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BottomQuark last won the day on December 2 2018

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  1. Let's remember that IAA's job is not to babysit security, but to make sure crew follows SoP. I know that mostly sec officers break SoP, cuz there are a lot of rules for them to follow,but still. IAA is (if I'm not mistaken) also the first sec job you can take as new player, so that's also the thing to consider. What I'm saying is, that IAAs are often new players that don't know what to do, and people almost never call IAA to help them fix their problems with X-person that breaks SoP.
  2. If you are willing to code some stuff, how about "Superior Engineering Hardsuit", that look like normal engi hardsuit but are also fireproof and "Superior Engineering Magboots", the same sprite but work like adv. Magboots. Besides that RCLs RPDs, metal, glass and bluespace satchels.
  3. Hello there space traveler! Welcome welcome, it's good to see new face on forum, remember if you need any help in game ((mechanics etc.)) Feel free to mhelp it ((click F1 then chose mentorhelp option)) See ya on the server
  4. ~~KURWA BROTHERS~~ I played barotrauma a couple weeks ago with my friendos Game has no voice chat, so if you want any RP in it you need a) people you can trust with VC b) you have to use text chat Ship is small as hell, and game is uh... lets say, faster than ss13, so it really needs VC, engineering looking for breach for 5 minutes = crashed ship. Basic ships are just pure trash, one breach ((especially on the top of the ship)) basicly kills you, the movement system is really interesting ((you have a couple of ballast-chambers on the bottom of the ship, if you want to go deeper into the water, you inject there water into the ballast, if you want to go higher, you empty the ballast)) but one breach basicly floods at least one room and you immidietly start loosing height and crash the ship. In order to make basic ships playable you need experienced crew. You can download custom ships so that's fine I guess. Let's take a look at the roles. Captain, there is ALWAYS one captain on the ship, game will not start without captain, or rather it will force-select someone captain Security Officer, they start with harpoon guns and stunbatons, they mostly operate guns Medical Doctor that is supposed to help wounded.... supposed to.... cuz if you are in breached area, pressure kills you, so mostly they die before they can reach medbay, but well maybe I just haven't seen good doctor Engineer, the best role obviously, yellow dressed nerds that run engine that literally requires you to click 2 things, they also make sure electronics is not broken and fix flooded engine. Mechanic, the second best role obviously. They are supposed to fix breaches and equipment. They also can make equipment like welding tools, syrgines, etc. Assistant, GREYTIDE SKREEEE Speaking of gamemodes, you can play single mission, that is good way to learn, then there's campaign that alows you to buy things, earn money etc. it's basicly chain of missions. You also can set traitor to "Yes" or "Maybe", they literally have to do a single thing> kill X person, there is no other mission for traitor Wiki says there are 10 types of missions, but in reality there are like 6. And talking about making it polish only..... Well I know only 4 polish people thay play/played on the server including me so yeaaaaaaaaaaaaaaaaaaah.
  5. Engineering starts with magboots that lay on the table next to hardsuit storage units. There are more in EVA, but I do belive that 3 hardsuits it quite not enough. I also miss engineering outpost. It provided a lot of metal/glass/wood/two upgraded welding tools, in both rounds that I played, I just felt that there are not enough resources for whole engineering, maybe that's bcs there was no metal in ORM, who knows. I actually disagree on that part.In my opinion maintenance looks preety fucked as it should be. Metal plating does not cover whole maintenance, it looks messy, tho I did not explore maint that much so I might be mistaken. I personally, don't like public autolathe. If you need tools, go to cargo. Not everyone should have access to lathe and dangerous equipment that you can make there.
  6. That would make genetics useless, after that 30-60 minutes of boring researching they want to play with the powers. It just does not make sense to "outlaw crew powers" Cyberaid is after all nanotrasen SCIENCE station. If you need their powers removed, use mutadone. Tho geneticist's SoP says: 4. The Geneticist is not permitted to grant Powers to non-Command Staff without express verbal consent from the Research Director. Both the Chief Medical Officer and the Research Director maintain full authority to forcefully remove these Powers if they are abused;
  7. As far as I know, air alarms never turn to "refill" mode own it's own. It's always filtering or syphoning if there is plasma in the air. And filtering does not provide much air if it even does that, I never noticed any pressure change due to air alarm beeing on filtering, but again, never really tested it on private server, so I might be mistaken. If it does refill the area, it does that REALLY slowly, so can be easly ignored.
  8. Exacly what they said. I recommend using stun at close/medium range and disable at medium/long range. Also it's better to use disable in crowds, since if you accidently hit civilian, you can just shot again and go with it, less energy wasted, less time to wait for another shot, less people whining "Shitcurity" if you are sec officer that is. At least in my opinion And ofc, if you can use disable from behind window instead of rushing in with stun and risking you getting shot, that's some bonus points for you my man.
  9. As far as I know: Our atmo pushes things around really fast DAMN YOU FASTMOS but it transports pressure kinda slow Their atmo, well basicly 1 tile breach and whole area is empty in less than a second, but it does not move items ALMOST at all Their atmo makes inflatables REALLY usefull ,cuz if you move into depressurized area without inflatables, oh boi, god bless you cuz you just got another area to fill with pressure I'd love to see para atmo transports pressure between two tiles faster, but I'm not touching that code, that's suicidal I tell you! Saying that, I don't mind our atmo. It makes you more vigilant when you work with breaches.
  10. Jeez that is OUTDATED So,: Added to history 2 events. one of them made me Squire of the Order of Lord Singuloth, the other one, is just my fluff item. It looks awsome, I love it :3 Added one faction relation> Order of the Lord Singuloth Added 10 people to my Personal Relationships Updated status of 2 characters in Personal Relationships Updated personality Feel free to remind me if I missed you in relationships, I still need to change some thing.
  11. Alright, I'm convinced :^) Besides that, there always will be better races and worse races. ALWAYS. The only way to make everyone even, is to literally make all species just reskinned human, and I'd hate that, as much as I hate not beeing able to wear glasses as kidan, it taught me not to rely on secHUD for example, and I don't really feel a need to wear them now. From one side it makes game harder, from the other side, I like challange :^). But back to the topic, I don't think IPC needs rework right now, minor improvements would be nice, as I said: When I think about it now, that wouldn't be that minor improvement
  12. I don't know the exact numbers but I'll risk it. Most people (including me) play X race bcs they like their style/RP, not for mechanic. I myself used to play IPC bcs they are robots! C'mon that's so cool! Even if they get fucked by EMP and by almost everything, they are still cool to play just bcs you can beep and boop and just act like a robot. ((and I am playing kidan right now that keep in mind is not "mechanically superior" race)) That said, I don't think IPCs need rework right now, tho I'd love to see them beeing able to reattach their own limbs and maybe get only burn dmg in vacuum. I don't see why their metal would get damaged, and you know, space = almost no matter = overheating.