Medi

The Issues with Vulpkanin (They Make No Sense)

Recommended Posts

The reason they're not around sooner is that they hadn't discovered FTL spaceflight yet. There really is no need to have yet another pre-space race that NT supposedly helped. And again, extremely similar to the Tajaran lore there.

Share this post


Link to post
Share on other sites
1 minute ago, HugoLuman said:

The reason they're not around sooner is that they hadn't discovered FTL spaceflight yet. There really is no need to have yet another pre-space race that NT supposedly helped. And again, extremely similar to the Tajaran lore there.

Then they're in our modern age as far as it is concerned for technology. It's completely workable.

Share this post


Link to post
Share on other sites

No like, they still got colonies on other planets by the time they meet the rest of the galaxy, but they didn't yet have the means to travel to other star systems. They (As in the government of their system, not the species as a whole) basically have a tension between wanting to explore the galaxy and being wary of too much contact to avoid being annexed by anyone.

Edited by HugoLuman

Share this post


Link to post
Share on other sites
24 minutes ago, HugoLuman said:

No like, they still got colonies on other planets by the time they meet the rest of the galaxy, but they didn't yet have the means to travel to other star systems. They (As in the government of their system, not the species as a whole) basically have a tension between wanting to explore the galaxy and being wary of too much contact to avoid being annexed by anyone.

Fair enough, that really doesn't change to much so it's extremely workable.

Share this post


Link to post
Share on other sites

Just to axe the chocolate should be poison for Vulpkanin, because why not they're dog peoples, chocolate is poisonous to everyone the reason why dogs are more affected than humans is the component theobromine which humans can metabolize more quickly than dogs, meaning it builds up to toxic levels within dogs more quickly than humans, and also the ratio of chocolate ingested to body mass, larger dogs consume more chocolate than smaller breeds before suffering ill effects. Biology of Vulpkanin isn't necessarily a mirror of canines and it could easily be that they metabolize chocolate in an entirely different way, hell for all we know about how Vulpkanin metabolize theobromine it could heal them or give them super powers.

Even if they were human sized dogs, because of body mass alone they would have to ingest a greater amount of chocolate than what a person realistically would or would have to each chocolate frequently enough to reach that critical level of toxicity.

So yeah, adding it for anything other than "Lol they're dog people" doesn't make any amount of sense what so ever, hell it'd even be a stretch if they were "Lol dog people."

  • Like 1

Share this post


Link to post
Share on other sites

So, new list of suggestions:

- Update the wiki to reflect the following:

   1. Non-FTL space capabilities with moderate reflectance to explore outside of the system. Terraforming capabilities present and used.

   2. Revise anatomy to reflect finding noted. Blood vessels in ears are not necessary, single eye colorblindness as it would mean we wouldn't have to change anything, still debating the chest but I see nothing wrong so long as we elaborate on the organs (not for damage reasons), ability to eat raw meat, stronger liver, digigrade nature.

   3. Discuss culture to reflect society norms, etc.

 

- Potential in game updates?

   1. Digigrade would require a lot of changes to the point they'd have to start with feet wrap (already in game) and job specific footwear in their inventory or have a means of modifying it to allow for vulps to wear.

   2. Allow for the consumption of raw meat without penalty.

Share this post


Link to post
Share on other sites

The 'digitigradism' was removed from the game at some point for tajara and vulpkanin, before they used to need the toes cut out of certain boots or to wear sandals/wraps

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, KasparoVv said:

The 'digitigradism' was removed from the game at some point for tajara and vulpkanin, before they used to need the toes cut out of certain boots or to wear sandals/wraps

This exactly.

If I recall, it was specifically removed as a QOL improvement just because it was an extra mundane mechanical step that needed to be taken by these races at the beginning of every round just to wear certain hand or footwear. Essentially while on paper this makes the race feel more unique, in game it doesn't.

Edited by ZN23X

Share this post


Link to post
Share on other sites

I feel like I was one of the few people who enjoyed that mechanic's existence and regret its removal. Stuff like that going away has always been disappointing to me.

Edited by KasparoVv
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, ZN23X said:

This exactly.

If I recall, it was specifically removed as a QOL improvement just because it was an extra mundane mechanical step that needed to be taken by these races at the beginning of every round just to wear certain hand or footwear. Essentially while on paper this makes the race feel more unique, in game it doesn't.

I frankly wouldn't mind it for at least the feet.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now