This role is an extremely important one. If you know what you're doing, as a Medical Doctor (Otherwise known as a Surgeon or a Nurse) you will save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the in character experience to save them, Medical Doctors tend to make a lot of friends. Your radio key is 'm'.
You should know what most chemical medicines are (not how to make them, although you could use the notes in Chemistry Lab), so look that up on the Guide to Chemistry. It doesn't hurt to know what the other medical stuff does. But if you have a chemist that can make them, he can also tell you how to administer them.
You start with an advanced first-aid kit. Your main work will be in Medbay, where there are spares, vending machines with more supplies, and more specialized kits. You have some standard medication in the Medical Supplies room, though you should ask the Chemist for some more specialized ones.
As a Medical Doctor, your job is to heal people, save them from the brink of death, and bring those that do die into Genetics for cloning. You can diagnose injuries with the help of a health analyzer. Your PDA can also do a limited health readout.
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.
Health runs from 100% to -100%, and it's your job to make sure it doesn't hit the bottom end. See the Guide to Medicine for a detailed overview of the different damage types you may encounter as well as information on other more unique damages and treatments.
There are three type of medical states. The first is 'shock', which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using Morphine.
The second is known as 'soft critical'. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.
The third is known as 'critical' and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Epinephrine or CPR. Chemical or Cryo treatment is usually necessary at this stage.
You'll have to deal with broken bones, appendicitis, and autopsies. All of which can be performed by you, and only you (IC anyway) .
A guide to surgery is here.
Medibots magically synthesize Saline-Glucose, so you have to fill them with beakers of other chemicals for them to do any major good. Good news for you! Or maybe not when people actually start dying.
Using your ID, you can alter his settings, and fill him with a beaker of Omnizine or Mannitol.
As a traitor, you can fill him with a beaker of FluoroSulphuric Acid, or even emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.
- If you do not know how to treat something properly, ASK! A dumb question is better than malpractice.
- Equip yourself. You should always wear a medical belt, a health scanner HUD, a labcoat, latex gloves and a sterile mask.
- The health analyzer is your right hand, the advanced body scanner is the left. It never hurts to scan anyone. Always be on the watch for damaged internal organs!
- Try to carry a basic first aid kit. The advanced one you start with will usually be enough for the whole round, but the basic one is better in a pinch.
- The front desk should always be manned, and the crew monitoring computer watched.
- The medical closet has a box of autoinjectors. These injectors are one-use and contain Epinephrine. Use them to stabilize critical patients!
- Treat bleeding and suffocating patients before putting them into cryo, they may bleed out in cryo if you don't.
- Remember to check on cryo patients regularly. People don't like being left in there forever.
- Remember to use sleepers. They can dispense valuable chemicals. But remember, you can't treat critical patients in them.
- If the chemist made healing chems, it's usually a good idea to keep a few pills or a bottle on you.
- The labcoat has two slots you can put small items into. Use it to carry spare syringes or autoinjectors.
- Infected wounds are usually caused by doctors not washing their hands before doing surgery. The infection itself can be treated with spaceacillin or ointment.
- In case of a virus, use internals, procure a biosuit, distribute spaceacillin, and bring infected people to isolation.
- If you are doing bone surgery, and the body part you're trying to repair has more damage than 25, it will NOT be able to be repaired.
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be "doctored" by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying "This man has been cyborged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there. Usually.
- You most likely have a decent knowledge of people and medicines. Use it to help people.
- Feel free to play a nice guy, or the next House. Just make sure people get healed, it's what you're there for after all.