From what I see and from what I can understand, simple mobs' attacks do a lot of damage. I've heard off of the discord server that you could have one bust open a locker just from the sheer amount of damage that they can do. Now, this is fine for mining beasts and space carp, but various humanoid like mobs are classified as simple mobs (you can't stun, they don't process chems) like the Russians from the overtaken NT station gateway or the syndicate agents and operatives from the wild west. I wanted to know if it was possible to make it so that simple mobs that, realistically should not be able to break your bones within a few punches. If it is possible, why hasn't it been done yet?