Head of Staff
  • Content Count

  • Joined

  • Last visited

  • Days Won


necaladun last won the day on August 19

necaladun had the most liked content!

Community Reputation

929 Excellent

About necaladun

  • Rank
    Man Child Kindergarten Teacher

Personal Information

  • Byond Account

Recent Profile Visitors

3533 profile views
  1. Absolutely not priority, can't say about necessary for the sm stuff but overall: I like a lot of the theory here, but in the end it comes down to the issue of: the fact that there's really no point to having it up too high or anything, when a main engine isn't even really needed to power the station at all. However the general idea of being able to turn an engine up to "dangerous" levels that can only be sustained with constant monitoring I really like.
  2. It's not so easy to just replace it with something special - you have to come up with an idea and then enable whatever is needed to spawn it, all the while looking for the everpresent greytide etc, and hoping it isn't a nukeops round or something that'll end too soon. It's a lot of effort for just one round. If coded in it means a long lasting change to multiple rounds.
  3. This is something I really want to see, sadly it needs a lot of work and balance and coding behind it. Please do suggest them, and message me if you're willing to code them.
  4. Atm it'd be best to wait until some of the other backlog is cleared out so it can be tested with the other balance changes in mind
  5. Some of the oldmins, myself included, may also be a bit biased due to seeing some very awful borers over the years....not to mention a time the logging fucked up with them that was hell on us mins. Not to say this is a good reason to be against them, just to put our bias on the table as we've seen how bad they can go. I'd personally like to see them as more dangerous so people don't want a brain controlling parasite in their head.
  6. Have some very interesting abilities on vg. How that would combine with objectives idk but worth a read.
  7. Me holds his hands up in surrender. Me flips the bird, begging for death. Me accepts his fate.
  8. It can be assumed that all security cyborgs have been told to enforce space law, also a law 2 order. Thus being told to let them go is violating law 2, and thus we're into conflict of it. We've never really established what happens if two people give conflicting orders. Oddly this very rarely comes up. There is potential for harm if they are let go/let into the captains office/teleporter room/etc, especially with how often sec accidentally harmbaton people. It's also known that these are targets of groups like the Syndicate, who are often very dangerous. A vampire can be assumed to be a dangerous threat, as they kill to eat blood. Syndicate agents work for a terrorist organisation. Letting a member of them go is a huge risk of crew harm. Remember the Syndicate are thought of as the equivelent of a group like Al-Queada. Even if crew, would letting a terrorist go free on a station with a shitton of plasma, weapons, and a nuke, be preventing human harm? If someone has been marked as wanted, then a crew member has ordered them to be arrested. Generally security - pathetic organics who often cause harm to people in the process of arresting them, unlike the perfect, immortal, machine you are. Remember in the end these borgs and AIs were put on station by NT. They're not meant to be independent peacekeepers between "good guys" and "bad guys". This is where common sense kicks in. Why would NT hire a secborg that people can just tell to let them go, let alone a member of a terrorist organisation that regularly orders assassinations or nuking of entire stations? If that was the case, crewsimov would be replaced by robocop or paladin at roundstart. That's not to say you can't still play with crewsimov. If you're crew, you can't be executed without termination of ID. If you have a hostage tied up and welded in a locker in maint with a remote activated bomb, the AI might be quite willing to let you into the captains office to prevent crew harm. In general it's best to play this server not thinking about good guys vs bad guys. There's a bunch of individuals trying to survive their shift. There are no real antagonists. Every crewmember (and AI and ling and free golem) is the protagonist of their own story. Almost everyone thinks they're the good guys.
  9. The whole codebase can be a goldmine of comments, having 100s of authors. There's arguments between people in there, etc. My fav I think is, where infinity is defined as about 7x10^16 it says something like "Near enough to close enough."
  10. Demotion really, the idea is the srs bizness/nofunallowed CC bosses will visit and also ask questions like "why are you out of uniform"
  11. some really good ideas here, and sure as fuck CC is gonna go over the damn paperwork!
  12. exactly the kinda thing i'm looking for ty maybe just brig the clown until the inspectors leave too
  13. People were talking about an OHSA event where the station is made to comply to safety standards before an NT inspection, I might actually run this one day, so if people could post ideas here of things that could be done to make the cyberiad less of a deathtrap that might help me k thx!
  14. Were it to become policy that warnings and the like were to become public, admins who hide notes without good reason would be dealt with. But, that doesn't matter, because after discussing this with numerous players, staff, and staff of other servers, I am absolutely against this. The current system we have is completely sufficient. Hopefully people with take the time to read what the staff have said here, and my own clarification on how disputing or reviewing notes can work, and stop spreading misinformation, or just outright bullshit. I don't think continuing this thread will be at all productive. The points have been made, discussed, and I've come to a decision here.
  15. Same. Or I'll simply forget to add a note or not bother to because it was something so minor and they'll assume that I made it invisible. We already have a lot of bad faith assumptions and misinformation - this thread is a great example here - that people aren't going to assume the best at all. Players are already able to record any interactions they wish. Players are able to appeal or raise concerns with notes already, in which case I have shown them on quite a few occasions - although this has more been for peace of mind with the player, as the notes generally have been incredibly minor. We are in no way denying players the ability to record admin feedback and improve upon it. This is just completely untrue. I have state in a previous post I'm happy to hear people out, have done so in the past, and that there are means to do so that have been used in the past repeatedly. If you wish your concerns to be heard by the admins, then you need to give us the courtesy of also listening to us when we reply to them. Having to repeatedly make these points in the same thread is incredibly frustrating. It's incredibly disrespectful to the admins who are trying very hard to address these concerns and putting a fair bit of time and effort in to do so. The idea that there is "no means to review or dispute" these notes is completely untrue. I very much hope this is because you just didn't bother reading what I had said, rather than the possible alternatives to that. We require secret tracking of things like VPNs, ban evasion, Metagaming, bug exploitation and server crashing, etc, as has been now stated repeatedly. Of course we have to save information like this. It's incredibly naive to think otherwise. Overall this thread is showing me the problem here isn't that notes are private - it's false assumptions and incorrect information. While I've tried to clear a lot of this up, it's incredibly disappointing that people are continuing to repeat things that we've taken the time to address and show otherwise. I'll state again for hopefully the final time before the meeting: The admin complaints forum can be used for reviews or disputes of notes. You can contact admins to talk about your notes. Headmins might be happy to reveal your notes to you. We require information on ban evasion, metagaming, etc, to be secret, and this will not be changing.