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Everything posted by necaladun

  1. Alffd's bang on the money there. The only thing i have to add is: People are very rarely banned outright for such things. Admins pm people first, and look at their past history. Most of the time someone is told to tone things down and told why what they did is against the rules. Bans result when the person refuses to follow the admin instructions, or has a history of such actions. Admins are players too. Generally with a lot more playtime than the people they're messaging. Context and spirit are key. The biggest factor though is generally the response to pms. If an admin tells someone they were excessive in eliminating potential threats, accusing them of just being salty because they were one of the people killed (just an example, but a very common one), results in a ban. Apoligizing and discussing the situation with the admin as to how you could act better in the future rarely does. It might even result in a positive note. Tldr: bans are rarely as simple as people make them out to be.
  2. A yes/no poll does not give feedback beyond "I like it". The counter argument to that is "i don't like it". That's not a discussion.
  3. We're not interested in peoples general feelings or votes over a few days of a system that's a work in progress. We want feedback and discussion about the specifics of the changes. Not a poll that indicates how people feel.
  4. Yes. That is exactly what I'm asking for. Genuine discussion is not possible if people aren't able to control their emotions and discuss things in a reasonable, and adult way. Hyperbole is not useful. Neither is passive aggressive comments, snark, and sarcasm. What "the community" wants seems to generally ignore all of "the community" members who disagree with whoever is talking about it at the time. These discussions seem dominated by a very few people, with very loud voices. Very rarely have I ever seen a poll get anywhere near the number of admins we have, let alone players in one round. To act like you have some form of "majority" is ridiculous. If someone gets so emotional about a videogame, that they're not going to have the decency to show courtesy and be reasonable when discussing things, then I have no interest in them being part of the community. Their opinion is irrelevant. We are not going to make decisions based on how people feel, or how strongly people feel about something. Even if it was somehow shown to be a majority of however you choose to define "the community", the decision in the end will be what the maintainers and admins think is best for the server. These are the people who have guided the server over 5 years to be the place that people are this invested in. Have some faith. If people wish to give feedback, criticism, alternative proposals, etc, then I gladly welcome that. It's incredibly helpful. @Norwest @Dinarzad and @Regular Joe are a few names I can think of who have made some excellent posts about these topics. These are great examples to look at some of the posts of, and the kind of feedback we're looking for. We won't lower ourselves to matching sarcasm with sarcasm. If you're going to scream and shout in an emotional rage, you'll be met with silence. We won't indulge salt.
  5. This is going to be my last request to knock off this kind of sarcasm and passive aggression.
  6. The main issue here is the power increase to blueshields. The validhunting is a secondary thing Between the death alarms, weapons, and incredible trust they have (usually resulting in all access very early, and additional weapons from science, etc), they're already easily able to do their jobs. It's hard enough for a lone traitor to take out a head of staff without being caught - giving the blueshield something powerful like CQC, which can't be disarmed, is giving a large buff to a role that doesn't need it.
  7. "The devs" are also part of the community. This server has never had the intentions of democracy for the codebase, especially with a group as nebulous as the "community". While this would certainly be cool, CQC feels to powerful for the role. Validhunting from blueshields has been a common complaint, and this would just encourage this behavior and make it easier. I think Krav, if anything, would be more suited. More non lethal, and able to take down clowns breaking into the bridge much more easily. However, in general I don't think the blueshield really needs any buffs. They are able to fulfill their job already quite well, and are generally first in line to receive any better equipment/buffs/etc made from R&D and genetics.
  8. People are free to make new topics to discuss other things. Remaining on the original topic - eg, specifically about the sleeper/cryotube changes, is not something I should have to ask twice about. I won't be asking again. Thoughtful responses, constructive criticism, alternatives, feedback, etc, are all welcome. Hyperbole like this is utterly unhelpful, ridiculous, and not welcome. To get things back on topic: 1) It seems the nerf to cryo-pods is not really an issue at all here. 2) The main issues raised with sleeper chemical changes seem to be - ephedrine and saline. Together, they'll heal someone who is in a critical condition, but with an addiction chance. This seems to me to make sleepers redundant when cryotubes are available. 3) Issues have been raised with the removal of things like oculine from the sleepers. However, this gives chem a reason to make them, rather than just waiting for sci to upgrade the sleepers to get an infinite amount.
  9. Please keep things on topic to the OP. This is not a thread about reviving or cloning. This was about the PR which changed cryotubes and sleepers. And if you are going to give feedback on those (or other) issues, then look at @Norwest 's post for a good example of how to give us really useful feedback (even if it's in the wrong thread).
  10. Please keep this thread as a guide of how to use the new paincrit system, and not for feedback on it, memes (even if that one is FANTASTIC), etc. That can all go here!
  11. Here's a thread to talk about the newcrit system, specifically opinions and subjective stuff like that. Actual bugs should go on the github, discussion about how to best use it in the guides post. As always, be excellent to each other, remember it's just a videogame, etc etc
  12. Internal Office Memo: Message To: Comms Officer Jenkins Message Sender: A.L.I.C.E. DONOTREPLY Message Title: Appointment Reminder Message Body: This is a reminder of your upcoming scheduled surgery training program, which you were randomly selected for. You will be fulfilling the following role: Patient. As per section 445C of your contract, attendance is mandatory. Your surgeon-in-training will be: Steve.
  13. Thanks a bunch for this man, I've passed it on to the people who do the technical stuff and i'll ping them here so they remembe @Allfd when you get time can you look at all this or pass it to someone else who can?
  14. Internal Office Memo 3324572: Message To: Comms Officer Jenkins: Message Sender: Asset Protection - Novus Lem Message Title: What the fuck happened to hyperzine Message Body: Jenkins, if I find you're holding out on the last hyperzine stash in the galaxy I will sell your organs to the Vox, kill you, clone you, and repeat this until they have so many organs their ships will be made out of your goddamn kidneys you understand? What the fuck happened to all the hyperzine and why are you not delivering coffee to my office anymore you better not be using company resources to chat with those shitkicker losers we quarantine from functional stations by putting them on the cyberiad. I know I know, they're the only ones impressed with your "comms officer" title, but if we wanted you to have self esteem then we would order you to rather than using one of your clones for a pinata.
  15. That was six not five. Also TOO SOON!
  16. Cool idea fun to think about! For a shuttle call, 1 at each comm console and the ai. Shuttle will be autocalled. Also hit the spare board and r&d lab so another cant be created. For raw destruction, id say the bridge for 1, then nearby the 4 corners of central primary. Basically one giant bomb that way, which will cause not just people to die from the explosion, but stop them moving around the station, and likely dying when they log in and try to get their way to their department. For raw evil, all 5 on ian.
  17. I'd prefer something along the lines of giving it a short burst and a cool down, say, 15 seconds/2 minutes, so it's not always on. I'd also be interested that or taking some form of damage when you use it. The damage type has to be not ignored by some race or too easily be able to be countered with just filling full of a chem, etc however. I'd also like to see what's possible with alernate sprites for people while they're using it. Limiting information given could be great too...if anyone's willing to code up skeletons for Ian, terror spiders, etc...we could use those sprites for halloween anyway.
  18. Floyd is cool and I endorse this message. Just a disclaimer, before you get too excited - please do message me/heads/maints about stuff before getting too involved (paying cash) etc, as we won't be merging things just 'cause you paid, etc. All commissions are nothing to do with Paradise, etc. And all that.
  19. Updated with the last two paragraphs, to clarify unwritten general policy.
  20. For all wiki request and issue reporting, please make a thread with an appropriately named title in this section of the forums. This is the preferable format that the threads should follow. Page URL(If applicable): Description of your suggestion or issue report:
  21. Ok, time to chill out. You're taking this way too seriously. You're talking about increased access for a janitor, not liberty or democracy. For the record though, this server isn't a democracy. We're not really interested in giving the janitor more access. They can get into areas if let in easily enough, or ask the AI. Part of the challenge of the janitor is just that - getting into said places.
  22. Ansari has become a maintainer, as some of you might have noticed on the github! He's also stepped down from CM to focus on this. DarkPyroLord has been granted leave as a Christmas present, stepping down as CM and going on leave. Guiltybeans has stepped down as a CM back to a regular GA. Normalyman, Shadeykins, and Dragonslayer/Shatteredcoyote/Terry/too many names has become our new CMs! Dumbdumn has stepped down from Headmin, and FreeStylaLT has been elected to replace him Brandon, Denth, and Shockpoint, have passed their TA terms, and are full GAs BryanR, EvadableMoxie, Breenland, and 6thechamp9, have been signed up as TA's Neca should do these posts more often.
  23. And this is why you don't necro posts from 2017...
  24. Claiming it's impossible to have a traitor onboard because there's a cult/slings/etc is a great way to get an admin to spawn a traitor with you as the target