Ping

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Ping last won the day on June 24

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About Ping

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    Meadbay Chief Medical Officer
  • Birthday 01/14/1998

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    skyping

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  1. That's fair. Let me elaborate on what I meant on my gameplay/roleplay comment. I think that as a PR, discussions around instastuns should be based on it's gameplay merit alone. The reason I say that is because that, while I do agree with the idea that instastun changes will be beneficial to the server, pushing it as a roleplaying issue will just confuse people. This is ultimately a gameplay change we are attempting to make, we can't make roleplaying changes because we can't force people to roleplay. Ss13 combines gameplay and roleplaying in an insane and convoluted way, and each of these two elements play off each other to make the server what it is. One important thing to remember that the line is crossed everywhere. There's a difference between roleplaying being mad because of player interaction, and actually being mad because you had zero time to react to an instastun. I'd just like to attack gameplay issues as gameplay issues and roleplay issues as roleplay issues, because as we attack problematic gameplay issues, we work towards creating a safer and less stressful environment where perhaps roleplay may flourish. Now that THATS out of the way, I should probably let you guys know that I'm changing my position on the PR to against implementing. I've been playing sec rounds. Antags all have instastuns and removing the instastuns from solely security would, in my opinion, throw the balance of the game right out the window. Instastuns make it where you have to be thinking about fights way in advance. If a vampire is running up to you with no weapons drawn, and you are alone, he can stun, mute, and kill you. Your only options are to 1. Shoot or 2. Run or call for help. Shifting towards a less instastun focused meta would be beneficial, but we need to remember that we ended up in this meta because instastuns are easy to access for both sides. (Edit: I could have also just shot first I guess like a non-shitty sec officer, pardon my salt) I would love to see an overarching forum thread talking about security and antag meta. Changes can be made to remove instastuns from basic play but they do need to be removed from both sides. I would love to share my opinions and insights on such a thread. Edit: Wait I changed my mind again. God damnit why does this game have to be so complicated. Put me back in for test implement.
  2. My two cents. - Treating this as an RP issue feels disingenuous. RP is entirely based off of server attitude. This is a power shift and meta issue. - Taser insta stuns are strictly better and more effective for security in the long run. One click to stun versus four/five clicks to stun is a monumental difference for this kind of game. - If tasers are to be removed, disablers may have to be buffed, examined, or at least have more shots that would make the weapon as efficient as a modern day taser. - I don't think that this will change will make it harder to deal with greytide, and if the greytide becomes so out of control and nuts to handle that one click instastuns are needed to take care of greytide and it gets to the point that security literally can't function handling both greytide and antags, then perhaps that's when admin intervention needs to get involved for self antag. - Every antagonist having some way of dealing with insta-stuns is not an argument that hold water for me (sorry @Da Dman234 I still love you) because that sounds more like a compromise to a problem instead of a fix to a problem. - The PR comments are buzzing, emotions are high, but everything that's been said so far has been valid. While yes, I'd love to see a test change, it is true that we can't just pull out a PR that removes targeting security without seriously considering what kind of effect it would have on the antag game. People will not be satisfied if we do not sit down and deconstruct the current meta of the game. Else this change is just gonna be discarded (again) and brought up (again). So yes, keep discussing, keep providing theories opinions and research, but don't just discard it or avoid taking it seriously. I'd just hate to see this thrown away for the umpteenth time without at least having it tested for a few rounds. Oh and also feel free to attack all of my points but please don't threaten my family.
  3. This this this this this this this Preach it from the fucking rooftops.
  4. I believe that any test to the instastun mechanic would be appreciated, and talks about removing it have been in the works for at least 3 years if not more. Obviously I can see an argument for removing them because "MUH GREYTIDE" but like, if anyone was being an intentional nuisance then admins should get involved (Change my mind).
  5. I love everything and I also like the idea of 4. 4 would need to have it's own suggestion thread where it's broken down and discussed heavily because there might be room for abuse (or maybe no room for abuse, I dunno, someone make a suggestion thread.)
  6. Honestly I wouldn't mind bumping up the security officer playtime compared to the other jobs just because it's such an abusable role, especially for greytide/power-tripping new players. If you don't have at least a basic grasp of robustness, space law, and hell even the station dynamic, then you're going to have a bad time. Hell, I don't see this being an unpopular opinion at all, it's just common sense. Now for an opinion that may very well be unpopular! I'd say this is less of a pickle than it seems. Station incompetence is a fundamental part of as to why this game is still a game. It's a disaster simulator. Yes, choosing a department and being able to master it (such as learning how to be an extremely robust Doctor or robust Engineer) is immensely satisfying for a lot of people, and there are many people that come in time and time again that learn, grow, and become valuable assets. But when there are 100+ moving, individual players, all with different ideas roles and routines, it's easy for things to fall apart and not work smoothly. You can play scientist and not be able to do anything cause the entire mining team died on Lavaland. You could be a doctor and be overwhelmed by patients and have zero chemists. It's part of the game. If everything ran smoothly every single shift there wouldn't be a point, cause when it does run smoothly it's boring (play medical with a fully competent medical staff and no antags, you'll find yourself tempted to cryo from boredom) My problem is that people sometimes get used to the status quo of a perfectly running station. You get killed by bullshit (which is normal), get mad at it, and then get even madder because a newbie doctor fails to revive you or an newbie engineer failed to cover a breach. Everyones gotten mad at this game for it's bullshit, including me, including every admin, including every veteran player that's been on the station for a year. As counter intuitive as this might sound: stop it. Let the doctor fail to revive you one time without bitching at him. Let the engineer fuck up and shock himself. Let mining die (you can't help it). Every mistake pushes people to get better. But it's important to remember that with every outburst and every yell of "worst medbay ever" may absolutely crush some poor clueless kids motivation and prevent them from reaching their full potential. Now then, Security. The biggest exception. Security (or shitcurity) isn't just hard because of the power and responsibility; doctors and engineers also have power, except in different fields. It's because it's so confrontational. When you fuck up people will without fail call you shitcurity. When you let them go they will continue calling you shitcurity. Even when you were 100% in the right and justified you will still be called shitcurity. It is without a doubt the most thankless, abused, and misunderstood job in this fucking game, and playing or maining it is honestly exhausting, emotionally draining, and sometimes straight up not fun. People walking into that job for the first time not knowing what kind of hell that job is will be absolutely crushed. Job timers are only the half of it. They should be upped for security, or a bigger and bolder warning should be put on the job so that people fully understand why not to play it. But honestly, if people truly want security to be better they're going to have to stop treating security like shit. Good security players have thick skins by default so stop intentionally trying to break them and make them feel bad. They won't lash out at you, they'll just give up on the job and leave. You're not making it worth it. Appreciate and respect them, and if you don't like what they're doing then go play the role yourself and set a good example to others instead. And also don't be afraid to have fun sometimes as a sec officer: roleplay, dick around in the bar, let them miss a couple obvious antags because the department is a mess, understand the difference between a power trip and a legitimate mistake. TL;DR: Game is fucked and chaotic, don't expect perfection from anyone. Edit: I uh, almost forgot to add my opinions on the main suggestion -Raise time for Security, other jobs are probably fine but Sec because yknow, abuse of power and also no one wants to play sec -The station fundamentally hates sec so much anyways that I don't feel like any more incentives would bring anyone back unless they were security buffs. Hey, the department changes made in the past 4 years (there's been like 2 reworks) might be enough for *myself* to start up the job again. Pardon the rant and don't be afraid to respond to me, I didn't proof read.
  7. I planned to write something up longer as I normally do, but I forgot and then the term flipped over and my resignation got accepted, so here's the short version! While I commonly do take extended breaks when I suffer from game/admin burnout, I unfortunately finally have to hang up my ban hammer for good due to needing to focus on my passion and career. Ss13 is a unique, engaging, and insanely entertaining time sink that I'm grateful to have discovered and take part in. Being on the Admin Team has been an absolutely amazing time and I don't regret a single second of it. But unfortunately, while the game has been an amazing time-sink, it's still a time-sink that I'm going to have to break out of if I'm going to continue pursuing music as a career choice. That being said, the damn game already sinked it's hooks into me, so I'll likely be back in 3 months or so as a normal player. A couple things I do wanna get off my chest before I head off: 1. @Allfd, @Regen, @Sanpd, @tigercat2000, @Crazylemon, @Fox McCloud, @Fethas, @Krausus, @VampyrBytes, @ZomgPonies, and everyone involved/previously involved in Coding features and/or physically keeping our server alive. The behind the scenes nerds that I don't believe get thanked enough, and the nerds I really misunderstood until I joined up with staff. These fucking guys sink hundreds and thousands of hours into making Paradise a better place for other players to play on. I don't understand the first thing about how you guys do your job, but I do know that we wouldn't be around without them, and everyone should take some time out of their day to thank these idiots for continuing to help create hours of entertainment to shove down our throats. 2. To the people intending on applying for Adminship. The role isn't for everyone. It requires patience and understanding, emotional-control, a strong stomach, and a lot of alcohol. But again, I don't regret taking up the hammer. Serving a community like this speaks for itself. So I wish everyone the best of luck. Oh, and I wrote up the interview process and questions, and specifically designed the entire thing so that everyone would fail except for players whose ckey started with the letter S. See you nerds later!
  8. Classic example - one of our admins didn't know who Jason Bourne is. This is why I have a problem with something so subjective. If it's "any name from fiction" then it's gonna be every name. This isn't a problem at all. On CM we run the no fictional names or famous names. Generally how it works is a name is fine until someone complains about it. As soon as one person or staff says "Hey I recognize this name from something popular/famous" thats when action is taken. Someone could use a famous name or a well known name, but if no one recognizes it or complains about it, then who the fuck cares. We do the exact same thing with non-fictional names here. We don't scour the crew manifest, Google searching every name on the server; we'll just get an ahelp saying "Someone here is named Brad Pitt" and go to town. I personally have left some non-fiction names alone due to the fact that only a few select people noticed it, and no one sent an ahelp complaint about them. I've been pushing that we'll be enforcing fiction names in the exact same way. Will this rule change anything? You might notice some different names, but overall the server isn't going to be reborn or anything due to the fact that Groots aren't running around the station. I just want this discussion to be done and over with because I've personally gotten sick of hearing about it for the past year.
  9. I would love this, as a frequent user of accents.
  10. Can't remember how I stumbled upon them, but I did. I was personally thinking of making a few videos on my own YouTube channel doing the same concept back when I was a regular Head of Security player, but never got around to it for a few reasons. The most prevalent one was the fact that I achieved admin status and didn't have the time during regular rounds to play Security and administrate at the same time. I have a feeling that if I did end up returning to play security and decided to make a video, it would be less informative and more of me swearing endlessly at my computer screen (as ze HoS does). Not to mention that I'm the least robust HoS regular to ever grace the server, I was mostly praised for management and reliability. Watching me play HoS would be a bit void of entertainment.
  11. For the people that keep asking what the hell we're talking about when people scream out "Halogen absorbing meh in da morgue!" Paradise has been around for 3 years now, and has built up a fairly large community. What inevitably comes with a large community is a large amount of inside jokes that we like to refer back to and reference in the Discord Chat, OOC, etc etc. So I figured why not have a thread that lists them off and recognizes them? They can be well known events that everyone constantly refers to (the damn Halogen thing for example), or something minor that only a few players actually witnessed, but you still want to share (The Tigercat chicken story comes to mind). Go nuts.
  12. (Authors note: VALKYR'S starting up his own little news report, which details events that happen on other NanoTrasen owned stations. These reports are announced in game, and then will be documented here so I can keep track of continuity (and also so no one misses out). A few of these will have events attached to them. I apologize about the formatting in advance: I hope to fix it up soon-ish. Enjoy!) Introduction HELLO, CYBERIAD! VICE ADMIRAL VALKYR HERE! AS MANY OF YOU ARE ALREADY AWARE OF, CENTCOMM IS IN CHARGE OF MULTIPLE STATIONS, RESEARCH AND OTHERWISE, ACROSS THE EPSILON ERIDANI SYSTEM! HOWEVER, THE NSS CYBERIAD IS OFTEN ISOLATED FROM THE OTHER STATIONS IN THE SYSTEM! IN AN ATTEMPT TO UNIFY OUR VARIOUS EMPLOYEES ACROSS OUR FIFTEEN STATIO-UH.... FOURTEEN STATIONS, WE WILL PERIODICALLY BE PROVIDING NEW REPORTS AND STATUS UPDATES FROM YOUR NEIGHBOURS! WE HOPE YOU ENJOY THE REPORTS, AND HAVE A GREAT DAY! Entry One HELLO, CYBERIAD! VICE ADMIRAL VALKYR HERE! IT HAS RECENTLY COME TO OUR ATTENTION THAT THE NSV LUNA HAS HAD ISSUES WITH THEIR CLONING MACHINES. THE MAIN CONSOLE OF THEIR CLONER MANAGED TO MALFUNCTION, AND HAS BEEN PRODUCING CLONES OF THE CREWMEMBERS WORKING ON THE VESSEL. NONE OF THE CREWMEMBERS ON THE NSV LUNA WERE DEAD AT THE TIME. MORE ON THIS STORY AS IT DEVELOPS! IN THE MEANTIME, WE WOULD STRONGLY RECOMMEND THAT YOU CHECK YOUR CLONING MACHINES! Entry Two HELLO! YET ANOTHER ISSUE OF THE TRURL TRIBUNAL: CC'S OFFICIAL NEWSPAPER ON THE EVENTS OF YOUR NEIGHBOURING STATIONS! THE NSS REDEMPTION'S CAPTAIN, FRANK BLASCO, HAS RECENTLY MADE A PUBLIC SERVICE ANNOUNCEMENT TO ALL NANOTRASEN STATIONS WITHIN THE EPSILON ERIDANI SYSTEM. IN THIS ANNOUNCEMENT, HE BEGAN TO GO ON A LONG RANT ABOUT HOW OUR EYES ARE NOT REAL, AND ARE IMPLANTED INTO HUMANS BY BIRTH BY NANOTRASEN IN ORDER TO TRICK PEOPLE INTO THINKING THEY ARE MADE OF SOLID MATTER. THE CAPTAIN THEN PROCEEDED TO TRANSFORM INTO THOUSANDS OF SMALL SPIDERS, WHICH THEN BEGAN TO ATTACK THE REMAINING CREW ON THE NSS REDEMPTION. WE WOULD LIKE TO FIRMLY DENY THESE CLAIMS. YOU ARE ALL MADE OF REAL, SOLID MATTER. MORE REPORTS WILL BE MADE ABOUT THE NSS REDEMPTION AS THE SITUATION DEVELOPS!