John_bigless

R&D Superguide

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SUPER BIG DISCLAIMER
This R&D guide contains an edited version of 'Meex's guide to R&D in 10 minutes or less'.
@Xantholne made the forum post originally, and this is just a version that i use for my own convenience. (And whoever else is reading this because i posted it)

This version has also been updated to adapt to the removal of telescience.

To do R&D, you input all the things listed below. From top to bottom.
Basic R&D items do not require materials other than Metal and Glass. There is a stack of both in R&D at roundstart. If that's unavailable, there's also a stack of both in Sci/Chem.


ONE THIRD

Load 20 glass and metal sheets into the Protolathe
Load 15 glass sheets and 2 metal sheets into the Circuit Imprinter

Basic Capacitor, made in PROTOLATHE, AUTOLATHE (Power: 1)
Micro Manipulator, made in PROTOLATHE, AUTOLATHE (Materials: 1Data: 1)
Basic Micro-Laser, made in PROTOLATHE, AUTOLATHE (Magnets: 1)

Mechanical toolbox, located in R&D (Combat: 1, Engineering: 1)
Weaken the table in the back before deconstructing the welding tool. You will be able to place an autolathe there later.
Welding Tool, located iside the Mechanical toolbox (Plasma: 1)

High-Capacity Power Cell, made in PROTOLATHE, AUTOLATHE, MECHFAB, PODFAB (Power: 2)
Science Goggles, made in PROTOLATHE (Engineering: 1, Magnets: 2)
Reagent Scanner, made in PROTOLATHE (Biotech: 1, Plasma: 2)
Health Scanner HUD, made in PROTOLATHE (Biotech: 2, Magnets: 3)
Advanced Reagent Scanner, made in PROTOLATHE (Biotech: 3, Magnets: 4, Plasma: 3)
Advanced Hard Disk Drive, made in PROTOLATHE (Data: 2, Engineering: 2)
Holographic Sign Projector, made in PROTOLATHE (Data: 3)
Mining Drill, made in PROTOLATHE (Engineering: 3, Materials: 2)
Tracking Beacon, made in PROTOLATHE (Bluespace: 1)
Global Positioning System, made in PROTOLATHE (Bluespace: 2, Materials: 2)

Advanced Capacitor, made in PROTOLATHE (Power: 3)
Advanced Matter Bin, made in PROTOLATHE (Materials: 3)
Indirect round 4's reached. Sync.

SECOND THIRD

Machine Board (SUPERPACMAN-type Generator), made in IMPRINTER (Power: 4)
Machine Board (Teleporter Console), made in IMPRINTER (Bluespace: 3)
(Small edit here due to telescience removal)
Machine Board (MRSPACMAN-type Generator), made in IMPRINTER (Plasma: 4)
Machine Board (Quantum Pad Board), made in IMPRINTER (Bluespace: 4)
Machine Board (Teleportation Hub), made in IMPRINTER (Materials: 4)
Indirect round 5's reached.

LAST THIRD

Security HUD, made in PROTOLATHE (Combat: 2)
Large Grenade, made in PROTOLATHE (Combat: 3)
Exosuit Board ("Gygax" Weapons & Targeting Control module), made in IMPRINTER (Combat: 4, Data: 4)
Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5)
Cybernetic Heart, made in PROTOLATHE, MECHFAB (Biotech: 5)
Wired Network Card, made in CIRCUIT IMPRINTER (Data 5)
Round 5's surpassed. Basic R&D is now DONE. (Data 6, Biotech 6, Everything Else 5)

UPGRADING STUFF
Under stock parts print
1 Rapid Part Exchange Device
10 Super matter bins
10 Pico-manipulators
5 Advanced capacitors
5 Advanced scanning modules
5 High-power micro-lasers
Upgrade the ORM.
Upgrade Botany if they're contributing.
Upgrade the Protolate and Imprinter.

Moving on onto Advanced R&D.

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ADVANCED R&D
Each category shows items you need to deconstruct in order to get tech levels to 7.
Advanced R&D items require advanced materials from Mining to complete. (Gold, Silver, Uranium, Solid Plasma, Diamond, Titanium, Bluespace Polycrystals, etc...)
Most categories may have multiple ways to achieve level 7's.
The advanced R&D guide was made by me, this time. (With the help of @BeanOS.)
Items colored Emerald require items from Botany. I hope you upgraded their equipment prior.
Items colored Amethyst require items from Xenobio. Someone did do Xenobio this shift, right? Riiiiight?
Items colored Orange require items from Mining. Better hope all the miners are still alive.

MATERIALS FROM 5

Uranium, Diamond Mining Drill (Reccomended)
OR
Uranium, Diamond
OR
Diamond, Diamond
OR
Ambrosia Gaia Branch, Diamond Mining Drill (Reccomended)

ENGINEERING FROM 5

Machine Prototype, Machine Prototype
OR
Mining Jetpack, Machine Prototype (Reccomended)

PLASMA FROM 5

Green Glowcap, Green Glowcap
OR
Phazon Torso, Green Glowcap (Reccomended)
OR
Charged Slime Core, Green Glowcap

POWER FROM 5

Charged Slime Core, Red Glowcap
OR
Red Glowcap, Red Clowcap

BLUESPACE FROM 5

Bluespace Polycrystal, Bluespace Polycrystal (Reccomended) (Only possible option)

BIOTECH FROM 6

Sentience Potion
OR
Conciousness Transfer Potion
OR
Ambrosia Gaia Branch (Reccomended)

COMBAT FROM 5

Chain of Command, P-X Tesla Cannon (Reccomended)
OR
Gatfruit, Gatfruit
OR
Clown Mortar, P-X Tesla Cannon (Bananium can be obtained from Clown Statue in the Clown office.)
OR
Deathnettle, P-X Tesla Cannon


ELECTRONICS FROM 5

Lazarus Injector, Lazarus Injector
OR
Ghost Chili, Lazarus Injector
OR
P-X Tesla Cannon, P-X Tesla Cannon (3 silver bars, 12 metal sheets total) (Reccomended) (Requires Chain of Command to unlock)


DEETA FROM 6

Minebot AI Upgrade (Only possible option)


TOXINS GUIDE
Getting levels in Toxins is done differently then placing specific items into the Destructive Analyzer.
Here is a guide because i can't be bothered to explain in detail.

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If you wish to point something out, just say it in the comments. And i'll hopefully try to fix it.
Once again, thanks to @Xantholne for the original forum post and @BeanOS for helping out with the advanced R&D guide.

Edited by John_bigless
Added the ambrosia gaia branch into Advanced R&D, twice, color coded Advanced R&D branches that require Botany, Xenobio and Mining items. Expanded upon description for Basic and Advanced R&D. Added link to a Toxins guide. (Owner of said guide is @Jazz.)
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