There already are multiple ways to open up the crates, with a at least half being achievable by normal station crew, but still have at least some work behind it. The options include EMP, correct (stolen) access, shooting, drilling, and maybe a few hostile mobs. Not sure if there really need to be more.
It might also make it too easy, you either have a 100% chance to open it with abundant tools, or you have it a bit like the bombs. No matter how you do it, 50/50 chance to defuse or blow, so you can just go quick. Sure could shift the balance around, but seems somewhat flawed and probably resulst in the same. Depending when you do it, might just be able to order 2x crates when you have a 1 in x chance to open them, and be done. And with it "just" permalocking, you can still do the forced opening, so it might just give you a timesave/quieter way.