Triiodine

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    Triiodine

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  1. The idea to move away from the more common TG medical of “Fuck they died, cloning time” was and is a noble move. Except everything done has done the complete opposite. I am genuinely impressed at the absolute ineptitude displayed in understanding of the game systems and how they interact with one another in regards to player culture. If I'm not mistaken part of these updates have also been echoed to move the codebase further towards MRP. While yes, one can use mechanics to inform roleplay, roleplay is always secondary to mechanical systems. One falls into the fallacy of Dungeons and Dragons, wherein you have persons that play the game to smash and kill things with big dice rolls, while the few others at the table wish to roleplay and speak to the NPCs primarily. When the game systems are built around mechanical interaction (The game doesn't prompt you a moral question before you slam a toolbox into your co-worker, it just encourages you with screaming), roleplay becomes secondary to the moment to moment systems. This is further exacerbated by the fact that this is a video game. A video game that inherits most of it's tonal themes in regards to gamemodes from social games like Mafia, Werewolf, Town of Salem, Trouble in Terrorist Town, and others. The list goes on, but primarily, when players understand this mindset that x is not with y, and it's their job (specifically as a medical player) to prevent x from eliminating y through their practice alone, you'll see a trend towards the stereotypical silent super doctor who will wordless slam you onto the operating table and cut your septic spleen out not expecting thanks. And you, non the wiser will wake up from surgery, and impatiently wait for them to open the door to the operating room so you can continue with your round. Exceptional roleplay, 10/10 very robust everyone. Even the Head of Security stood up and clapped. You cannot enforce roleplay through heavy handed mechanics. Full stop. Please stop trying. Roleplay is suggested and informed via mechanics, not controlled by it. Seriously. In regards to the actual mechanical changes themselves? Well personally I'm a fan of Goon crit, and more specifically I'm a big fan of CM pain mechanics, however those systems specific to their codebases and style of gameplay work very well. They fit because they were designed with their player culture and other systems in mind. Here? Well first, you can't discount the other medical changes that have happened in respect to the critical state changes; and everyone has already said it. Medical was fine the way it was. Sure a little tedious at times, and yeah no one wants to make morphine but someone's gotta do it. But it was fine for what it was. It worked, it had interplay with other systems. It was fine. However this reminds me more of attempts to port Lavaland, which inherently is flawed for Paradise player culture do to the culture and codebase it was designed towards (TG). To make an analogy, you can't put a Prius Electric Engine into your 1990 Honda Civic and expect it to work. Goon is a Prius and we're a 1990 Honda Civic made out of spare parts that TG and Bay left behind. What's happened here boils down to: “Cloning bad, but other revival method bad, roleplay good... cannot roleplay if dead. Fuck” By obfuscating the systems instead of actually creating complexity off of what was already present, these updates have done the exact opposite of what was intended, and instead have exacerbated the outlying issues already present and brought in a whole slew of new ones. I guess we can all get participation medals though, this has been quite fun to talk about. I am very interested in how the player concerns are eventually addressed if at all, as right now if I'm not mistaken, no one wants this that regularly plays medical. Take what I say with a grain of salt, as we all should do with everyone, as it is just an atmospherics simulator with too many layers to count. Sorry if I've stepped on any toes, be they big or small.
  2. You can set-up multi verb macros by writing new verbs in the macro starting with /nverbhere. IE: `say "Bob Ross did nothing wrong!/nrest/n say "And I will lay here in protest til he is released!"` This can be used to pick-up items, eat food, basically anything. If you can do the action by typing it in the textbox, you can macro it. This goes for movement and facing directions as well actually. So if you have DVORAK or AZERTY you can re-map your keyboard. It'd just take ages and lots of verb look up. You can also use this to be a cheeky cunt and cycle through all security gear pickups. But that's pretty borderline power-game. So watch yourself out there. You can use the holster with the H hotkey, but I bet you already knew that. What you probably didn't know is that more often not jumpsuits are smaller than guns in your inventory, and guns can be extracted from holsters with the hotkey while in your backpack (Take that bluespace!). So, if you're that sorta Warden, stuff the guns into some suits for maximum space efficiency. Earmuffs prevent flashbang stun, but not blindness. Combine with regular shades and a normal headset for a ghetto bowman headset. Expanding off of what @Benjaminfallout said. Any item without a defined force value defaults to 5 brute damage. And fist stuns only apply when targeting the mouth (unless someone changed it) Boxing gloves deal stamina damage. Stamina damage is almost impossible to counter even with adrenals due to the way it stacks & handles codewise. Admins, if they've foolishly left combat logs on, can see everytime you hug someone. Hug the admins chatbox to death. The maxcap limit can be escaped using assembly code and ideal gas law with certain holding tank types. TTVs are the only piece of bombcode that properly adheres to maxcap rules. However to achieve more than maxcap you not only need a lot of math, but need a tank that can hold more than 70 liters of gas. It's possible, but I'll never tell you how. Happy experimenting. Prisoner jumpsuits and regular orange jumpsuits are, well the same damn thing. Roleplay as an escapee I guess? You can matrix bullets by resting. Results may vary.
  3. Given the population levels of Paradise and the length of the common round, I fully agree with @Slith-Skaar on this one. Though I personally think X-Ray should be straight removed from Genetics (I also think we should adopt the new TG Genetics, which are, if I'm not mistaken Goon Genetics, could be wrong). That entire section needs a rework. X-Ray is just anti fun for antags with zero downsides. It's great to have it as security, but it's never fun to be on the other end of it. It's like random crits in TF2.
  4. Actually, the wallet hides you from security HUD entirely! You won't even have a question mark, there will be nothing at all. Feature of bug, doesn't matter, it's silly broken! However if you're mindshielded that icon will still appear.
  5. Weapon permits are assigned to your ID card by the Head of Personnel. All of security and all Heads start with one. Functionally, it doesn't do a lot. However the magistrate can get your ID card checked to see if you have one.
  6. Pageking is actually something from Facepunch Forums. First poster is always 'page king' and usually has to post something decent. Just a little sub-culture thing I picked up. Anyway, here's some more stupid tips that you'll never use but can impress your friends with. You can change your scaling settings from various filter settings in the drop down menus. Toy around with them and see what's best for your monitor's resolution! Speaking of scaling, you can zoom in your game for easier robusting, or for better screencaps in the same menu! IPC's can choose 'prosthetics' for their heads & other limbs, and can sometimes take regular human hair as well depending on their choices. It's like a shitty build-a-bear workshop, except it's intelligent robots from the future in a game running on an engine from 1999. Yeah! Did you know revenants aren't actually damaged by salt? Yeah the only way to kill them is to manually robust them. And no, the Chaplain doesn't do extra damage to them. The Chaplain however does do extra damage to shadowlings if they take the whip variant of the nullrod. They also get some neat and silly flavor text! (Please don't valid the thralls) You can crash the server with instruments if you try hard enough. Seriously they're terribly coded. You escape item & grab delay with hotkeys & macros. As a stealth op, you can change your appearance at the mirror in the nukie shuttle. With the brand new surgical duffel the area spawns with, you can also effectively change your appearance properly. Just make sure to delete everyone's security records for maximum confusion on the station. Sometimes, poor communication is better than no communication. Have someone steal security comms and call false nukie positions while the rest of the team gets the job done. Spears, when thrown, have a very very high change to impale in the victim and cause internal bleeding. If you have a weapon permit, holding that there green chainsaw is technically legal. It's not contraband! The red variant, aka the syndicate variant is. Books that haven't been updated to just link the poorly maintained wiki page via bad HTML are likely outdated. However you can argue old bad space law IC because no one updated it, and that's technically an IC issue. Take that wiki-nerds. (Please update the books) If you flip a table southward and rest on the same tile, you're practically invisible! You can't even be seen by people with thermals due to the way overlays work. More of a CM survivor trick, but hey, you can use it to hide from ascended shadowlings! (Or Terror-Spiders, etc) Food with proper nutriment can actually heal you! So if you're down to your last limbs, munch on the chefs food. Meat items are a good call for this. That's all I've got for now. I've got benos to shoot.
  7. That is stupidly silly, and I love it.
  8. I'm probably mistaken! I've mostly been on TG as of late, but I think this is actually a goon feature, maybe a blessing. Unsure. Edit: Oh dear, it appears I'm page king, er... you've probably heard this one, but if you adjust a shower's temperature down to it's minimum you can drink cryoxadone and get the same benefits as a cryocell. Same works for being spaced! Oxygen damage starts to cause brain damage at a certain threshold, and the medicine in oxy-kits is pretty hard to OD on, combine with epinephrine to keep a really critical patient stable and not brain-dead pre-flatline. If you see someone wearing a feminine black jumpsuit... Traitor! It's only available via the Chameleon jumpsuit or admin intervention. Igniters interact with objects at 1000C, as in the sparks they make are treated as if they were 1000C. Lit welders at 750C, and sparks from the RPD/Lights at 100C. This doesn't apply to heating objects though, and is mostly for atmos and assembly code. Drinks from the hot drinks machines can make for budget beakers. I doubt a searching officer will confiscate your chicken soup or coffee cup (Assuming you've filled them with nasty chemicals) Turret controls work like APCs, so one turret control in the hallway will control all turrets in that hall. In theory you could make turrets in maintenance, and control them from a secret maintenance room with none the wiser. You can make 'minicaps' (1,2,4 & 0,1,2 respectively) out of an igniter + signaling device assembly and any sort of handheld atmospherics canister. I'll leave the mixing and experimenting to you! However, I will let you know that these can be more effective than traitor atmospherics grenades, and can be made without access to atmospherics or toxins because of the way the code is written. Go wild! (But don't get banned, that'd do papa Triio sad) With enough effort, you can break anything with an emergency oxygen canister. Toddlers can be put on your back. Toddlers can be put in pneumatic cannons. GAR Mesons (Kitchen knives for the masses and mining) can also be put in pneumatic cannons. Now that the lore team is defunct, your OC canon is as canon as pneumatic cannons. There is no visual difference between a shielded hardsuit and a regular nukie hardsuit. The gloves of the northstar are a lot more robust than you think they are. In fact, they remove all click delay when it comes to clicking, your punches will track your target so long as you clicked them on a previous tile. Combine with hulk for ultimate robusting. (They're fast enough to kill/crit someone who's been slipped) Spamming resist (hotkey B) does make you stand up just a bit faster than usual when slipped. Electrodes are a projectile, but they don't deal stamina damage. Smoke cigarettes to both be cool and avoid getting cuffed. You'll need to add extra stims to avoid full cuff time though! Each pack of Syndicate playing cards has the potential to deal 540 total damage. You can scoop peoples brains out with syndicate playing cards, GAR Mesons, shards of glass, etc. Since there is no % failure chance. Just make sure the head is not attached to the body for optimal results. Most common surgical tools can be replaced with a 90% effective budget one, sterilization and standards be damned. Carry a hatchet and some cable coil to replace the two most critical tools (Saw & hemostat). Use a fork to remove organs.
  9. My only complaint about zipties is that they share the same generic sprite with cable cuffs, however, anyone with photoshop and 20 minutes on their hands could fix this. But of course, since that's just a super minor QOL thing it doesn't REALLY matter in the long run. I'd agree with Fox, cuffs are in a good place, everything is sort of covered. However, regarding QOL, dark cuffs really should get their own destroyed variant for when you finally bust out of em. Or of course none at all, the only distinction between them and zipties is the actual naming schema, so you have to shift, right, or alt click to figure out if those busted cuffs are from cultists or silly beepsky victims.
  10. Rezadone and Cryoxadone removes the disfigured flag from your face, even if the damage isn't genetic. In regards to that, the disfigured flag (fer yer' face ya dingus) is activated by dealing 50 brute, burn, or sharp (yeah apparently sharp damage is a thing? Also fun fact so is shame damage, which is only dealt by the Unreal Sord). So five toolboxes to be unknown, or a few lit welder hits. I recommend you take the welder damage to be unknown since it won't break your bones, and burns are easy to heal, and don't bleed. The benefit to being unknown, is that you won't need a voice changer as an antag, the code just sees the disfigured flag and skips right over real_name and grabs one from your PDA or ID. If you speak without a mask, it'll be Unknown(as Bob Ross), which is easier to pull off than Billy Robs(As Bob Ross). To add to the gimmick and be a slippery snake with security, make sure you shift up your hairstyles at a mirror in the bathroom, same with facial hair. So long as you don't undergo facial reconstruction surgery (plastic now), or get into a cryo-cell, you'll remain an unknown despite looking normal. However the game will get your mob's real_name but still say X(as), so it'd be Bob Ross(As Bob Ross). Plus you can just roleplay being horribly disfigured as a non-antag gimmick. (Could be fun, who knows?) In regards to voice gimmicks, now that NTSL has been trashed, voice changers work over open comms, and you won't be an unknown from the manifest speaking on comms, so go wild! (So long as the job-titles option isn't enabled on the NTTC console) The most effective way to combo being a traitor HOP with a laptop with the ID computer program (or an agent ID) (Also I bet you didn't know you can buy an ingame laptop and load it with a cardreader + download the ID modification software, bar HOP (get it?) away!) is with a hardsuit or spacesuit, since those fully hide your identity and only ever check for your ID or PDA name. Also if you have no ID, it'll take the name from your PDA in special circumstances that I can't really understand because I'm not that great at reading code. Speaking of which, wounds are considered open (bleeding, like internal bleeding) at 20 brute damage, and bones from feet and hands break at 15 brute. The amount of open wounds stacks, so cut open their entire body while unconscious for some external bleeding. Though if you're doing that to someone unconscious you probably need to kill them anyway, so, instead, drag that feller over to the pool and suplex slap them into a choke hold. The water will halve the time it'll take for the oxygen damage to be fatal. Fun fact suplexing is actually a thing if you've been blessed with martial arts by the gods. Just grab someone into an aggressive (blue) grab, and use the *flip emote. You'll both be stunned and take a bit of damage. If you're targeting a hand, you have a chance to miss your intended target and slap somewhere else on their body. Perfect for robust melee combat when you want to disable them and fuck up the rest of the body. Just make sure you don't cut the limb off, because then you'll stop swingin'. The nerds all say target the hands, yes, but having played a lot of CM (as a beno), the meta is to target the groin since this (if I'm not mistaken, and maybe I'm just insane) has the highest chance to miss and slap other limbs. Speaking of which, targeting the upper arm or leg is just as good as disabling the hand, and usually people try to splint their hands first, and not their upper arm/leg. A cut off leg seems to slow you more than a cut off foot (maybe I'm just crazy). IB in both feet, no time for surgery or medical blew up? You can waddle on stumps. Amputate your feet. Do it, no balls. Vox boxes are actually quite easy, same with plasmameme boxes. Just seal off the room entirely, and have the entrance handled by two disposals inlets. They don't process atmosphere. If you can't get the CE to re-blueprint the room or give you a building permit, just get an atmospherics automation board from science, make the console, and override the air-alarm settings with an AAC script for the vents and scrubbers in the box. Alternatively, convert a small room into your box, like tool storage, emergency tool storage, the emergency closet, medical secondary storage.
  11. And now some useful, useless, and wait what, tips The traitor bola stuns and slows the target on hit, while a crafted bola and energy-bola just slow you down on hit. It is very robust. Prowling maints? Wear a hoodie with the hood up. If you get kidnapped and stripped, they'll have to remove the hoodie first to remove the hood to remove your headset(s). Use the extra time to call for help. Headset sprites disappear if you put an item in the alternate ear sprite. An ID in your PDA in your PDA slot will still grant door access, but you'll show as unknown on sechud. The security dispatch uniform looks identical to the blue polo undershirt option + tan pants. No one suspects the pen uplink. Wear it in your ear GAR Mesons act identically to a kitchen knife, perfect for stealthy cultists with whetstones. They also make for budget throwing stars. (very budget) NTSL 1.0 & 2.0 working real funky with voice changers and agent IDs. Have the voice changer active when talking in person, disable it when talking on comms, and whisper so no one sees your talking as your fake ID (Unless you're wearing a hardsuit,). Genetically mute players and the mime don't whisper when cult communing. You can't cult commune when cuffed. However, you can use intercoms, prep a message starting with :i and a cry for teleport from your fellow cultists. Send the message when a foolish officer drags you within tile range of an intercom in the brig. This has gotten me teleported out numerous times safely. When scrubbing off runes, clean the floor, not the rune. Cult whispers can be heard up to two tiles away, unlike one with regular whispering. You can convert the T-Comms sat to a cult base fairly easily. Throwing the beacon into space will get invading sec killed. Each map has a different camera network. Box only has SS13 and AISAT, Delta has SS13, AISAT, Engineering, etc. One for each dept. Sorta irrelevant with multi-cam mode now, but more useful in the past. All space ruins have magical infinite power (but not atmos!). Cult bases in places like the syndicate listening post (not DJ outpost) are great calls. As a nuke-op, to save time on T-Comms, only destroy the processing units, T-Comms will become garbled and useless, plus it'll clog up chat and prevent more people from seeing your combat actions. EMP flashlights have 4 charges, cost 2 TC, and recharge overtime. They instantly kill IPCs, disable borgs, disable headsets & drain baton batteries. They also unlock locked lockers without evidence. For 3 TC, (EMP light & toolbox) you have some nice gloves, a full toolkit, a toolbox that does as much damage as a circular saw, and the same abilities as an EMAG in regards to door-opening and locker theft. An EMP flashlight will also drain all security equipment on someone and completely level the playing field, you just need to get close and personal. Don't use the taser setting on the hybrid taser. Use the disabler beam. Stamina damage is MUCH more effective than stuns, and much more energy-efficient. You can keep someone down indefinitely with repeated disable shots once they're already down with no change for repercussions. Even if they have adrenals they'll stand back up (but only at walk speed) Bio-suits are , in practice, useless in regards to viruses. Please stop wearing them, you just look silly. Bomb-suits make for decent budget armor during nukeops and you need to save your own skin as non-sec. Hot chocolate & a firesuit with helmet make you space proof. All of delta is fully simulated, Box is not. Meaning you can deconstruct all the shuttles (including the nuke-ops shuttle) with the right tools on delta. On Box you cannot. Screwdrivers & surgical drills when targeted at the eyes cause immense damage and blinding (like a flash). But if the person has any sort of eye protection you won't even attack them. Bridge access gets you access to cryo, keep an eye on cryo as a head-of-staff antag for security or scientists going to sleep, they usually have good equipment on them. A white jumpsuit, a random bank ID number, and a science labcoat is usually enough to fool any HOP into giving you a replacement ID. You can tell a lot about a man by what shoes they wear. Fancy sandals (from loadout) change color according to your ID. Spider toxins? Can't make it to medbay? Chug the shit out of duke-purple-tea. It'll offset the toxins til you can get proper treatment or until they flush through your body. Skrell don't actually have a no-breath DNA flag, the check for breathing underwater is an if-statement in the water tiles code. So uh, do with that what you will. Black jumpsuits are fire-retardant. But since unlike TG, we don't have burning/melting of items, this is mostly useless. The bible is just a box with a different skin. Real cultists stick their cult tome into said bible. Plasma windows burn and explode, reinforced ones are fireproof. You can pipe anything and everything with backpressure from the holding tanks and a passive vent. The tanks never stop pumping, even if power is out. (They also like to just break a lot.) As a simple mob, vent crawl and then exit the vent for permanent meson vision. (Bug that no one can figure out) On Delta, if you have the steal 28 moles of plasma objective, you can just fill an extended emergency oxygen tank in the incinerator room. It starts with a plasma canister and has no cameras. Free objective. Alternatively, on other maps, go to medical secondary storage and steal the spare plasmaman internals. No one is going to miss them, and sec likely won't take them from you if you get searched. Don't want to be staff but want to have a cool name color on the discord? Contribute to the codebase, become depressing faded paper yellow. It's a lifestyle. For hijack-atmos techs, grab some spare metal, make a bunch of canisters and using the relabel button in the NanoUI window make them look like regular station air canisters. Fill them with frozen plasma, and replace the backup tanks in maintenance. From there you can open the valves into distro. The CE and sec will scramble to atmos only to find nothing amiss. You can shoot frozen N20 out of flamethrowers. One tap bonebreak threshold for feet and hands is 15 brute. Pickaxe, sus toolbox, circular saw, & surgical drill will all do the trick. Surgical drill has no inhand sprite. Invisible robusting. You can stab anyone with any pen, it'll give the same message as a sleepy pen. Reset expiration date on dead bodies by defibbing them letting them die, and defibbing again. When medical is busy and cloning is busted, you can keep people on the brink until a cryo-cell or sleeper is ready. Officer Pingsky will stun anyone in space if spaced, because the poorly written AI thinks that all of space is the AI-SAT. Simple mob robots are immune to inertia and can move about empty space freely. You can heal the brain by doing organ manipulation on the eyes or mouth with a trauma kit. No need to cut the head open. Is sec onto you? Just find a mirror and change your hair style and color to something outlandish, then back to normal when spotted again. If you have an agent ID and can change jumpsuits, none will usually be the wiser. This works in reverse for undercover sec officers. Teleprods will stun and teleport people 15 tiles away, if you prod yourself you'll move 40 tiles away. The teleprod can only be gotten via admeme magic. Chaplain & cultists have a different prayer color in a-logs so they're easier to spot and respond to. You can remove your secret documents from the secret document folder, and put some other documents in it. It'll look the same, screw over your fellow traitor at the swap. Remove the secret documents from the obvious folder and stick them in a less obvious one. Make a bunch of papers with the same name and put them in said folder. Security is unlikely to remove and check each document for the real one. Let alone check a folder. Rarely, you can get yellow secret documents in a specific space ruin. Vodka & other alcohol works as a budget anesthetic and spaceacillian alternative. No one questions the chemist in maints so long as you say you're fungus hunting. You can macro item specific pickups. The holy baguette, when used near the clown, will make the clown go color blind briefly. Skrell have livers, they just don't work in a gameplay sense. They can go septic and everything. Internal organs have a check in the code for them to not rot/get infected (rotting and infections are the same thing) so long as they are in a freezer type container. However legs and arms don't. So leave the legs and arms on the monkey in the back so they don't go bad. Corazone and epinephrine is usually enough to offset a septic heart causing non-stop heart attacks. Combine with the occasional defib and you can keep someone alive. As a hijack atmos tech, wire a TEG directly into the grid to dust/gib/burn anyone near APCs or doors that are shocked. Be immune with insulateds and or an engineering hardsuit. Roboticists have access to tech storage, but so do atmos techs. Grab insulateds before the robo-nerds do. Take a flash if you're feeling meta. A pAI in your back pocket is both annoying, and useful when being kidnapped by an antag. The only trade off for that protection is having to entertain said pAI. If I'm incorrect on any of these, do correct me, I haven't been on the server in 3 months, so my view is a bit outdated atm.
  12. If you use a visual git editor (Kraken, Source Tree, etc), leave it checked out on the master branch of paradise to make it look like you're actually a CS major to your roommates. And not just some weirdo who makes sprites for a exceptionally niche game. You can mix chemicals on peoples head by smashing bottles with the components on em. Napalm works very well. And I can confirm tiles and metal rods make for robust throwing weapons, syndicate playing cards are the best of this, with 10 thrown brute, leading to a smashing potential 540 brute damage.
  13. Adding onto that, lockers have a defined volume of 200 liters, meaning that if you can wrangle atmospherics into updating the tile and the contents of the locker, you can space yourself safely in a locker without a suit. Out of 4 attempts, I have only managed to space myself in an atmos filled locker once and survive without my own internals.
  14. You can stuff cult talismans (or any paper really, but talismans would be the most useful) into an unscrewed unary or passive vent, amusingly this will also duplicate the vent fitting. You smother people with the damp rag the bartender gets, this however, while amusing to see in chat, doesn't actually transfer the reagents to the persons blood stream it rather applies them to their face. So uh, 5u of acid I guess might do something.
  15. Hot Chocolate breaks down into sugar while providing stun resistance anyway, making it the better reagent. Righto, my bad. Also useless tip in line with the KA and Shotgun, you can label beakers for anyone that might observe them without science goggles.