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12 hours ago, Pennwick said:

I'm not sure what Triiodine said is part of Paracode. There is code for a suplex but its given from the wrestling style granted by a wrestling belt (Same sprite but diffrent from the champion's belt). From there its a disarm while grabbing someone with the style's special clinch grab to do a suplex. You'll both be stunned but your foe will be stunned longer and will take damage.

I'm probably mistaken! I've mostly been on TG as of late, but I think this is actually a goon feature, maybe a blessing. Unsure.

Edit:

Oh dear, it appears I'm page king, er... you've probably heard this one, but if you adjust a shower's temperature down to it's minimum you can drink cryoxadone and get the same benefits as a cryocell. Same works for being spaced!

Oxygen damage starts to cause brain damage at a certain threshold, and the medicine in oxy-kits is pretty hard to OD on, combine with epinephrine to keep a really critical patient stable and not brain-dead pre-flatline.

If you see someone wearing a feminine black jumpsuit... Traitor! It's only available via the Chameleon jumpsuit or admin intervention.

Igniters interact with objects at 1000C, as in the sparks they make are treated as if they were 1000C.
Lit welders at 750C, and sparks from the RPD/Lights at 100C. This doesn't apply to heating objects though, and is mostly for atmos and assembly code.

Drinks from the hot drinks machines can make for budget beakers. I doubt a searching officer will confiscate your chicken soup or coffee cup (Assuming you've filled them with nasty chemicals)

Turret controls work like APCs, so one turret control in the hallway will control all turrets in that hall. In theory you could make turrets in maintenance, and control them from a secret maintenance room with none the wiser.
 

You can make 'minicaps' (1,2,4 & 0,1,2 respectively) out of an igniter + signaling device assembly and any sort of handheld atmospherics canister. I'll leave the mixing and experimenting to you! However, I will let you know that these can be more effective than traitor atmospherics grenades, and can be made without access to atmospherics or toxins because of the way the code is written. Go wild! (But don't get banned, that'd do papa Triio sad)

With enough effort, you can break anything with an emergency oxygen canister.

Toddlers can be put on your back. Toddlers can be put in pneumatic cannons.

GAR Mesons (Kitchen knives for the masses and mining) can also be put in pneumatic cannons.

Now that the lore team is defunct, your OC canon is as canon as pneumatic cannons.

There is no visual difference between a shielded hardsuit and a regular nukie hardsuit.

The gloves of the northstar are a lot more robust than you think they are. In fact, they remove all click delay when it comes to clicking, your punches will track your target so long as you clicked them on a previous tile. Combine with hulk for ultimate robusting. (They're fast enough to kill/crit someone who's been slipped)

Spamming resist (hotkey B) does make you stand up just a bit faster than usual when slipped.

Electrodes are a projectile, but they don't deal stamina damage. Smoke cigarettes to both be cool and avoid getting cuffed. You'll need to add extra stims to avoid full cuff time though!

Each pack of Syndicate playing cards has the potential to deal 540 total damage.

You can scoop peoples brains out with syndicate playing cards, GAR Mesons, shards of glass, etc. Since there is no % failure chance. Just make sure the head is not attached to the body for optimal results.

Most common surgical tools can be replaced with a 90% effective budget one, sterilization and standards be damned. Carry a hatchet and some cable coil to replace the two most critical tools (Saw & hemostat). Use a fork to remove organs.

Edited by Triiodine
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5 hours ago, Triiodine said:

Combine with hulk for ultimate robusting.

Deosn't work anymore iirc. Should still work with carp though.

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You can wash magboots together with a crayon in a  washing machine to make them look like normal shoes. not sure if thats also true for CE Magboots.

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12 hours ago, Alliostra said:

You can wash magboots together with a crayon in a  washing machine to make them look like normal shoes. not sure if thats also true for CE Magboots.

That is stupidly silly, and I love it.

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Got a kill target on someone?

As well as a theft target?

Use your PDA and find the desired target, then check their species.

Most species can be easily incapitated with relatively simple tools, found legally across station, or be outright obliterated with stealthy syndicate items sec would only ever find if metaing the fuck out of you.

Also, if you really wanna shut someone up, get some hacked meds from a medical vendor and a hypospray.

I mean, if you can get rid of the emag needed for it to work.

 

Gotta steal some shit?

A toolbox and multitool will get you very far, no emag needed, you can even upright ask for the tools at cargo, and even ask what wires do what from any random engineer or wirehappy greytide.

Depending on the current person holding desired item, you might even be able to buy it off them.

By offering a briefcase full of mice, I once bought the advanced magboofs from a una- uni... Eeerrrrr, lizardman.

 

Overall, just use every legal thing you can find, and if you gotta use syndicate items, use the ones that are practically legal as well.

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From Jack Finfin, untested:

X4 can be placed on playing cards allowing it to me armed and thrown as a rudimentary grenade

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GAR Mesons can't be mounted on your Ripley. Most people also overstate their combat power. They hit as hard as a floor tile or a fire extinguisher. However they do have a fair chance to embed while thown which makes them one of the few items able to do so without being launched out of a cannon.

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The Therapist/Psych spawns with three pills of meth, and two of hydrocodone in his pill bottle, which is in his locker.

Free, easy combat drugs because I'm partially sure you won't drop items out of a broken hand or arm if you're under the effects of hydro, nor will you feel literally any pain at all until you fall into hard-crit.

They nerfed the speed boost of meth, but it's still there. So have fun bullying nukies, you unrobust Therapist main. (Me)

On the topic of drugs, as long as you ask before-hand in medcomms as a therapist you can probably snag a syringe gun from medical storage under the claim of self defense from patients without anyone raising an eyebrow.

 If you want to be a shitter, just convert the Psych office into a spare OR, the reinforced table right behind the office in maint has just enough for an OR table, probably won't be hard to scrounge for ghetto-tools in maint. It makes for a decent last-ditch mini-medbay when nukies inevitably breach the hell out of the actual medbay with no engineers in sight. (Who in their right mind would bother checking a psyche office with the shutters closed anyways? Also makes for a good chokepoint/funnel if they do try rushing in.)

On another note, now that pretty much all of medbay has access to secondary storage, it's now easier than ever to steal yourself a medical hardsuit and mag-boots! Just waltz in, climb onto the table, and deconstruct the single reinforced window (or smash it, you animal.) Helpful if you can't be bothered to bug the CMO or get all access during a nukie shift. 

If you plan it out correctly with someone, you can flip over someone as they throw you, effectively doing a reversal throw and teleporting the person throwing you to where they threw you.

Also those black jumpsuits in maint have a chance to be chameleon jumpsuits, they're not just for show!

 

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There's  pretty good chance that if you're a mob spawned in by a gold slime extract and have been made sentient, you can completely destroy any airlock in your way. Even something silly like a living crate.

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as geneticist it is incredibly easy to frame yourself for murder of yourself with the scanner.

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When you whack someone with a multitool, it'll do some brute damage, but sound like you're just gently tapping someone, have fun with those silent, slow murders

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On 12/6/2018 at 2:41 AM, Triiodine said:

Oh dear, it appears I'm page king

This is real now, and anyone who wants to challenge him needs to come to the holodeck for a thunderdome match.

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You can keep your pen and cigerette handy by stashing it above your ear. 

Buckets are just handy 120 ml beakers and can be heated up. Fire extinguishers can also be filled with other fun liquids like holy water to ward off vampires or just fill it up with acid because you're a bastard.

Tired of people finding your contraband? Unscrew a vending machine and pull it out, drop your goodies in a box on the floor, cover that baby up with the vending machine and screw it back up. 

 

 

 

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By hitting yourself with a baseball bat, you propel yourself forwards. especially useful for slamming into people ( guaranteed short knockdown for both participants), or for dioane that REALLY need a speed boost.

EDIT: can also be used to move over tables without having to climb. people you are pulling also get the speed boost, so get a partner, fling yourself into your foe, and let your partner finish him.

Edited by Alliostra
New Ideas

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On 12/9/2018 at 7:51 PM, Threeinone said:

This is real now, and anyone who wants to challenge him needs to come to the holodeck for a thunderdome match.

Pageking is actually something from Facepunch Forums. First poster is always 'page king' and usually has to post something decent. Just a little sub-culture thing I picked up.

Anyway, here's some more stupid tips that you'll never use but can impress your friends with.

You can change your scaling settings from various filter settings in the drop down menus. Toy around with them and see what's best for your monitor's resolution!

Speaking of scaling, you can zoom in your game for easier robusting, or for better screencaps in the same menu!

IPC's can choose 'prosthetics' for their heads & other limbs, and can sometimes take regular human hair as well depending on their choices. It's like a shitty build-a-bear workshop, except it's intelligent robots from the future in a game running on an engine from 1999. Yeah!

Did you know revenants aren't actually damaged by salt? Yeah the only way to kill them is to manually robust them. And no, the Chaplain doesn't do extra damage to them.

The Chaplain however does do extra damage to shadowlings if they take the whip variant of the nullrod. They also get some neat and silly flavor text! (Please don't valid the thralls)

You can crash the server with instruments if you try hard enough. Seriously they're terribly coded.

You escape item & grab delay with hotkeys & macros.

As a stealth op, you can change your appearance at the mirror in the nukie shuttle. With the brand new surgical duffel the area spawns with, you can also effectively change your appearance properly. Just make sure to delete everyone's security records for maximum confusion on the station.

Sometimes, poor communication is better than no communication. Have someone steal security comms and call false nukie positions while the rest of the team gets the job done.

Spears, when thrown, have a very very high change to impale in the victim and cause internal bleeding.

If you have a weapon permit, holding that there green chainsaw is technically legal. It's not contraband! The red variant, aka the syndicate variant is.

Books that haven't been updated to just link the poorly maintained wiki page via bad HTML are likely outdated. However you can argue old bad space law IC because no one updated it, and that's technically an IC issue. Take that wiki-nerds. (Please update the books)

If you flip a table southward and rest on the same tile, you're practically invisible! You can't even be seen by people with thermals due to the way overlays work. More of a CM survivor trick, but hey, you can use it to hide from ascended shadowlings! (Or Terror-Spiders, etc)

Food with proper nutriment can actually heal you! So if you're down to your last limbs, munch on the chefs food. Meat items are a good call for this.

 

That's all I've got for now. I've got benos to shoot.

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13 minutes ago, Triiodine said:

If you have a weapon permit, holding that there green chainsaw is technically legal. It's not contraband! The red variant, aka the syndicate variant is.

How can you get a weapon permit?

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1 minute ago, Alliostra said:

How can you get a weapon permit?

Weapon permits are assigned to your ID card by the Head of Personnel. All of security and all Heads start with one. Functionally, it doesn't do a lot. However the magistrate can get your ID card checked to see if you have one.

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4 hours ago, Triiodine said:

Weapon permits are assigned to your ID card by the Head of Personnel. All of security and all Heads start with one. Functionally, it doesn't do a lot. However the magistrate can get your ID card checked to see if you have one.

I believe the Bartender has a permit aswell for the Double Barrel.

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