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About Pokebro2000

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  1. I would like to suggest, rather than removing it, we give it a non-antag reason to exist. I think describing it as a solution without a problem is spot on. We need to give telescience a reason for existing. I don't have any ideas tho ?
  2. To be honest, I forgot telescience was still a thing. I thought it got removed ages ago. My initial reaction to this suggestion is against, but it did get me wondering what purpose telescience serves. Sure, teleporting stuff is cool, but why does science have it? Toxins makes bombs for miners, xenobio makes cores, scichem is both chemist playroom and testing chamber, robotics is IPC and borgo hospital and nursery, but telescience? I don't know if you even get tech disks from it.
  3. What Taac said. There needs to be a greater penalty to starving for there to be a greater impact. Otherwise, I'm all for this idea
  4. As someone who tried sec for the first time last night (on a cult round, no less) I would LOVE to have someone able to help me get the hang of things. Staring at the guide to security only helps so much.
  5. For me, it would be a close call between civvie, roboticist, or chaplain. Civvie because I love to mess around as a superhero (or supervillain when antag). Roboticist because I love helping IPCs and seeing how much junk I can make. And chaplain because (and this is purely my opinion, so of course I'm bias) nearly every other chaplain I see is either greytide with free weapon or DEUS VULT ALL THE [insert player race here]!!!! I like to think that me sticking as a "serious" chaplain will lead to both a better view on chaplains and others being inspired to get deeper into chaplaincy.
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  7. I am fully in favor of option 4. Makes doctors feel good, cloning becomes something earned, no more pointless (IMO) nerfs to medical, death becomes more meaningful due to the possibility of science f***ing off with slime-powered mechs- OK, that last one was a joke, but still. Also, I think if this happens, then geneticists should merge completely into science. Not that they helped with cloning anyway-
  8. Is this, perhaps, a suggestion to make them a whitelist/karma role, thus providing assurance the player In question should know what their doing?
  9. Does that really excuse it, though? I personally would like to see geneticists do their other half of their job more often instead of seeing how many monkeys can be given tourettes. And I would argue that giving powers would also be considered a risk unto itself. You can take away a person's weapon with a click, its a bit more effort to remove a genetic mutation. CMO should still look over the geneticists work, if only to prevent a tator geneticist from "accidentally" giving sec some downsides.
  10. Well, the karma cost is fairly high, so that should limit the shitlers getting access. Overall, I like the concept