accidental) and ahelps about stacked charges go from "Don't stack charges" to having to check however many different things (some of which may no longer exist/be impossible to find if they were returned in the case of theft) and verify/compare the time/fingerprints on each and every object/item. What qualifies as a separate incident, what qualifies as related? While this is certainly doable to a limited extent (especially with some SQLD2 magic), it's a lot of extra work/logistical complication and potential opening for abuse over the ability to slap someone with another 5-15 minutes of brig time. edit: Repeat Offender could always be looked at again if the concern is multiple crimes.
  8. Banning crime-stacking is a preventative aid to stop security from legally applying charges up the nose. The issue with ditching crime-stacking means that in one incident (let's say use of a flashbang) you could charge eight counts of battery, and proceed to brig someone for 40 minutes for throwing a flashbang in the bar. If they stole it, you could also charge that as theft, thereby bringing the total up to 55 minutes. If they attempt to resist arrest, throwing a stolen flashbang in the bar is now enough to permabrig someone over. Add in the Repeat Offender modifier, and raiding Secondary Storage in medical would net you permabrig from all the counts of petty theft. It's also a preventative against counting items in a relatively pedantic fashion. If you steal all the surgical tools for instance, you could (under crime stacking) count each individual item as being a count of Petty Theft. I'm sure there's many other scenarios that you can conjure up (and would be perfectly valid/supported) if you allow crimes to be stacked. It's really not a box you want to open. Should this additional time come along with a reset, or apply against the existing timer?
  9. A lot of it is also concision, I'm not keen on putting modifiers back to paragraph/double-paragraph status. How does this read?: "Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an immediate threat, reset the timer to the original sentence."
  10. This is a solid suggestion, I will add them in later.
  11. There's a big difference between beating a cyborg to death with a toolbox and detonating all cyborgs across the station, thereby causing multiple simultaneous explosions that can delimb nearby crewmembers or punch holes in the station. We've also never allowed crime-stacking, it's something that will get you bwoinked. Tools, for reference, can be readily dispensed from YouTools (of which there are three including the Eng. Outpost) or spat out from an autolathe at Cargo. They can also be ordered and are not valuable whatsoever due to how plentiful they are. Unless you're mugging people for their tools, you wouldn't be able to steal all of them anyways--there are several jobs which outright spawn with tools. These two things are a moot comparison. One is legitimately impossible (stealing all the tools), the other is taking a single player out of the round with no collateral damage (physically destroying a borg), and the other is taking multiple players out of the round with serious collateral damage (blowing the borgs). Space Law has, and always will have, escalating offenses. "Don't stack the laws" means "Apply only the highest relevant charge." Also, this isn't even an example about stacking. Stacking would be charging Sabotage and Grand Sabotage together. I'm not sure you understand what stacking is referring to. Common sense. No, hitting a cell window once is not "unsuccessfully fleeing." Repeatedly attacking the window with a damaging object with a clear intent to destroy it however, would be. If they're just being annoying rather than actually breaking the windows, it's clearly not an escape attempt. Charge as Vandalism. If you have a recommendation on how to make this differentiation more clear in a few words we can add it in. You don't tack on time to escape attempts, you just reset the sentence. If they committed additional crimes during their escape attempt, add those. You keep resetting infinitely, basically. If their sentence was 15 minutes, you throw them back in the cell and set it back to 15 minutes.
  12. Escape from Brig has always read "To flee successfully or unsuccessfully from a lawful sentence." If they're making an escape attempt and break their cell windows, reset the timer.
  13. This is true, I suppose I just don't see the value of in-house offenses carrying an extra charge. If someone breaks their cell, it's already a reset + whatever they committed (Vandalism).
  14. Robbery now makes it clear that Theft/Grand Theft are the applicable charge if items of higher value are stolen. Conversely, Theft/Grand Theft have been updated to include theft "from either an area or one's person." Additional clarifications changed to: The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI, there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.
  15. If people are banging at the lights with shoes/PDA, confiscate them. You can also remove the lights from cells pre-emptively. There is no way out of a cell by your own without electrocuting yourself to death, as is (you can get into the hallway, which still requires breaking electrified grilles to try and get out). I'll look at adding something to elaborate on that. Fixed. Your example is correct. It is either Theft, or Robbery, not both. If you're stealing a gun (even from a person), it would be charged as Theft. I'll see if I can't clarify the definition a bit.