Spartan

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Spartan last won the day on October 23

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  • Birthday January 18

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  1. Zipties not being removable is actually very helpful. You can leave a prisoner in their cell to break out of their cuffs and then they're not immediately armed with cuffs. You have the option to use either as an officer. Sure one is re-usable and takes longer to break out of, but the other is safer for you to use.
  2. https://github.com/ParadiseSS13/Paradise/pull/10300 https://github.com/ParadiseSS13/Paradise/pull/10322 With IPC's now able to get repair kits from robotics or cargo, and Vox and Plasmamen now spawning with their own tanks once that PR gets merged, I believe this suggestion has now been fulfilled.
  3. This should be changed once https://github.com/ParadiseSS13/Paradise/pull/10322 is completed.
  4. Terry, but Gerhard likes wearing it more.
  5. elapsed time to: 11/20/2018 at: 23 hr 8 min 34 sec from: . . . . . . . . 12/22/2017 at: 19 hr 36 min 0 sec The countdown is: 0 years 10 months 29 days 3 hours 32 minutes 34 seconds or 0.9 years or 10.9 months or 47.5 weeks or 333.1 days or 7,995.5 hours or 479,732.5 minutes or 28,783,954 seconds
  6. This is a complete compilation of all Syndicate Traitor purchases between 23/10/18 and 17/11/18. I thought another one of these would be fun to do, so... here we go again. Note: This list filters out any nuclear operatives purchases. This only includes Traitors, Traitor Changeling and Traitor Vampires. This also does not include the item being gained through a surplus crate. This is also not for a full month, like last time, so the numbers are not totally comparable. Note 2: A few items were added during this period, so their usage stats may not be as normal as expected. These items are the Thermal Drill, Safe-cracking kit, Access Tuner, Viral Injector and Plastic Bag. Note 3: Why did I do this again. TOTAL AMOUNT OF TELECRYSTALS SPENT: 15889 List Via Category Job Specific Items Highly Visible and Dangerous Weapons Ammunition Stealthy and Inconspicuous Weapons Stealth and Camouflage Items Devices and Tools Space suits and Hardsuits Implants (Pointless) Badassery List Via Amount Purchased (Highest to Lowest) Cryptographic Sequencer - 346 Standard Encryption Key - 167 Energy Sword - 156 Magazine - 10mm - 135 Composition C4 - 132 FK-69 'Stechkin' Pistol - 112 Storage Implant - 110 Syndicate Soap - 94 Holoparasite Injector Kit - 80 Energy Dagger - 80 Sleepy Pen - 70 Agent ID Card - 67 EMP Grenades and Implanter Kit - 66 Fully Loaded Toolbox - 66 Syndicate Surplus Crate - 64 Syndicate Minibomb - 55 Advanced Pinpointer - 51 Artificial Intelligence Detector - 42 No-Slip Syndicate Shoes - 40 EMP Flashlight - 39 Andrenal Implant - 39 Mindslave Implant - 37 Universal Suppressor - 36 Syndicate Bomb - 36 Detomatix PDA Cartridge - 35 Smuggler's Satchel - 31 Thermal Imaging Glasses - 28 Raw Telecrystal - 28 Chameleon Security HUD - 27 Syndicate Space Suit - 27 Freedom Implant - 27 Martial Arts Scroll (Carp) - 26 Hacked AI Upload Module - 26 Syndicate Briefcase Full of Cash - 26 Syndicate .357 Revolver - 25 Magazine - 10mm Incendiary - 25 Fiber Wire Garrote - 25 Poison Bottle - 25 Pizza Bomb - 24 Chameleon Jumpsuit - 24 Voice Changer - 24 Gloves of the North Star - 23 Mini Energy Crossbow - 23 Magazine - 10mm Armor Piercing - 23 Chameleon-Projector - 22 Poison Pen - 20 Camera Bug - 19 Uplink Implant - 17 Syndicate Bundle - 16 Magazine - 10mm Hollow Point - 15 Access Tuner - 15 Pickpocket Gloves - 15 Radiation Laser - 15 Dehydrated Space Carp - 14 .357 Speedloader - 13 Briefcase full of bees - 12 Safe-cracking kit - 11 Syndicate Smokes - 11 Toy Gun (with stun darts) - 10 DNA Scrambler - 10 Power Gloves - 10 Power Sink - 9 Stimulants - 9 Mind Batterer - 8 Binary Translator Key - 8 E20 - 8 Contortionist Jumpsuit - 8 Feral Cat Delivery Grenade - 8 Power Fist - 7 Chef Excellence Special Sauce - 7 Atmos Grenades - 6 Chameleon Stamp - 5 Syndicate Surgery Duffelbag - 5 For showing that you are The Boss (Balloon) - 5 Syndicate Donk Pockets - 5 Dart Pistol - 4 Military Belt (now Traitor's Toolbelt) - 4 Blood Red Magboots - 4 Radio Jammer - 4 Syndicate Hardsuit - 4 Meat Cleaver - 4 Proximity Mine - 4 Chainsaw - 3 Box of Throwing Weapons - 3 Syndicate Playing Cards - 3 Ambrosia Cruciatus Seeds - 3 Boozey Shotgun Shells - 3 F.R.A.M.E. PDA Cartridge - 2 Adaptive Cardboard Cutouts - 2 Prototype Bone Repair Kit (Nanocalcium) - 2 Thermal Safe Drill - 2 Safety Scissors - 2 Clown Magboots - 2 Cane Shotgun + Assassination Darts - 2 Telegun - 2 Viral Injector - 2 Chameleon Flag - 1 Plastic Bag - 1 Voodoo Doll - 1 Banana Grenade - 1 Energised Fire Axe - 1 Power Beacon - 0 His Grace - 0 Missionary Starter Kit - 0
  7. I could maybe be talked down to having the bone kit to a 4, but the 2 seems extreme. It's an extremely powerful item, and the DNA scrambler is good to a point.
  8. Crowbar yaya. Helps with hittings.
  9. So long I'm seeing colours and shapes.
  10. The item which lets you speak on traitor comms and overhear other comms channels.
  11. Oh damnit, added. There were so many sorry ;_;