Coul

Rework bone breaking

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Currently, your bones will break if your limb damage exceeds the bone break threshold.. this is 15 damage for feet and hands, thats about three punches.

 

I'd like to make bone-breaking less predictable and way less common, there should be a minimum damage threshold necessary to actually break bones(so something like ants don't break your bones). and instead of having bullets break bones they should embed themselves in you.. its kinda weird having your elbow snap after you've been shot by a 9mm. I'd also like a raising probability of bones breaking the more damage a bone takes instead of just OOP IT HIT 15 DAMAGE GUESS ITS BROKEN NOW. Thoughts?

 

Details i'd like to work out with community feedback:

How can we make bone damage unpredictable but still make sure its not unfair/unfun RNG?

Can we change the downsides of bone breaking to be less debilitating and game ending or perhaps raise the downsides but make them much more rarer?

If we want to handle bullets differently and have them embed themselves in you how would we do it? Having lead in you could lead to toxic damage and even infections. This should be around the same level as having a broken bone but should still be unique in its own regards.

Edited by Coul
A bit more fleshed out, request for feedback.
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I agree actually. It shouldnt be a predictable thing. And yeah bullets should embed.

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Suggestion: 

Have bones break based on an increasing percentile based on that specific bone damage. Torso, head, arms, and legs should be fairly robust while hands, feet, and abdomen should be relatively soft.

Every damage basically raises the "chance" of a bone breaking once it reaches a base threshold. This percentile just needs to be balanced enough to be not-frequent but it won't save unlucky souls implicitly.

IRL the issue with long-bone fractures such as the femur is blood loss that pools in the cavity. With those bigger bones that are more robust, add internal bleeding and remove it for the "softer" bones.

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On the topic of bullets not breaking bones, maybe it would be a good idea to expand this to other damage types. Maybe blunt weapons have a higher chance of breaking bones, but things like bullets and scalpels maybe not so much.

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Hand breaking is really annoying, its so easy to do (only takes 15 damage) meaning any weapon of any substance doing brute will 1 shot break your hand. TG removed aiming for hands and feet completely (I think it was for that reason but I'm not 100% sure on that) I'd really like to see it reworked in a way such that aiming for hands does not practically make the hand removed.

I like your idea of the downsides being changed specifically for broken hands, rather than being unable to pick anything up and just dropping everything perhaps make the dropping happen only occasionally and make it so theres a failure chance of picking something up but once you have it in hand you likely wont drop it for a while.  

Perhaps when your hand first breaks it will be a guranteed disarm of the hand but after that the effect becomes manageable?

Edited by SkeletalElite
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For the love of all that is holy do not bring back shrapnel/embedding. It is absolutely hell to deal with medical wise.

Otherwise, the changes to bones breaking could be pretty neat I suppose.

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So now that lavaland is here I got the idea of making it so embedded bullets can be removed by anything sharp but while bullets are inside you you’ll take slight toxin damage,  removing the bullet with a sharp object will have a chance of making the wound worse but will never fail.

 

As for bone breaking I like the idea of the probability of the bone breaking rising and limiting how much damage is required to break a bone(your bones wouldn’t really break from a bruise) so maybe a minimum of 5 brute damage has to be applied to roll for bone breakage

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9 hours ago, Coul said:

while bullets are inside you you’ll take slight toxin damage,

I think this could be done in a more interesting way than this. The lead poisoning from a bullet would only be over long term, and having to remove the bullet is just an overdone hollywood cliche.

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I'll leave the bullet rework for another time, I feel like dealing with bone breaking should be priority due to how game-breaking its been lately. especially with the lavaland mobs

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