Shina

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Everything posted by Shina

  1. I also think that xray is fine as it is. It is a powerful weapon, yes, and powerful weapons can turn the tides, if used well. I agree that it makes stealthplay harder, but removing it won't stop the bad habits of some antag players. You could as well then remove the forensic scanner, since that is a powerful weapon as well in the hands of a clever detective. Don't make security a tame cat without claws just to make playing antag more predictable. Where we should rather start, in regards of xray, is: Making departments more aware of the rules of how and when to distribute the DNA/implants. I've seen officers rush to get xray on code green, this should just not happen/be stopped by someone who is responsible for watching out for this kind of thing. Don't forget that a greentext should be hard to achieve, that antags are bound to fail more than to win. Else it would be nothing special. This seems to be an unpopular opinion, so I didn't contribute it, yet. I also don't really play antag - and even when playing antag I don't care too much about winning.
  2. - Special cyborg upgrades like EMP-safety or something that adds a new tool to the chosen module. Stronger modules like faster VTEC, better self-repair module, etc. - An implant that saves the implanted from EMP - for IPCs or people with cybernetic parts (saving once or indefinitely or with a chance to break?) - Some other special upgrades for robotics (special mech parts?) - Something for the AI, even though the AI would not be able to buy things. (Hah, I just imagined the AI sending a horde of service cyborgs to throw credits...). Maybe something that command would get for the AI? But I'm out of ideas here, since I never played AI myself
  3. Also notice us xenobio creatures, who were sent to support the cult and stop people from disrupting the ritual. We arrived to the slaughter already having happened, just not... as expected.
  4. I basically like the idea of veteran roles, especially since they could potentially be different every single round and thus pose a challenge for those getting bored. 200 karma might be just a bit too expensive, but it would ensure to put someone with experience in. So that has merit, but might just give the role to a very small number of players at best. It has too many other issues as well, in my opinion: - Hit or miss role - if nobody contracts you, you'll pretty much just be a civilian that cost you a ton of karma. - 5 karma for one contract in a round is too much for anyone to bother. Take that away, and all the antags will just try to call first dibs. I feel it would just end up as perma antag role. - Credits are extremely easy to come by, yet there are not too many ways to get them. I personally don't want to see a role farm the slot machine every round for the sweet moneys to buy their all access ID. Or the contractors, for that matter, to pay the contract fee. So before credits get a major overhaul I wouldn't implement a role that depends on them in its entirety. In general, I'd love to see a mercenary role though, but better as a midround random event character for ghosts, since this would spice things up a lot. A mercenary for instance, would not be crew, and could get a set of objectives that are not necessary antag ones.
  5. For mining: Kinetic Accellerator with a bit more space for mods. Would be unique and I'd trade a lot for that. Drawback: No idea how hard it would be to make changes to the mod space. Also: I second the Strange Seeds for botany. You can only get more when ordering exotic seed crates, of which you cannot order a big amount easily.
  6. Approval of the CMO/RD is needed for every single power given out, irregardless of alarm status. Regarding the initial proposal: the reworks sound interesting, but even more RNG-based, since you now need to find out endless combinations of blocks instead of working on a list, which makes teamwork between genetecists even harder or up to impossible. It sounds a bit tedious, even if you make manipulating blocks easier and thus faster. As the system is now, two good genetecists need almost all of the two hours to finish all blocks. The chance of xray after 15 minutes is there, but not that high.
  7. Can a morph communicate if they shapeshift into someone? Would be nice to have 'friendly' morph incidents. I must admit that the thought of a morph in a nukie round 'guarding' the disk makes me smile. How they would hunt the disk all over the station... ?
  8. 1 evil admin setting back the counter. :< But this will not deter me.
  9. 6 admins plotting evil... I mean entertaining events...!
  10. I fourtunately never had a problem with insomnia. Sleeping like a stone.
  11. Meanwhile the cargo techs are still obliviously moving fr8.
  12. The numbers are going up! Can you feel the 10sion in the air?
  13. Balloons! Small things like special-looking zippos or flasks. Definitely fancy clothing items (hats, glasses, ties...) A gateway explorer action figure.
  14. 8 Officer Buzzsky waiting for the survivors to arrive.
  15. Emergency shuttle has been called. Priority shuttle will arrive in 5 minutes.
  16. I really like this idea, especially as it is a group effort in which the whole crew can take part. Also, it sounds like one big building project, and I really adore those.
  17. Whew, never posted in here before. Am I 2 late?
  18. I had the experience that a CE often enough was willing to let me into engineering as a "Rookie Engineer" when I asked at the HoP desk. Same with medical. So in my opinion that is a good way to learn a job and people will know not to expect you to be a top-notch engineer/surgeon with a "rookie ID". Security is a bit of a different matter, of course, so the best would be to join into security from the start and ask another officer to show you the ropes and let you tag along. People are mostly helpful and a lot like to teach. Well, and as Ty said, using mentorhelp is welcome, too.
  19. My suggestion: - Allow joining as friendly (standard) entities from the starting screen, aka Ian, E-N, Poly, also Diona Nymphs, excluding antag entities like Borers; - Allow joining into activated Posibrains from the starting screen; - Maybe also allow registering a pAI in the starting screen. My reasoning: Sometimes I really love playing as a non-crew friendly entity. But I don't like giving up the chance to join as crew role just to realize that the entity I would have wanted to play as is either taken, dead or does not exist (in the case of Dionae). In that case I would like to still have the chance to normally join as a second option. In the case of cyborgs, I more often than not had the experience that ghosting before joining as borg took away from my round experience, because in almost every case the round type and even an antag identity is revealed to me, thus giving me information I would have liked not to have. Same with pAI, but to a lesser and less relevant degree. A point speaking against this would maybe be that it possibly takes away roles from people that are dead/not revivable. Another point against it might be that it gives away minor IC knowledge. There might be a lot of pros and cons to this that I have not considered before. And probably not enough people are interested in this option to make the work someone would have to put into the implementation worthwhile. Please feel free to comment.
  20. I like the idea of additional non-antag objectives (more so if you can switch them on or off in preferences). Not only for bored assistants, instead also for any other job. Greentexting would be fun sometimes as someone who just does not antag for whatever reason. Sure, you can give yourself any challange with a bit of creativity, but there is a different thrill in having the game challenge you, as well.
  21. Swarmers are fine. They don't happen that often anyway. They cannot eat weapons/armors, most circuits, they cannot cause breaches, they cannot hurt, only stun, as far as I have seen (besides the teleport danger). Can you even get ported into space? And having played one once: they need quite a bit of material to copy themselves. So you'd need to ignore them for some good time to have them snowball out of control. It seems to me they have been nerfed into the ground already. I like them much more than xenos. Or tspiders.