Allfd

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Allfd last won the day on March 24

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About Allfd

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    IRL Clown Goblin
  • Birthday March 24

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    alffd

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  1. I think the larger problem with all this, is the chaos level is so high, that RP is very, very difficult. I am part of this, I love me some clown goblins. But yeah, its very hard to have any sort of downtime unless the round is extend.
  2. I don't think someone can really separate themselves from their characters. None of us are good enough role players for that. We can show different aspects of ourselves, or different situations, but for off the cuff type things, no. So while characters may be more interesting, or may behave in different ways, the behavior is forced. At the end of it, the personality is the players. Hence why I grimace when I get responses to ahelps like "Oh my character is just an asshole." Sure, you can play a certain way, but reflection is inescapable.
  3. Agree with FoS, KasparoVv, and Medi on all of this.
  4. Runs windows, but the other components (now gone) were Linux based Data was mostly game data heading out to clients, a bunch of it was game resources due to cache issues.
  5. Sure, but its a very big cost and that cost would be felt likely before language was created. Staff chat has been talking about the cost, but um. I will leave players to determine what it is on their own.
  6. Point 5 was super interesting as I had not thought of that. But yeah, if they are plantigrade why do they have tails? After walking upright, apes lost their tail, as it created problems. It actually created a bunch of problems, considering how skeletons work. A possible reason to keep the tail would have been balance, but we solved that with plantigrade feet. #removevulptails2019
  7. Its a sprite of the rules thing. As an admin, what I am looking for, is two things. 1) Is this clearly a case where the antag found a way to contrive a situation so they could murderbone. A classic example of this, is committing your crime in the hallway outside the bridge, so you can murder half the crew and security for being witnesses. 2) Was this a case where the Antag tried to be stealthy, had a plan, and it just went wrong? Things go wrong, sometimes you have to clean up. If thats OK or not, I primarily base on if the Antag planned to do so in a stealthy manner, or just had a total disregard for how it went down. An antag plays responsibly, and is known to play responsively is going to get away with a lot more witness murdering. Since its not just part of being an antag to them. If its just part of the experience of being an antag, killing people who are not, and have nothing to do with your objectives. Then yeah, not OK.
  8. Sorry for the late response. https://uptime.nanotrasen.se can help identify if it is having problem.s Tonight, it was due to things breaking.
  9. A good portion of the staff wants to move the server back in a more medium RP focused direction. I think that will involve loosing some of the player base to servers that more closely mirror what they expect. I think we would be fine with that. Regardless of popularity, making any major PR changes in the future will be DOA if this does not happen. We are obviously hear and listening, but if the response is "No, everything is fine." Well, if I don't think its fine, then I disagree? We don't really need people to say "No" we need alternatives. Because otherwise the response to feedback of "No, everything is fine." is "Yes, its not fine."
  10. Or something else. Best story I have is a janitor slipping people on blob, and we told some of his victims it would be OK to space him. We also jobbanned him from janitor. But in general, people often view OOC warnings on behavior as something they can ignore or argue their way around. They seem to work way better when handled IC, as that also lets people observing them know the behaviour has a consequence.
  11. If you ahelp someone is being a jerk, with context, you may get permission. This is doubly so for graytide and self-antaging.
  12. I agree with a good portion of this. I somewhat agree with species being more interesting. I think we have slipped in that regard, and its hard to claw that back. Changes to SR and NO_CLONE species are an example of the difficulties of tweaking species stuff. This is partially from adopting a more action oriented playstyle, which places a higher emphasis on balance at the cost of uniqueness. You can't have species be more powerful then baseline (humans) , as that will cause salt and be abused, and if they are less powerful, they will just get murdered all the time, generating additional salt. The heavy restriction on speech, boring antagonists, and to some extent the "over moderation" are because we don't want to become this We walk a fine line and its hard to pull as many mechanics from TG as we do, with as high pop as we have and not fall into the "REEEEE."
  13. Exactly this, the lack of downsides on death, makes the struggle to keep someone alive on the new system a questionable use of time.
  14. I really like it, some things will need to be worked out if/after its merged, but its an ongoing process.