Lonelyspaceman

Attack of the Bluespace ants!

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Name of Event: Attack of the Bluespace ants!

One Sentence Description: An advanced race of ants manages to invade every piece of food no matter where its hidden while also disabling all vending machines, effectively making the crew go crazy over the lack of food.

Map Changes: No

Code Changes: Depends on how possible it is to make every piece of food ant infected. Disabling vending machines is probably already doable (I don't know for sure though)

Suggested Number of Players: Anything from Midpop or higher should be fine (Although creating enough food on really high pop numbers could get difficult), its mostly important that there's enough jobs filled that can help create new food sources.

Full Description of Event:

The event would start with Centcom sending a message along the lines of:
"Our scanners have detected that the Station is in direct collision course with a swarm of a never before seen race of ants. This probably won't end good for the stations food stock, so it's advised to finish your lunch quickly."

About 3 minutes after that the actual collision will happen. In that moment multiple things will happen:

  • Every piece of food on the station gets infected (With exception of vending machine food which is naturally ant resistant)
  • All vending machines get disabled (Because the ants bit through all the wires)
  • Ants start appearing on random tiles on the floor (Amount should probably not be too big to avoid crashing the Server, effective causing Ant Crash 2: Electric Boogaloo)

The idea behind the Event is to cause a food crisis, forcing crew members to make hard choices. Will they eat the food even though its infected and just take the brute damage? Will they hope that botany is fast enough in creating new food to feed an entire station? Will a giant brawl begin over vending machine food that was bought before the collision? Will the barman have the time of his life selling overpriced glasses of sugar? (Will the chemist join in on the sugar madness?) Will the cook cry a lot over all his kitchen food being full of ants?(Probably) This event will probably mean the death of a lot of department pets.

I think it would be interesting to see the station try to handle a food crisis.

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I think a lack of food event would be quite interesting and this is a good way to do it. Id like to see how madness starts as that food meter dwindles down. Perhaps Soylent green would be the only answer...

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i mean other than being super slow there is no downside to being hungry so.. the event will boil down to a bunch of newer players dying from ants and older players just putting up with being slow.

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There're also some pretty easy ways of mass producing food. Upgrading the kitchen means dozens of food servings can be cooked at once, xenobiology can make slime cores that spawn food, engineering could break down then rebuild vending machines to reset them to a working state, and cargo could order replacement supplies. There' might be a couple minutes of panic, but I think it's a situation that would quickly be resolved.

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If the crew manages to overcome it after a few minutes of panic that's good for them. The event doesn't need to leave a guaranteed permanent mark on the round. I see it kinda like with viruses, sometimes the vaccine for it comes out after a few minutes and the virus is never relevant again, and that's alright cause its the reward for the crew doing good.

And it's not like every food related role will always be filled with veteran players, just like how one round a newbie chemist struggled real hard to create the chemicals needed to cure a virus.

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23 hours ago, Taac said:

i mean other than being super slow there is no downside to being hungry so.. the event will boil down to a bunch of newer players dying from ants and older players just putting up with being slow.

What Taac said. There needs to be a greater penalty to starving for there to be a greater impact. Otherwise, I'm all for this idea

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How about a 120 hours round where people will start dying?

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