Veloxi

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Veloxi last won the day on April 28

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  1. Sorry to bail on the round yesterday. DreamSeeker doesn't want to render graphics properly in my VM any more.
  2. Hard to have a conscience and be the Captain of a high-tech research space station owned by a Galactic MegaCorp with dubious moral standards. That said, it was amazing to see how many crew members resisted Nanotrasen's orders, both passively and actively. Especially in the face of an amoral AI programmed to "minimize the expense" of anybody who stood with the Captain. I was really disappointed to see this round end. It was *just* reaching the point where the whole crew was being asked to make meaningful character decisions. So my feedback to the admins working on this event: Make Things Happen Faster Get the Diplomats to the station sooner. Push the Diplomats to be more aggressive in stating their demands in the initial meeting. Get the Diplomats out to "meet their people" sooner. Ensure Easy Translation One of the tricky points of the initial meeting was that everybody spoke only in their own language. This made for good role-play, but made the meeting feel like slogging through mud; a single borg needing to translate for every diplomat. Again, speed ... make it happen faster. Provide a bigger meeting space (maybe a custom holodeck program?) and a translator/ally for each diplomat. Diverse Representation Originally, there were four diplomats: Human, Clown, Slime, and Machine Fillmoore and Meex decided Vulps needed representation too, which was pretty cool RP. However, I wouldn't be surprised if Vox, Unathi, Plasmaman, or Drask complain about lack of representation in some future round. If the station is too low-pop to support ~10 diplomats, it might be better to announce that diplomats X, Y, and Z were delayed and could not make the meeting. That way the other races don't feel left out; IC they had representation, but for technical difficulties.
  3. Priority Announcement Admiral Vasiliev paid me bribe of 1,000,000 credits to look the other way while the "Diplomats" sow discord amongst species on the NSS Cyberiad. He said it's OK for them to work the fields as long as they know who owns the plantation. Well, that 1,000,000 is now your bounty to collect each and every one of these motherfuckers, and put them in perma until the shuttle arrives so we can ship them back where they came from. This is OUR Cyberiad, and we respect EVERY and ALL species. Say 'For Nanotrasen!' on the Common radio if you agree and accept your share of our 1,000,000 credit bounty! -Katlyn Hudson (Captain)
  4. Don't forget to show people how to get their greentext:
  5. Yes, it is a joke. There were a few shifts that involved non-consensual lipsticking, so I thought it'd be enjoyable for the "victims" to have an overly strong law proposed against it, and enjoyable for CC to write a "Did somebody steal your stamp, or did you lose your damn mind?" letter in response. (The DDOS made standard crew vs. antags difficult to do, so I thought the round could use some memorable RP, even if the RP bordered on the ridiculous.) As security, I know it'd perhaps qualify as 102 Battery, but I'd feel foolish arresting somebody over it, let alone actually brigging them for it.
  6. 1 All-Access ID with custom job title Big Boy being worn by Korala Ice
  7. Code: 500 Image: <not available> Crime: Grand Lipsticking Description: To forcibly apply lipstick to another crew member without their consent Notes: If the color of applied is a crime against fashion, the offender may be sent to perma for twice the normal duration and/or executed twice, at the discretion of command.
  8. So, applying some SR to this thread... Does Paradise run DreamDaemon on a Windows or Linux server?
  9. My take on these changes to Space Law. The Good: I would like to see more punishment for Repeat Offenders. The way it's written in Space Law now, they have to commit the exact same crime three times to start racking up penalties. I'd like to see that be 3 or more incarcerations of any 2XX (or greater) codes. Get hauled in for 102 Battery as often as you want, no Repeat Offender modifiers ever. Get hauled in for 202 Assault, then later hauled in on 204 Possession of a Weapon, and then later still hauled in on 207 Robbery, and the Repeat Offender should start applying and stacking. I do think Sparking a Manhunt is good on paper. In practice, a manhunt is often conducted for someone already destined for Perma or even Kill On Sight. In these cases the penalty is obviously a moot point. The time spent on the manhunt is also a point of argument. I think this idea could be salvaged if Manhunts were defined as the HoS making an announcement, and the penalty was to double the penalty from the code (1XX = 0-10, 2XX = 10-20, 3XX = 20-30). Why the HoS would declare a Manhunt over a 1XX code, I don't know. (Hunting for Husky Biggins for a 105?) But determining if 'Sparking a Manhunt' applies (Did the HoS make an announcement?) and the penalty (What crime sparked the manhunt?) are crystal clear. The Bad: Crime Stacking Security often has a hard enough time getting it right in binary (Did they do it? Yes/No) Asking them to figure out the number of charges that get stacked seems too far an ask. Moreover, proof for multiple charges is complicated; Captain saw you breaking bridge windows; that's an obvious 100 Damage to Station Assets. Now there are four windows broken, each of the two greytiders say they only broke one. Captain says she saw one of them hit all four, break two for sure, maybe a third, and the other one broke one for sure and maybe two. She thinks it was the one in the green jumpsuit who broke two maybe three, but she's not 100% on that. Just writing this paragraph was a nightmare; now try to parse it and hand out sentences to the greytiders; while greytiders scream Shitcurity Stacking Charges! ILLEGAL! and a Mime is breaking out of his cuffs in processing because the damn detective who brought him in a 102 Battery charge left 10 minutes ago without telling anyone anything. Time Changes The 1-3, 3-5, 5-8 times are more complicated than 5 per severity level, so I prefer them as they are now. I think it also gives security more flexibility in terms of soft/hard punishments. For real jerks, even slapping them with 15 for 300-level violations sometimes doesn't feel like enough. Remove Resisting Arrest No, let's keep 109 Resisting Arrest. I'd like to see it defined as committing 102 Battery or worse for the purpose of delaying or preventing, arrest or brig processing. That is, breaking cuffs or running away wouldn't be a 109, but disarming the officer, knocking the officer down, or any worse attack would be a 109.
  10. I had a character on Oracle whose backstory included narrowly surviving a malfunctioning AI on a different station. Due to the trauma, she didn't trust artificial intelligence of any stripe (AI, Cyborg, IPCs, etc.) and barely tolerated dumb bots (beepsky, floor, med, etc.) if they didn't come too close. It seemed interesting on the surface, but a few rounds showed the character concept to be pretty shallow. It mostly ended with her in the brig for sabotaging AI cameras and destroying dumb bots, and IPCs wondering what the hell they had done to deserve being threatened by this woman.
  11. In my experience in Security and Command, vampires end up falling into two categories: 1. Discovered, tased, caught, holy water'd, (hopefully extinguished), and thrown in perma. Occasionally, I do see a vampire holy water'd without an extinguisher nearby, and the vamp burns to death. In these cases, I try as much as possible to steer people to cloning the vampire. 2. Very robust, very powerful, killing civilians and security with impunity. These are quite obviously uncontainable, and legitimate kill-on-sight execution targets. These vampires, being obvious execution targets, I do recommend for the cremator if they are killed. Security usually doesn't want to take the risk of another round of murderboning, and the EoC made their own bed by going loud. I think it would be a funny ahelp conversation to read: Vampire: Halp, they cremated me! Admin: You killed 20 people, a 1/5th of the station population. Vampire: So you're not gonna ban them? Admin: *facepalm*
  12. This is nice to see. The character I usually play (Katlyn Hudson) follows Space Daddy because there was one round (a Nations round, no less) where she needed to have a funeral for someone gibbed by a Wizard. The Chaplain on at the time was a Chaplain of Space Daddy. The conversation went something like this: Katlyn: I need a Chaplain to hold a service for someone who died. Genny: Most people reject my religion. Katlyn: I have no problem with any religion, I just want to honor the dead. Genny: We'll hold a service in the chapel. Because there was a Chaplain who took their time to do their job RP wise, and because they seemed to be a bit of an underdog in terms of acceptance, I decided to have Katlyn adopt support for the religion because it had supported her. Later, the religion of Space Daddy was mostly banned on the server; it strayed a little too close to the rules against ERP. Not in the sense that there was explicit erotic content, but it invoked enough discomfort for the admins to say: Yeah, No. Katlyn continues to follow it, in a "Replace the term 'God' with the term 'Space Daddy' when talking" sense. Once, it actually came up in RP. Katlyn was Captain and there was a Chaplain of Khorne who kept building rage cages in the chapel. Katlyn made an announcement that religious diversity was valued, but rage cages were against space law and had to be dismantled. The Chaplain came to the bridge to argue for the rage cages, with another follower accusing Katlyn of trying to ban the religion of Khorne. Katlyn said, "You think it's easy following Space Daddy in a Nanotrasen environment? Not really, but I make do and find a way to make it work under Space Law." We worked out a compromise where followers could beat themselves to fulfill the bloodletting part of the religion, no rage cage needed. So yes, I'd love to see more Chaplains who take the effort it RP it. And thank you for taking on that role.
  13. I liked Medical Doctor, especially surgery and saving people until the 'New Crit' changes began. I don't actually have an opinion on New Crit itself, because I've never played at trying to doctor it. The community environment that I saw around the changes was so toxic that I turned off medical roles. I don't want the drama, and I do want things to settle. I want to have a comfortable 'correct' way to play a doctor again. I like playing Bartender because I charge for drinks. (10 credits/each, cash only) You'd be surprised how many people come into the bar and balk at the charge. At least two shifts, I've had people trash the place over not getting free drinks! One cool shift, somebody won 10,000 credits on the slot machine, put it down on the counter, and said "Drinks are now free." The secret to the gimmick is that anybody who takes the effort to RP, even a little bit, can get free drinks from me. I like playing all the Security roles, mostly because it's difficult to get right, but very important to get right. Bad shitcurity can wreck the round for dozens of people without even trying. One of my favorite rounds was telling people "On Green, we don't cuff or tase if they come willingly." And an officer did just that, asked, a mime to come in for questioning. The Mime came in, sat down, and LOOC: First time security has ever asked me, karma point for that. The officer got the karma, but the LOOC was worth more than 20 karma points to me. I was worried about playing Head of Personnel for a long time. The first time I tried the role, a civvie agreed to be my 'assistant' and tutored me on the role. Turns out it wasn't so bad, mostly just 15 minutes of scrambling followed by an hour and half of boredom. Mind, this was before the greytide influx. These days it's more like a never ending line and you have no jobs to give out. I've had two pretty negative Head of Personnel rounds recently, so I've switched the role off for awhile. Recently my favorite role has been Captain. I never played it on Oracle, because I didn't feel like I had enough experience at SS13. Also, some of the Captains that I encountered on Oracle were absolutely terrible. So with some trepidation I jumped into the role. Turns out the job is difficult, but in a completely different way from most jobs. On most other jobs, the task is clear and you just have to do it. Captain is on the bridge and knows almost nothing about what's going on. So the job is to discover your job; gather necessary information, set direction, and empower other people to do their jobs. Depending on who is on your team, this ranges from extremely easy to extremely difficult. A good Blueshield is easily worth their weight in plasma. I have never unlocked any karma picks, but I'm thinking about unlocking Blueshield and Magistrate.
  14. Playing along can be fun too. There was one round where Asrair Ziesuzuo was a vampire, and I was playing Katlyn Hudson, Security Officer. I came across Asrair in maint and was quickly stunned, cuffed, and stripped of my headset. Katlyn: Don't do this to me, I'm a good person. Asrair: If you stop struggling, I'll take your body to Med Bay. Katlyn looks defeated. Asrair drained all my blood out, ditched the body in Med Bay by the cryotubes, then tipped off security like they were helping to hunt the vampires! After I got cloned, I PDA'd Asrair with OOC markers to ask: ((What would make the round more interesting for you? Clone Memory Disorder to keep your cover? Or rat you out to security?)) The response I got back was that Asrair usually played it CMD, but I could do what I wanted. So I played up full CMD; no memory after leaving brig to go out on patrol. No idea how I died, only that I did die. I decided that something bad happened to me and that I was going to track down whatever killed me. So I took lethals and went to patrol again. Got caught by Asrair again. Got Thralled by Asrair; who seemed very thrilled to have a thrall in security. Unfortunately, the crew transfer shuttle got called about 2-3 minutes after that. I can't remember a round that I've been more disappointed to see come to an end. An amazing experience that came out of playing along with hostage, and then playing up CMD.