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Wanted & Unwanted Features, Refactors & Bugfixes Thread

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(We are discussing moving this thread to Trello. This is an intermediary solution)


This is a thread where we will maintain a list of the features we want, do not want, and may want here. This thread is read-only.

Before tackling something listed on this list, you are highly recommended to discuss it with a maintainer (and a head if applicable) beforehand.

A feature, balance-affecting refactor, etc. listed here, pledged to by a contributor, completed within a reasonable time and with a maintainer promising to review it is counted as free under the current feature freeze.

Here's an explanation for each category: 

1. Pledged / Underway
- These are PRs that already have a contributor pledged to finish it. You shouldn't attempt to do it yourself. If no significant progress is made on the PR after a pledge is taken (Usually within a week, with maintainer able to shorten or lengthen the timeline depending on the scope of the project), they might revoke it and hand it off to someone else.

- If you wish to collaborate on the PR, contact the person pledged.
- Some PRs that is currently on github will also be put here

2. Yes
- These are general ideas likely to be supported by the maintainers (and heads) if applicable. Before tackling a project by pledging to it, seek a maintainers approval and promise to review the PR. If a maintainer make such a promise, it can be counted as a free feature.
- We will usually only accept a pledge to a major PR if we know you are likely to be capable of doing it

- We may reject the final product due to various issues, including, but not limited to code quality issue.

3. Maybe
- These are PRs that we are not too sure on. We might be unsure on its implementation, or there's some other obstacles behind implementing the PR. You must contact us before trying to do so - You run the risk of rejection if you don't.

4. No
- These PRs are extremely likely to be rejected. Attempting them is ground for being rejected instantly. This list is NON-EXCLUSIVE. You should still ask someone before committing to an idea!

Pledged/Underway: .

1. Porting over TG's taste system and associated balance change. If some description is overly memey, discuss with a maint

2. Porting over tg's object damage system for (Feel free to separate them into different PRs):

  1. Machinery
  2. Locker & Crate - Allowing them to be shot / slashed / crushed
  3. Mecha
  4. If there's something else included not here - Please contact a maint. 

3. Assorted gun changes to make them sounds and look cooler (Feel free to separate PR). Please consult a maint before actually committing to a PR.

  •  Casings sounds - Add sounds for when casing hit the ground
  •  Magazine insertion sound (And removal) - Tg/bay has them
  •  Cocking sounds on reload - Tg/bay probably have them
  •  Muzzle flash - create a brief, coloured (if appropriate for laser), lighting effect in front of the gun when fired - We might accept sprite if it is well-drawn (e.g. not the current Bay one)
  • Make laser / energy projectile (Exempting toxbolt etc.) actually enlighten the surrounding - If performance is OK
  • Tg on hit effect - Bullet hole, laser pointer effect on hit, etc.
  • More gun sound effect that's distinctive.

4. Refactors all hoodie to be under its own separate typepath. Removing NODROP flags from all of them - Making it in line with tg's current implementation. - Ansari

5. Make it so that customization option in character preferences appear alphabetized. - Ansari


1. Nearly all components on tg - We support adding in components but implementation must be discussed

2.  Medical related changes (This is on maybe because mass spectrometer is needed for RnD and a replacement need to be discussed):

  1. Remove mass spectrometer
  2. Put its function for reagent scanning on all reagent scanner - PDA reagent scanner and discrete reagent scanner
  3. Add bloodtype checking to the reagent scanner 

1. Moodlets from TG

2. Removal of PDA slot.

Edited by Ansari
Adds hoodie refactor - Ansari
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