Hacking

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Not to be confused with e-magging. Please check out E-maggable objects for all E-maggable objects in the game.

What you'll need

  • Yellowgloves.png Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you.
  • Screwdriver tool.png Screwdriver - For opening up panels and the like. A necessary tool
  • Wirecutters.png Wirecutters - For cutting and mending wires. Also a necessary tool
  • Multitool.png Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.
  • Crowbar.png Crowbar - For prying the door open once you've hacked it.

Airlock external.png Airlocks

Both internal and external access airlocks are hackable, though Hazard Door.png the hazard doors and privacy shutters are not hackable. Wires are randomized at the start of each round, but are standardized throughout the station (e.g., every orange wire might toggle the bolts). Remember, cutting power to the door will stop everything else from working.

Finding the Right Wires (With a Multitool)

Wires are randomized, so you need to identify them every round. The most important ones to identify are the "test light" wire and the "door bolts" wire.

  1. Remember to equip Yellowgloves.png insulated gloves to prevent electric shock.
  2. Screwdriver tool.png Screwdriver in hand, click on the airlock to open the panel and expose the wiring.
  3. If there is a welded metal cover or protective grille, see here.
  4. With a Multitool.png multitool, click on the airlock to access the wiring.
  5. Click each "Pulse" link to pulse the wires and keep an eye on "The door bolts" and "The test light" at the bottom of the menu (two wires will cause this - pick either one). When you see either the "The test light is off!" or "The door bolts have fallen!", remember the colours of both wires.
  6. To put the door back to normal, the test light will need to be on first. It will come back on by itself after 10 seconds and can't be tripped until the 10 seconds has elapsed. Then, re-pulse the door bolts wire to raise them again and close the wiring panel with your screwdriver. You can also manually cycle the test light by cutting it and mending it again, thereby bypassing the ten-second timer.

Airlock Hack (With a Multitool)

If you have a multitool, getting through doors gets a lot easier and faster.

  1. Have the Multitool.png multitool in one hand and a Crowbar.png crowbar in another for quick switching. You'll only have 10 seconds (but you can retry if you fail).
  2. Pulse the Test light wire, then quickly switch to your crowbar and click on the door to pry it open while the power is off.
    • Note: The door will NOT stay open unless you also drop the bolts. If you want to close it immediately, click on it with the crowbar again, then use the screwdriver to close the wiring panel.

Finding the Right Wires (Without a Multitool)

Make sure you choose a door that you and everyone else won't mind you breaking because in most cases this will prevent the door from opening again until it's repaired by an Engineer.

  1. Remember to equip Yellowgloves.png insulated gloves to prevent electric shock.
  2. Screwdriver tool.png Screwdriver in hand, click on the airlock to open the panel.
  3. If there is a welded metal cover or protective grille, see here.
  4. Equip Wirecutters.png wirecutters.
  5. Click on the door to open the menu, then slowly Cut each wire until you see "The test light is off!" at the bottom of the menu and remember the colour of the wire. You can still find the test light even if you accidentally cut the door bolts wire.
  6. Mend all the wires and leave that door alone.
  7. Now that you know which wire controls the test light, move on to your intended door.

Airlock Hack (Without a Multitool)

  1. Open the wiring panel with the Screwdriver tool.png screwdriver.
  2. If there is a welded metal cover or protective grille, see here.
  3. Using the Wirecutters.png wirecutters, cut the test light wire that you found earlier.
  4. Use a Crowbar.png crowbar on the door to pry it open.

Wire Functions

    • ID wire: Pulsing will flash the 'access denied' red light; cutting will prevent anyone from opening the door if it's a restricted door; otherwise, it does nothing.
    • AI control wire: Pulsing will flash the 'AI control light' off temporarily; cutting will prevent the AI and cyborgs from accessing and controlling the door.
    • Main power wires (Test light wires): Pulsing will turn off the 'test light' and kill the power for ten seconds; cutting will turn off the test light and make the door unusable until the auxiliary power comes on.
    • Backup power wire: Pulsing will turn off the 'test light' kill the power for 10 seconds if the main power is out, otherwise, nothing. Cutting will obviously disable the backup power. There are two of these.
    • Bolt control wire: Pulsing will toggle the bolts; cutting will drop the bolts.
    • Door control wire: If the door is ID restricted, this is pretty much useless. If not, Pulsing will open/close the door and cutting will keep it that way, similar to bolting.
    • Electrifying wire: Pulsing will electrify the door for 30 seconds; cutting will permanently electrify it until mended. This will cause the safety light to flash. You can find the wire easily because the door shoots sparks when pulsed or cut.
    • Safety wire: Pulsing will cause the safety light to flash red, causing anyone inside the airlock to be crushed when it closes. This causes around 30 brute damage. Cutting does absolutely nothing.
    • Timing wire: Pulsing will permanently change the door timing, making the door close faster. This can be useful in conjunction with disabling the safety wire. Cutting does absolutely nothing.

Strategies

  • Create an obstacle by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.
  • Remotely pulse an airlock by attaching a signaler, which when signalled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance. Be sure to turn off the speaker so no one can hear it being toggled.
  • Hacking without gloves. First, find two wires of importance. The bolts wire, and the test light wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message "You feel a powerful shock coursing through your body!", close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open.
  • Deathtraps by cutting the door safety wire, when someone tries to go through the door, you can keep opening and closing it on them, until they die.

Secure Airlocks

Though largely phased out and only present at the GAMMA armoury, secure airlocks are much harder to hack. They have a few more wires than normal airlocks and have extra security functions. These include AI alert wires, wires that only drop bolts, and different wiring from standard airlocks. You also have to open the panel to be able to emag them as a traitor.

To access the wiring panel, use the following tools in this order:

  • Wrench.png Wrench to remove the bolts.
  • Welder.png Welder to remove the armour.
  • Wrench.png Wrench again to remove plating.
  • Screwdriver tool.png Screwdriver to open wiring panel normally.

To continue hacking a Secure Airlock after opening the wiring panel, follow the same steps in either with a multitool or without one, since the wires for secure airlocks are not going to follow the same colour scheme as normal airlocks.

APCs

Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status and can be remotely controlled from there.

  1. Screwdriver tool.png Screwdriver in hand, click on APC to open the panel and expose the wiring.
  2. Equip a Multitool.png multitool.
  3. Put Wirecutters.png wirecutters in your other hand to quickly Cut and Mend a wire if you short out the power accidentally (which will likely happen).
    • Power wires (2): Pulse will short out the APC. You must cut and mend the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely.
    • AI control wire: Like the airlock, pulsing will flash the light off and on quickly; cutting will disable AI control
    • APC lock wire: This is the wining wire you want to pulse in order to unlock it.
  4. Use a screwdriver to close the wiring panel back up.

Atmos Alarms

Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.

  1. Screwdriver tool.png Screwdriver in hand, click on Air Alarms to open the panel and expose the wiring.
  2. Equip a Multitool.png multitool andWirecutters.png wirecutters.
    • Id Scan: Pulsing will unlock the alarm for 30 seconds. Cutting will not allow people to access the alarm even if they have the correct ID. Mending will allow normal operation.
    • Alarm: Cutting will cause an atmos alert in the area, and most likely alert the AI as well. Pulsing will reset the alarm status. Mending allows the alarm to work again.
    • Panic Syphon: Cutting or Pulsing this wire will activate the panic syphon. Mending does nothing, and it must be turned off from the actual alarm.
    • AI Control: Cutting this wire will prevent the AI from using the alarm. Pulsing it flashes the light on and off quickly. Mending allows AI control.
    • Power: Cutting this wire will deactivate the alarm. Pulsing it turns it off for 30 seconds. Mending restored power.
  3. Use a screwdriver to close the wiring panel back up.

Autolathes

  1. Screwdriver tool.png Screwdriver the autolathe to open the maintenance panel.
  2. Click on the autolathe with an empty hand to access the wiring.
  3. There are three important wires. Cutting them toggles their light permanently, pulsing does so temporarily. Red light is power, green light is electrocution and blue is hacked options.
  4. Have fun accessing some new options
    • Compressed matter cartridges (for the RCD)
    • Handcuffs
    • Infrared beam (security)
    • Infrared sensor
    • Bullets
    • Flame Throwers (Without fuel)
    • Other stuff

MULEs

  1. Unlock the controls with a Quartermaster's ID.
  2. Unscrew the maintenance panel with the screwdriver.
  3. Pulse various wires with a multitool. Pay attention to the reaction the MULE gives. Also, note that these wires are randomized for each MULE
    1. Cutting the wire that causes the loading bay to thunk will remove cargo restrictions.
    2. Cutting the wire that leads to the safety light will awaken its thirst for blood and cause it to run over people in its path. DO NOT DO THIS UNLESS YOU HAVE A VERY GOOD REASON.
    3. Cutting one of the wires that makes the motor whine will safely speed up the MULE. Cutting both will immobilize it.
  4. Screw the panel back on.

Cameras

Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.

  1. With a screwdriver in hand, click on the camera.
  2. After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. Cameras share wire colors, much like airlocks.
    1. Power Wire - Cutting it will disable the camera, fixing it will enable the camera. Pulsing toggle the camera on and off.
    2. Alarm Wire - You do not want to cut this wire. You have to use a multitool to detect this, as it'll give off a beeping sound when pulsed. Cutting will trigger an alarm, fixing it will cancel the alarm.
    3. Light Wire - Cutting this will stop the AI from using the camera's light, fixing it will allow the AI to use the camera light. Pulsing toggles it.
    4. Focus Wire - Cutting this will shorten the vision range to a default set of 2 tiles, fixing it will return it back to a normal 7 vision range. Pulsing it will toggle between the short and normal vision range.
    5. Two Nothing Wires - They do nothing, still required to deconstruct the camera.

Particle Accelerator

What a better way to release the singularity than to do it REMOTELY! That or you can hack it to make it shoot more powerful particles!

  1. Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
  2. Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
    1. The toggle wire will toggle the PA on or off when pulsed if cut it will disable the PA and stop it from turning on.
    2. Strength wire will increase the strength of the PA when pulsed if cut it will toggle the strength to 0 and stop people turning it up.
    3. Interface wire will stop people being able to use the control computer. Pulsing will toggle this, cutting/mending will toggle it on/off.
    4. The limit power wire will allow the PA to be turned up to strength 3 when cut. When pulsed you will hear a whirring noise.
    5. The nothing wire will do nothing, it's just here to make it harder.
  3. Close the panel for the PA to then work again. IMPORTANT: Don't forget to scan the parts again.

Now, remember, you can attach a signaler to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!

Syndicate Bomb

A bomb! Are you a bad enough dude to attempt to defuse a live explosive that, if it should explode, will reduce you to a fine red mist?

  1. Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
  2. If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you'll still be killed, but at least you'll leave a corpse
  3. Screwdriver in hand, click on the bomb to open the panel and expose the wiring
  4. With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
  5. CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
    • Boom wire: Pulsing will explode the bomb instantly if the bomb is live and cutting will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
    • Bolt wire: Pulsing will hint at this wire's function, cutting will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
    • Delay wire: Pulsing will add time to the clock of the bomb, giving you a little more breathing room.
    • Proceed wire: Pulsing will reduce the clock, making your life that much harder. Cutting this wire while the bomb is live will explode the bomb!
    • Activate wire: Pulsing a bomb that isn't live will start the countdown and cutting a bomb that IS live will stop the countdown. If you've identified this wire, you've won!

Keep in mind that randomly pulsing a live bomb carries a 20% risk of sudden death, but randomly cutting carries a 40% risk. Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing, you can improve your success rate.

Nuke.gif Nuclear Device

It's armed, whatever you do. Don't cut the red wire! Are you brave enough to disarm a weapon that will turn the immediate area into a cloud sub-atomic particles?

Decoupling the Nuke.

  1. Firstly, check how long the timer is left on the nuke. You may need to get out of there.
  2. With welder in hand, weld the nuke.
  3. Now, use your crowbar to pry it out.
  4. Use your welder to weld it some more!
  5. Wrench it to loosen some bolts.
  6. Lastly crowbar, the nuke should move after this!

Disarming the nuke.

  1. Insert the Nuclear Authentication Device and unlock the Nuke.
  2. Apply a crowbar and remove the panel.
  3. Use your wirecutters on the device and pick a random wire. Be aware you have a one in seven chance of disarming the nuke. You also, however, have a one in seven chance of setting the nuke off instantly. God help you.

Lockboxes

High-Security items that can be made in Research and Development come in boxes locked to all but those who have armoury access. Emag it to get access to the sweet, sweet science inside if you cant get ID to access.

Safe.jpg Safes

You are here because you need something locked up in that stupid indestructible metal box. Either for something very dangerous, or just because you have a good reason.

  • 1. Hold stethoscope in one hand, interact with safe using an empty hand.
  • 2. Spin the dial to the right until you hear an -unk (it can be klunk, krunk, plunk etc), then keep spinning right.
  • 3. Stop spinning to the right when you hear a "Klink", "Tink", or "Plink" (not to be confused with "Clink").
  • 4. Spin to the left, you shouldn't be hearing anything, keep spinning and you will eventually hear again, except instead of "clacks" you will hear constant "tink" "prink" "clink". You're almost there.
  • 5. Stop spinning when you hear a "Spring", "Sprang", "Sproing", "Clunk", or "Krunk" It will show up as a big bolded word, hard to miss.
  • 6. Open the safe.

Rejoice!

Minor Hackables

I haven't a clue why you'd ever want to hack any of these things, but you can!

FireAlarm.png Fire alarm

Fire alarms on getting cut will not detect or activate the fire doors in the case of a fire or a breach.

SecHailer.png Security Gasmask

Using a screwdriver on a Security Gasmask will change the lines it uses. A wirecutter will break the gasmasks hailer, causing it to switch to a set of lines permanently. An emag will cause the hailer to spout a long string of curse words.

Station Bounced Radio.png Radio & Signaler.png Signaler

  1. Screwdriver in hand, click on the offending radio so it can be modified or attached
  2. The usual radio use panel will pop up, but now with access to the wiring. If you've closed it by accident, just click on the radio as if you were going to change the settings on it.
  3. There are three wires. Two have apparent uses; the third is pretty much useless.
    • Output wire will disengage the speakers (or signal-receiving on a signaler)
    • Input wire will permanently disengage the microphone (or signal-sending on a signaler)

Interestingly, tracking beacons and station intercoms also count as radios.

Securebriefcase.png Secure Briefcase & Secure safe.png Secure Safe

  1. Screwdriver tool.png Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
  2. Multitool.png Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.
  3. The memory is now reset. Punch in your favorite code and hit E to set it.
  4. Screwdriver tool.pngScrewdriver the panel shut.

Vendcola.gif Vending machines

The only thing worth hacking!

Four wires

  1. Firing wire when cut fires stuff at people. When pulsed will do so. Controlled by the blinking light. (Fun to watch people scream about being hit by stuff.)
  2. Contraband wire does nothing when cut, when pulsed unlocks illegal or rare goods and turns on the green light.
  3. Access wire when cut it changes the purple/yellow, allowing for ID restricted machines (med and sec machines) to be used by anyone. yellow means anyone can use it and purple means only certain people can use it
  4. Shock wire Like the firing wire in effects from hacking, except it shocks instead of shoots. Toggles the orange light

(If you're an antag, try shocking the clothing vendors. Great for doing light injury to people.)

Beaker.png Chem Dispensers

One click with a multitool will unlock a wider variety of products to dispense. Also works for the bar's booze and soda dispensers.

Smartfridge.png Smartfridge

  1. Pulsing the orange light will electrify the fridge for half a minute.
  2. Setting the red light to blink will make the fridge shoot items at people.
  3. Changing the purple light to yellow will remove the permission lock on the fridge.