Sikroth

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Sikroth last won the day on May 13

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About Sikroth

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    Sikroth

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  1. Enforcing the ckey as Discord name is a meh from me. No strong opinion one way or another. I personally used my ckey as my name already, but I don't necessarily think it should be enforced. Enforcing a character name, on the other hand, just feels a bit silly to me. Sure, most people do play one character primarily, but there's people with several characters, or people who don't even static-name to begin with. I'm honestly inclined to agree with TDS here, as in this just feel like someone just thought "hey syncing stuff between the forum and the discord sounds fun let's do that", without really any reason for it. Overall, I dislike it.
  2. So, here's an idea: mobs that are able to vent-crawl should also be able to access the pipes through open/unconnected/"broken" pipes, not just through vents/scrubbers. Additionally, when a mob that's ventcrawling runs into a broken section and leaves the pipes, it also removes the tile on top of that broken section of pipe, if any. Why? It makes sense that a mob that can fit inside the pipes can also enter through an open pipe. It nerfs the "strategy" (which I personally think is borderline metagame) of unwrenching pipes all around the station to fuck with xenos/terrors/swarmers/etc. It will be still annoying for them if they randomly walk into a broken pipe and pop out, especially in populated areas, but now they can climb back into the pipes instead of being basically fucked/stuck in some cases, especially considering vents are welded 90% of the shifts anyway. The tile on top of a pipe with an open end should pop off whenever a mob crawls out of it, to allow the mob to see and access the pipe it walked out of. Might give that unused pipe cap noone ever bothers with *some* usage. Unlikely but hey.
  3. I think virology could use a full rework of some sort. The healing it can provide is stupid high, while also requiring a lot of dumb RNG work to get there, and the use of literal powergamey, no-rp symptoms no normal person would want to suffer. It's in a very awkward spot, to be honest. /tg/'s implementation has some good ideas (conditional healing, neutering symptoms) that I particularly enjoy. They also don't use a triple virus system, instead having only one virus effect you and higher resistance viruses overriding lower ones, which would solve these scenarios as well. That said, that's kinda out of the scope of this post I guess. I believe having the symptoms not stack would be a good idea. It reduces some of the variance from a regular virus to a perfectly crafted minmax triple virus, and gets rid of the OP healing you describe. If you just lower the numbers altogether you'll make non minmaxed viruses suck hard. Just my opinion though.
  4. Thanks for the greetings! And @PhantasmicDream I can't say I've read all 91 pages of your art thread, but it certainly is one of the reasons I want to make my own little art corner too! Seeing the talented artists here in the forums drawing characters that I can meet and interact with ingame has some special charm :)
  5. Welp, hi! I've been playing SS13 and Paradise for half a year now, if memory serves (which more ofthen than not, doesn't). And I've been wanting to make an introductory thread here for a while now, too. I'm just too good at procrastinating, it seems. But I figured today's as good a time as any, so yeah. Here I am. So for a bit of an actual introduction... My nickname is Sikroth pretty much everywhere on the internet, so if you wanna stalk me you know how to find me now! I'm spanish, so I'm going to apologize in advance if I ever need to google up some obscure word and make you wait for a reply at some point ingame :P. I play SS13 a lot, and I've most definitely played it an unhealthy amount of time in these last 6 months. Oops. I've tried other servers for a bit, but most of my time has been playing in Paradise. Other hobbies... I like drawing! Although my procrastinating skills shine here too, so I tend to not do it for long periods of time or leave a lot of artworks unfinished. RIP. Also I might or might not make an art thread sometime in the near future cause most of my latest drawings are SS13-related. I also play other games (when I'm not too addicted to SS13). Overwatch, Heroes of the Storm, Terraria, idk. Stuff. Aaand that's pretty much it. I'm also a... knowledge nerd. My friends often say I'm like a wiki for most of the games I play, so there's that. For those who may want to know if they know me ingame, my most played characters as of recent are Fydia (slime girl, usually virologist) and Evein Summers (a loong-haired blonde botanist that speaks a bit weird). Other characters I've played (although not too much lately) are Jasmyne Dorin, Fergus McSquish or B.L.I.P. 1, among a few others. So that's it for today. Hoping to have more fun times with y'all!
  6. I'm going to just give my small feedback/ideas in case someone likes them?? I think the best thing would be to have several options inside the shuttle. That is, so we don't know "Oh it's terrorspiders" as soon as the incoming shuttle is announced. Couple of ideas for anyone who cares Terror Spiders! (fuck spiders) Xenomorphs Strong sindye squad (with borgs/mechs/AI or something cool?) Literally nothing (skeletons/debris/doodads) Fun, silly stuff (Idk Cluwnes and airhorns or something) I dunno I'm a newb anyway, just some random ass suggestion. I like the "shuttle crash full of stuff" event, in any case. Always nice to see the station damaged