General Items

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Reason: Needs missing references filled and standardized table formatting as in Security Items

This article is either missing content, or is due for a general rework. It should therefore be regarded with a healthy amount of skepticism

Important Items

Identification Card

Id regular.pngThe Identification (ID) Card. Every Nanotrasen (Or Syndicate) crewmember is always issued with a Identification Card, one of the important items in the game.

This little thin, yet important ID Card can allow you to have access around the station. Meaning this can allow you go from airlock A, to airlock B as long as you have the ID Card access to A, B and so on. This also allows you to access other devices such as consoles, borgs and many more. Your ID contains a variety of personal information, such as the name, occupation or job, blood type as well as Medical and Security information too. IDs can be kept inside of a PDA. Keep in mind that if someone wears obscures their face in any way, they'll be identified as the person who's wear the ID, and not the actual person who's behind their mask. Piority takes place when using IDs too, holding a different ID on your hand while having your ID in your ID slot will access the ID that is on your hand. IDs also have a special ID slot in between the armor slot and the belt slot, PDAs can also hold on to that slot, though they have different slots.

A person with the rights to access an Identification Computer can edit your ID to add or remove those rights, it should only be modified by the Captain or Head of Personnel. Special circumstances may change this.

ID Type Wielder Description
Standard ID
Id regular.png
All Crewmembers Standard identification cards issued to the general staff. They have an array of access depending on the ID Card that has access to.
Command ID
Id silver.png
Heads of Staff Special silver identification cards issued to the Heads of Staff. By default, it allows access to the Bridge and has the ability to call/recall the Escape Shuttle.
Captain's ID
Id gold.png
Captain Popularly known as the 'All-Access' ID Card, the Captain's gold-plated all-access ID card represents power and might. This allows the Captain to access almost every area and device in the station. A spare starts in the Captains Quarters. Desired by all.
Centcom ID
Id centcom.png
Central Command Officials Identification cards issued only to Centcom officials, including Emergency Response Team officers. They have complete station access and varying levels of access to Central Command's doors.


These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type <say "; (your text here)">. To talk in different languages however, type <say ";.# (your text here)"> with the # being your language key. And finally, to do /me actions over your headset (Like yawning or sneezing), type <say ";! (your verbal action here)">

Different branches of the station get a unique headset with it's own private channel. In order to use this channel type in <say ":h (your text here)">. And your message will be broadcast to others with the same type of headset. *Note* This does not work on the basic model. You can tell the basic model by its black coloring and lack of label.

All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys.

Here is a list of channels and how to access them. Examining your headset also shows you all possible channels.

  • :c Command
  • :s Security
  • :e Engineering
  • :u Cargo
  • :m Medical
  • :n Science/Research
  • :z Service

Using :h will connect you with your default department's channel.

Other channels:

  • :b Binary (For AI and cyborgs)
  • :h AI Holopad (For AI)
  • :t Syndicate Channel
  • :$ Centcom Channel

Item Location Purpose Strategy Description
Radio Headset
Almost everyone starts with one. Communicating the people around the station, even if people aren't around you. Use your Department Channel to Communicate with other people who are in your role. A Radio headset that can be found throughout the galaxy. This has 2 slots for encryption keys, which are used for communicating other departments. These are prone to EMPs, and they shut off when they're in the radius of them. It also has two functions, Microphone and Speaker. Microphone allows talking over your headset without actually talking to the headset in a 3x3 radius. Speaker allows the wearer of the headset hear channels. In addition, you can also set a frequency to talk to other channels.
Bowman Headset
Security, Command and Central Command VIPs. Functions very similar to a standard headset. This headset also provides ear protection. A special headset given to various important crewmembers around the station, designed for ear protection.

Personal Device Assistant (PDA)

((Insert description here))

Other Items

Item Location Purpose Strategy Description
Hand labeler
Primary Tool Storage, Cargo Bay, Medbay, Internal Affairs Office Sticking labels on things. Used to stick a label onto something's name. Click to and type in the label name. Pick up the label that's made. Click it to remove backing. Stick it to something. Useful for labeling things. Cannot be used on people.
Proximity Sensor
Primary Tool Storage, Cargo Bay, Vendomat, Toximate 3000 Mostly for Scientist stuff. Used for making bombs, grenades, or devices that activate when people get near them. A small sensor that beeps when it (or something next to it) moves. Is not set off by walking.
Custodial Closet Mostly for cleaning the floor. Used to clean the floor when wet. A small blue mop which used to clean the floor.
Space Cleaner
Custodial Closet, Chemical Research Lab, Medbay Mostly for cleaning the floor. Click a tile near you and a small water spray comes out. Unlike wet mops, this does not wet the floor. A small blue orange spray can with some space cleaner in it.
Custodial Closet, Hydroponics Used to make your mop wet. Left click with your mop. A bucket holds liquid only, most commonly water
Everywhere The box is a container that can hold seven items and be stored inside of a backpack. Same usage as a backpack. A generic box, holds several tiny items.
Internal Affairs Office By default it is filled with one pen and six sheets of paper. They are very sturdy and makes a decent weapon. Use it to store your reports! A bulky briefcase, can be used to store papers.
Secure Briefcase
Head of Staff's offices, Internal Affairs Office Storing materials and objects that need to be secure. Use it to store your sensitive and classified materials. It can set to lock with a 5 digit code, however it is not overly secure, as it can behacked
Everywhere. Most commonly in maintenance or EVA Storing equipment on them. Somehow... This can also be used as baricades sometimes. Similar to a table, they can be used to place equipment on. They are able to made with metal.
Station Bounced Radio
Station Bounced Radio.png
Found in Emergency Toolboxes. Communication. Click it, set the station, and turn on the microphone to talk. It will pick up any sounds from surrounding areas. The station bounced radio will function similarly to a standard earpiece radio. This is the only portable radio that will correctly function across in communication blackouts, or when the Telecoms Satellite is damaged.
Paper bins Writing words. You can also wear this as a hate. You write on it with a pen. As well, many different Roles
Remote Signaling Device
Science Signal things remotely, as well using it for remote hacking, bombs, and grenades. In addition, this can also 'defuse' various anomalies. A small object that allows you to send a signal to objects that you attach the device to.
Water Tank
Maintenance, Custodial Closet Used to fill something with water. Left click it. A blue, gigantic tank filled with 1000 units of water.
Fuel Tank
Maintenance, Engineering Used to fill something with fuel. Left click it. A red, gigantic tank filled with 1000 units of fuel.
Chapel Pray. Used by the Chaplain Use it to profess your religion or to store small items in it. It can also be used to heal people with the power of your religion, but can also cause brain damage. A bible.


Item Description
Wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discretely spy on the talk around the station themselves. When a crewman's headset is lost and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large. One is found in every room.
Destination Tagger
Destination Tagger.png
Used to tag parcels and changes where they go in the disposal mailing system.
Used to find the books you want. No one uses these.
One of the most scarcely used and yet the common Machine found upon Space Stations managed by the NanoTrasen Corporation. Newscasters when used properly can be very informative and entertaining, allowing crew to set up their own news channels to write articles and upload images. The Magistrate, Captain, Head of Security and IAA also have special permissions on the Newscaster system, allowing them to issue Wanted posters and censor news channels.


Item Description
Crates are a container for items. Especially large items, such as corpses, lockers, and certain robots or equipment cannot fit inside. Just because an item comes packed in a crate when the Quartermaster receives it doesn't mean it will go back inside once the crate is opened, either!

Crates are worth 5 supply points to a Quartermaster, which can be used to get more supplies for the station's whole benefit.

Just like the rest of the station, even crates have variable levels of access. The Quartermaster can't unlock anything that is locked by default, for various reasons. The primary one being it would be pointless to make since all crates go through the Quartermasters anyway. Security crates can be opened by security personnel and those with higher access, and et cetera. An emag can get into locked crates, however.

Also known as Wardrobes or Lockers, Closets are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closets, crates, and certain especially large objects like racks and Mulebots. Coffins in the Chapel also count as lockers.

Besides being welded shut, some closets can be locked with the appropriate ID. Several levels of access exist, such as security, captain, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside. At that point if you try to move around you will instead throw yourself against the sides of the locker, making noise that can be heard by others.

Vending Machines


Food and Drink Machines

Robust Softdrinks
Cola machine.gif Found in: Hallways.
Used for: Contains drinks in case you are somehow thirsty!

10x Space Cola
10x Space Mountain Wind
10x Dr. Gibb
10x Star-kist
10x Space-Up
6x Thirteen Loko(When Hacked)


| bgcolor1 = #ccccee
| bgcolor2 = #ddddff
| name = Getmore Chocolate Corp
| image = snack