Head Admins
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by necaladun

  1. Post awesome images of SS13 moments here, such as a rev nun taking down the HoS after killing the captain.
  2. I'd prefer something along the lines of giving it a short burst and a cool down, say, 15 seconds/2 minutes, so it's not always on. I'd also be interested that or taking some form of damage when you use it. The damage type has to be not ignored by some race or too easily be able to be countered with just filling full of a chem, etc however. I'd also like to see what's possible with alernate sprites for people while they're using it. Limiting information given could be great too...if anyone's willing to code up skeletons for Ian, terror spiders, etc...we could use those sprites for halloween anyway.
  3. Sometimes i have stupid ideas. This is a thread for them. Please don't use it to call actual things proposed or done stupid, play nice. To start it: New engineering/atmos item: Fire distinguisher. When you scan something with it, it tells you if it is on fire.
  4. If you wish to recommend someone to receive a commendation, post in this thread. Do NOT recommend yourself. Just post according to the template. Do not discuss them here, separate threads will be made if we need to. Name: Commendation: (eg, medal of robustness) Reason: (eg, exceptional robustness) Actions leading to Commendation: (eg, robusted a whole nuke ops team with a bike horn) Recommending Person: I, (character name here), do solemnly swear the above account is true, made in good faith, and understand that lying upon this commendation is grounds for immediate dismissal from NT and further penalties may apply. Commendations: Medal of Robustness: For exception robustness in combat against overwhelming odds. Medal of Loyalty: For exceptional loyalty to NT despite personal risk. Medal of Bravery: For showing bravery and heroism in the face of great danger. Clown Commendation: Awarded for behaviour befitting a clown. Order of Knights Singuloth: For exceptional engineering skills and virtue befitting the Order, saving the crew from mechanical disaster with no regard to their own wellbeing. Nobel Science Award: For applying their vast knowledge of Science to benefit the crew and station. Blue Heart: For successfully saving the crew from a deadly epidemic (That was not released by you). Cryostar: Exceptional services to the field of medicine.
  5. Floyd is cool and I endorse this message. Just a disclaimer, before you get too excited - please do message me/heads/maints about stuff before getting too involved (paying cash) etc, as we won't be merging things just 'cause you paid, etc. All commissions are nothing to do with Paradise, etc. And all that.
  6. Updated with the last two paragraphs, to clarify unwritten general policy.
  7. For all wiki request and issue reporting, please make a thread with an appropriately named title in this section of the forums. This is the preferable format that the threads should follow. Page URL(If applicable): Description of your suggestion or issue report:
  8. Ok, time to chill out. You're taking this way too seriously. You're talking about increased access for a janitor, not liberty or democracy. For the record though, this server isn't a democracy. We're not really interested in giving the janitor more access. They can get into areas if let in easily enough, or ask the AI. Part of the challenge of the janitor is just that - getting into said places.
  9. Ansari has become a maintainer, as some of you might have noticed on the github! He's also stepped down from CM to focus on this. DarkPyroLord has been granted leave as a Christmas present, stepping down as CM and going on leave. Guiltybeans has stepped down as a CM back to a regular GA. Normalyman, Shadeykins, and Dragonslayer/Shatteredcoyote/Terry/too many names has become our new CMs! Dumbdumn has stepped down from Headmin, and FreeStylaLT has been elected to replace him Brandon, Denth, and Shockpoint, have passed their TA terms, and are full GAs BryanR, EvadableMoxie, Breenland, and 6thechamp9, have been signed up as TA's Neca should do these posts more often.
  10. And this is why you don't necro posts from 2017...
  11. Claiming it's impossible to have a traitor onboard because there's a cult/slings/etc is a great way to get an admin to spawn a traitor with you as the target
  12. Very much the case. A good team of robust people working together is worth 100s of TCs worth of gear. Huge amounts of fluke ops fail because someone couldn't even make it to the station without dying. As with wizard and other rare antag modes, getting experience with nuke ops is incredibly different. VR would be fantastic for that, as is just running various training events so people can get the basics of how to use jetpack etc.
  13. The Law of Fives is one of the oldest Erisian Mysterees. It was first revealed to Good Lord Omar and is one of the great contributions to come from The Hidden Temple of The Happy Jesus. POEE subscribes to the Law of Fives of Omar's sect. And POEE also recognizes the holy 23 (2+3=5) that is incorporated by Episkopos Dr. Mordecai Malignatus, KNS, into his Discordian sect, The Ancient Illuminated Seers of Bavaria. The Law of Fives states simply that: ALL THINGS HAPPEN IN FIVES, OR ARE DIVISIBLE BY OR ARE MULTIPLES OF FIVE, OR ARE SOMEHOW DIRECTLY OR INDIRECTLY APPROPRIATE TO 5. The Law of Fives is never wrong.
  14. This for drones: A TG port as usual.
  15. Let's knock off the snark, shall we? I provided you information where you can also get oil.
  16. Something to remember here is that IPCs are just one race among many. When a system like genetics, or IPC only chems, is added, it means there's a bunch of code unique to said race. This generally means that, in the code, there has to be a check to see what race someone is every time said system is used - whether it's every time they take a drink, or are put in a genetics machine, etc. This makes extra work every time a system touches them. It could be surgery, virology, chemicals, etc. A coder now has to factor IPCs in to these and then make sure the code does or doesn't affect them in the way it's intended to. IPCs are already a headache for this. Now imagine if we made every race have unique chemicals/genetics/etc. That'd increase the amount of coding work needed to be done for trivial things immensely. What could normally be done in 3-5 lines of code would be multiplied by the number of races we have. On top of that, the amount of potential bugs skyrockets. Then there's trying to work out the balance impacts. If possible, this can be somewhat mitigated by moving some of the handling to organs and other places. Skrell livers are a good example of this. However, IPCs already have way more unique code and mechanics around them than any other race. Possibly more than every other race combined. Adding more complexity and headaches to the code for one race that is already full to the brim with snowflaked mechanics just generally is not a good idea. If we were to give the same level of complexity to every race that IPCs have already got, the code would be an even worse clusterfuck to deal with. Changing already existing mechanics is easy and doesn't increase complexity. Simple damage multipliers, etc, are quite easy. Things like adding oil are actually bringing them more back in line with other races, and IIRC the code that did so made it easier to make any race have alternate blood, or take different damage from blood loss. But an entire genetics/upgrade system would be a hell of a lot of work and complexity, that would only be added to one race, while making the overall code for all of genetics/etc much harder to deal with for everything else.
  17. comdoms make a dollar while i make a dime thats why i ssd on company time
  18. Hah, thought so Funnily enough until recently (...I think we merged it) - damage multipliers also acted as healing multipliers, so drask healed burn damage 200% faster! I personally really love playing a gray, and feeling the fragility. Knowing I will lose a 1v1 toolbox fight with a human makes me approach things differently.
  19. That...kinda evens out actually Vox take more brute, kidan take less. (not a coder) might be possible -but- I know there have been some issues with sparks and the lighting with them, which iirc was recently changed. Oil is replaceable remember, and there are tanks of it in robotics now for a quick refill!
  20. Once people work this out, this isn't something that'll occur. New systems take time to adjust. You are not an IPC. Don't take it personally. We didn't nerf "you". A race in a video game was tweaked. No one is forcing you to play them, there are many options! And are immune to viruses, most chems, N2O, toxin damage, vampire sucking, changling DNA stuff They were also immune to bleeding, which now they're not completely immune to. A large reason was to stop them being stuck in hardcrit in limbo. Bleeding can be fixed with a welding torch - much easier than fixing bleeding on anyone else (especially internal!), and they only take stamina damage from bleeding as opposed to o2 damage. This is far from a "massive nerf".
  21. We've discussed persistent economy many times, and there are some huge issues that are in the way of it ever occurring: 1: If money can give any form of in game advantage, than a persistent economy means that older players get more advantage, making things even harder on new players, in a game that's already hard on them 2: If it can't give any form of in game advantage, it becomes kinda useless and just there for looks 3: In the case of crashes, grief, etc, how people will be reimbursed etc for their money needs to be looked at. If the consequences of grief can now impact people over multiple rounds, it will hugely encourage said grief. Crashes and other bugs are annoying to deal with, but if they had repercussions for people over multiple rounds, it would be huge amounts more work for admins. People already get angry enough about crashes and grief - having long term repercussions would make this 10x worth. 4: Meta - both grudging and friends. If you're able to rob people, then targeting them over multiple shifts etc becomes a lot more of an issue with long term consequences, and friends giving each other money etc becomes an issue - especially because of how annoying that would be to track. 5: Antags. If I'm an antag HoP, can I rob station accounts for myself, and then benefit from that the next round? And a host of other problems involving antags... 6: Self-Antagging - is stealing $10 as a non antag ok? $20? $1,000,000? These are just a few of the things that have come up. All in all, SS13 and Paradise haven't been written in such a way that anything is persistent beyond the library, and to make such a change would be huge amount of work, that would also increase the current workload for admins, and make any future PRs with an impact on the economy incredibly touchy subjects. I'd much prefer if we look at making credits more useful and harder to get, before we look at any form of ability to take them from one round to the next. That would need to be done anyway, so should be done first.