CornMyCob

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About CornMyCob

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  • Birthday March 16

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    CornMyCob

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  1. While it'd be stupid to buy and play a job you don't know anything about, having an amount of karma does not imply security experience. You'd want this to be locked behind a time limit. I'd personally be for just adding a separate title for security officers, like I see some people using the nurse job (lewd jokes aside), that shows that they don't really have much experience in the role and are still learning. I think officers already have enough people to go to for advice anyways; you have a warden, HoS, IAA, magistrate, NT rep, your fellow officers and mentors to ask for help and advice from. I see this resulting in something like internal affairs where they have no real authority and people will just argue with them all the time over trivial shit.
  2. You even get ammonia from the lockers. I personally like having to work from all the base chemicals and wouldn't really want that to change, especially since you get pretty much all the basic compounds you'll ever need from the chemical storage closets anyway. Energy management is and should remain an important part of playing chemistry, the two chem dispensers are more than you need to make all the medicines if you don't waste a load of chemicals.
  3. It's happening to everyone, just byond things.
  4. For medical, I'd say the medibeam gun. It's pretty sweet but I wouldn't consider it overpowered, and can't be made in R&D. Probably only one though because we know what will happen if multiple people have them.
  5. I love it, now we just need to get every doctor to read this!