Abydos

Admins
  • Content Count

    219
  • Joined

  • Last visited

  • Days Won

    2

Abydos last won the day on October 14

Abydos had the most liked content!

Community Reputation

41 Excellent

About Abydos

  • Other groups InGame Verified
  • Rank
    That bot admin
  • Birthday 02/18/1994

Personal Information

  • Byond Account
    abydos2

Recent Profile Visitors

557 profile views
  1. No, it is not. The only person who is able to give Paroles at all, is the Captain or Magistrate. If an EoC is caught doing anything, even nothing but has everything pointing to them being an EoC, they are to be perma'd. If the EoC was standing around and flashed a e-sword. If the EoC was subjected to a random search and class S contraband was found on them. If the EoC is able to deflect all ranged attacks. They are marked as an EoC and are to be dealt with as such. They can if they wish, but they are still an EoC as to KNOW it, you are admitting you are an EoC because you had Class S contraband and used it. It'd be the same as if you used an E-mag to e-mag the cargo console. Still an EoC, regardless of your claims. You completely disregarded what I had said, since I said and I quote "WIZARD who taught you magic". If a Wizard taught you magic, they are a member of the SWF and learning magic from them makes you an SWF member. If a Syndicate Agent used Class S contraband to kill a target, regardless if they themselves are an EoC, they are still an EoC. If the Changeling killed an Agent, still an EoC. If the Vampire killed a Changeling, still an EoC. 1 good deal or merely saying "It's not illegal to KNOW the item" is completely wrong in terms of space law. If you KNOWING an illegal martial arts? You're an EoC. You carrying class S contraband, using or learning from it? Still an EoC. Again, it's the same as trying to say "Yeah, I found this holoparasite injector and handed it in. Oh what's that? It's used? Well yeah, I used it on myself. It's not illegal to OWN a holoparasite right?" Wrong, you're an EoC. To use Class S contraband marks you as an EoC, regardless of your intent, regardless of how you word or argue it. As pointed out by Denth, to know and use Class S contrband, even those that are used up, still classify you as an EoC and even Kyet says anyone who says otherwise is wrong.
  2. If you know the technique, you're an EoC. Seeing as how the only way you can get it, is being a member of the Syndicate. You can't claim X person taught you X many years ago and Nanotrasen randomly hires you to be a Civilian, knowing X technique that was not approved by them and allows you to screw security over but totally legal because Nanotrasen hired you. That makes no sense. That's like saying knowing Magic isn't illegal because a Wizard taught you years ago and Nanotrasen hired you. That means you're a member of the SWF, who is also on NT's hit list.
  3. Space law talks about it quite clearly, that having the item, using the item or knowing the knowledge BEHIND the item is all illegal and points to the user being an EoC. There is no "Assumption", you're assuming that merely having the item is contraband and not USING the item or gaining the KNOWLEDGE of the item is contraband / illegal, when it is. Even merely having an uplink in any way, shape or form marks them immediately as an EoC. Only Syndicate have it, only Syndicate can order it. Only a person with a Syndicate uplink can buy it and learn it. Why would a random Syndicate buy the item and hand it to a non-Syndicate? Unless that person was mindslaved, that would accomplish nothing. You're focusing more on the "Item" part and not the knowledge. If a Syndicate uses a CQC manual and starts beating people up with it, they are an EoC because they USED the item to GAIN the knowledge into their head to attack people. If a Syndicate uses a holoparasite.. they USED the item to gain a SYNDICATE GROWN LIVING ORGANISM into their body to attack crew members. If a Syndicate orders Space Carp, and USED the item to make a Space Carp to kill someone, and security kill the Space Carp. That person is still an EoC, because they had to order it and their intent was quite clear. Knowing Sleeping Carp, marks you as an EoC.. you used illegal ways to gain an illegal item / knowledge to do illegal activity on the station.
  4. Space law is quite clear on the matter and there's no way of confusing a sleeping carp user with just about anything else. CQC - Close Quarters Cooking - Only the chef can use this and it can only be used within the Bar and Kitchen area. The Chef is legally allowed to use it to deal with people being problematic within the bar or breaking into the kitchen. They are encouraged to not use lethal unless a clear threat is within their life (Self-defense). They are also able to block, dodge or even counter melee attacks against them so long as they have throw mode on with a % chance. Legal as the chef was trained by Nanotrasen to do this. CQC - Close Quarters Combat - A nukie only item, though I've heard it's possible to get it in uplink crates and hacked cargo crates. Exactly the same as the Chef's CQC, but they're able to do it anywhere on the station. The only way of getting this item is to have an e-mag or an uplink, meaning, you're marked as an EoC immediately. Both for having an e-mag and using it, and having found / gotten an CQC manual, learning and using the martial arts. Security are well within their right to kill the CQC user and have them cloned as having CQC makes them uncontainable (A lone security officer can immediately be stunned or even killed even in perma) Warden's Krav Maga Gloves - Warden only item, though anyone is able to get the gloves and temporarily learn Krav Maga. Unlike CQC, where your options depend on your intent, theses ones are always on disarm, grab or harm and require a button to be selected. CQC requires comboing, while the Krav Maga are a simple two button click system. Theses are legal as the Warden spawns with them and was provided by Nanotrasen. Sleeping Carp - A traitor only item, meaning you'd need an uplink to buy and learn it. Similar in terms of CQC with it's comboing, but two differences. First is the fact that you cannot be hit by ranged weapons. Anyone attempting to shoot you with tasers, lasers, even pulse rifles will have their shots deflected with the text "Alexis Bell deflects the projectile; he can't be hit with ranged weapons!" That's the first immediate sign of a Sleeping Carp user. The second is the fact what they shout when they do combos. They shout out random things such as "Never turn your back to the enemy! HIYOH! YOU CAN'T SEE ME! KYUH! CARP BITE! HUH! OOPYAH! BANZAIII!" Security are well within their right to kill the Sleeping Carp user with melee attacks and have them cloned as having Sleeping Carp makes them uncontainable (As they can't be stunned with ranged weapons and the fact that a lone security officer can immediately be stunned or even killed) Gloves of the North Star - A traitor only item, meaning you'd need an uplink to buy and use it. Let's you rapidly punch as quick as you can click, easily stunning and placing just about anyone into crit, as long as you have the gloves on and aren't holding an item. Two of the items are legal to have as they are from Nanotrasen. Others are Syndicate only, which are illegal under space law.. I do not understand how you claim the person who had Class S contraband that immediately marks them as an EoC, using the Class S contraband that gives them illegal martial arts.. is not classified as an EoC because they did not have the contraband on their person and space law isn't clear on it, when it is. They USED the contraband.. it's the same as a Holoparasite user.. they USED the contraband which is illegal in the first place, and using illegal technology to do illegal activity onboard the station.
  5. That's generally up to the player and possibly marked down within the list already. A Brig Phys getting a body scanner is the same as within medical. Or Robotics getting a Autolathe is the same as the one within cargo. The list is purely roundstart machinery.. if people make machines in say.. 50 minutes into the round, it's kinda expected for them to have upgraded parts. It's also up to them to upgrade them when the time comes or ask science to do it for them.
  6. Looking back at what I had said, I was very tired at the moment and rather grumpy in the way. I apologize for that one word I had said, but I still stand by everything else I had said. I do not see this as a positive for a number of reasons, as this empowers security which enforces a gun/arm race with Antags.
  7. Dumb. 1) Auto-rifles do not have ANY non-lethal ammo. They are a full lethal force option.. an energy gun, can swap between non-lethal and lethal in a pinch when you need it too. You are effectively removing a non-lethal alternative and replacing it with a full lethal option 2) Auto-rifles use ammo that would require constant reloading from an autolathe, meaning a constant supply of metal and glass specific for this reason. Those resources can be better used in Research & Development or Robotics in the creation of AEGs, Mechs, ect. You'd be causing a drain of resources. 3) Enforcers are also a drain. The moment you use those non-lethal bullets, that's it.. they are gone, you cannot make them. Autolathes do not make them. Protolathes do not make them. You'd effectively be removing their tasers and giving them a limited non-lethal option that then forces them into a lethal option (E-guns gone, tasers replaced with enforcers). You'd be forcing the Warden to hand out Riot Shotguns with riot bullets, that would also drain resources. 4) We do not want a permanent ballistic force in Security for a multiple number of reasons.
  8. For those of you who go about here, I previously made a list about upgradable items upon the station. Since then, there has been a lot of changes and there have been quite a few updates to a lot of items, some of which none of the crew even know they can upgrade. Today, I've decided to finish the list that I never got to fixing due to RL and admin duties. So let us begin! Anything on this list is to do with the Rapid Part Exchange and the items you can put in it. I will not be including beakers as those require you to deconstruct the machine, put them in manually and re-construct it. If you wish to do that, that is fine. The same goes with APCs and power cells. This only counts for machines / upgrades count for the station. I may make one for mining, engineering outpost, ect. Also, some items I found that can be upgraded didn't seem to have any form of effect, but I have included them so you lot can dive into the code and yell at me for being lazy. Science Services Medical Engineering Supply Security Command / VIP Areas Public / Maintenance areas
  9. All races are removing their space-proofness. Vox, Plasmaman, Diona, none of them are remaining space-proof. If you were part of the community meeting or read up on the PRs, you'd see that is the case. https://github.com/ParadiseSS13/Paradise/pull/12009 - Vox PR https://github.com/ParadiseSS13/Paradise/pull/11989 - Diona PR https://github.com/ParadiseSS13/Paradise/pull/11987 - Plasmamen PR
  10. When you take a module, you effectively join that department and subject yourself to the same guidelines, laws, rules that the department has as a cyborg. The cyborg is still bound by their laws but they must also take into consideration things such as SoP when it comes to the department they are in. An example: It's Code Red, you're a medical cyborg. Officer McGee brings Tidy McTidePants into medical in handcuffs, and orders you to do the surgery, then hand him back to security. You do the surgery and Tidy tells you to let him go. You got two conflicting orders. In theses sorts of situations, I already take a number of things into consideration: Is he wanted? Any cyborg can check with their sensors. They can also examine and check the logs to see WHY they were set to arrest / arrested. Is he handcuffed or brought here by security? He was and you were told to bring him back to security afterwards. Have you heard anything about him? Plenty of times people will report an antag when they see one, and you heard a bunch of reports about Tidy being a non-powered vampire. You can even ask over the radio yourself or check with the AI (As AI has access to all channels) At this stage, it's safe to say, if you followed Tidy and released him.. you'd be breaking law 1. You would be putting the crew at harm by releasing an arrested and known vampire. You take him back to security and all is well. The same situation applies to Security Cyborgs. If they see a big red W over someone, it's safe to say they were set to be arrested by one of theses people: Security Officer Warden Head of Security Captain Magistrate So the person with the big red W obviously did something bad, causing damage or even harm to the station. He was set to be arrested by security for breaking space law, he was set to be arrested by someone who's job is to protect the station from criminals / EoCs. As a security cyborg, your job is similar to that of a security officer, with your laws, to protect the station. You cannot accomplish that if you just release everyone because they order "Law 2, release me". If that was the case, there's no point to security cyborgs at all. Things like chain of command priority come into play here when it comes to rankings. If a security officer set the Captain to be arrested, surely, you should question it.. not blindly follow it until you know more information. On the same side, if the RD was set to be arrested by the Magistrate.. you should follow it, as the Magistrate is the highest authority on space law within the station. This situation that you've brought up seems to be more about the specifics of law 2, instead of the context around situations and the law.
  11. https://cm-ss13.com/wiki/Runner
  12. Spacing a body is risky for the chance of the z-levels. Everytime you get to the end of a z-level map, you are sent to the next one (Or on the opposite side of the current z-level). So spacing a body has its rewards of being in a place where sensors will not work, but at the same time, has a risk of coming back to the station and letting everyone find it. You want FluoroSulphuric Acid(https://nanotrasen.se/wiki/index.php/Guide_to_Chemistry#FluoroSulphuric_Acid) in a beaker, using harm intent. The body needs to be dead, and then you either drag and drop or aggressive grab intent to shove them into the gibber. If you are the chef, doing this will make you a tad suspicious with the named meat and gibs. It gibs the person entirely, so I'm pretty it destroys the brain and all the organs. If it doesn't, you can always just send it through the recycler again. Obvious this will make anyone suspicious. As far as I know within our code, this is not possible. There is a list of e-maggable objects (Though not everything) on the wiki (https://nanotrasen.se/wiki/index.php/E-maggable_objects) to give you a general idea. Not everything is listed though so free to experiment and test things, but for this question, never seen it done. You can use a brain to make a brain cake which lets you eat it. But as far as I am aware, you cannot eat the brain on itselfs like other organs. You don't get any powers or abilities from eating a brain cake though.
  13. They would only become kill on sight, is if the person is A) A syndicate Agent, which can be proven if they have any form of contraband level S on them as well as the Scarab / Tarrot. As they can only gain those items from an uplink. If they have no contraband but activately attacking others or so, kinda a no brainer.. the Tarrot / Scarab is NOT contraband on itself, only Holoparasites are. B) Committed a Exceptional / Capital crime and activately refusing to be placed in perma, while using the Scarab / Tarrot to attack members of security. If they do B as a non-antag, you're free to ahelp it for the admins as that would classify as self-antagging. You can't confiscate it. When you use the item, it becomes part of the person. As far as I know and to my knowledge, there is no way of removing the holoparasite apart from killing the host (Parasite dies with the host) and then cloning them (Not entirely sure). But attempting to have someone classified as EoC / KoS when they only broke a window, is rather silly. Off-topic commit, attempting to take away tools when the person can easily regain them and attempting to pull a "You're never allowed to have theses tools on your person again" is a breach of Space law itself as nothing within space law justifies keeping items from people unless it's contraband or been stolen from a department, example: Surgery tools from medical. You can only keep the items that are illegal or been actively used in a crime at the time.
  14. No, they don't. CC / NT / Space Law only considers SYNDICATE HOLOPARASITES as illegal. Why? Because and stated "The most commonly encountered form of guardian is the holoparasite, a creature designed by the Syndicate to assist their field operatives during missions. causes a parasitic nanomachine entity " Holoparasites are made and DESIGNED by the Syndicate. The other two that you are talking about, Guardian Spirits and Scarab Swarms are living creatures, nor are they contraband. Anyone who uses an illegal holoparasite designed by the SYNDICATE is to be marked as an EoC, even an uncontainable EoC. People with Guardian Spirits / Scarab Swarms are not to be marked EoC, unless they are activately doing illegal and syndicate activities. This just feels like nitpicking to me, mainly because miners or people on the station who are not EoCs have a chance of getting a scarab swarm or Guardian Spirit to help them on the station / risking their life on lavaland. They don't need people suddenly trying to charge them as EoCs on top of that.