Special Event Roles

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Scope

This page covers adminspawn-only jobs/roles not listed elsewhere on the wiki, such as in CentCom jobs/roles or under Special Roles.

Admins can use this as a guide for what types of special characters they can turn a player into using the admin-only "Select Equipment" verb.

Players can also read this, but be warned, it may contain SPOILERS for rarely encountered stuff you'd enjoy more if you encountered it without foreknowledge.


Crew-Friendly Roles

These are typically not crew, but are still friendly to the crew.

Name(s) Based On Description Notable Gear Access
Singuloth Knight Engineer A master engineer, now follower of Lord Singuloth. Singularity hammer, unique hardsuit, cybernetic mesons, ERT headset, ceremonial claymore. All
Musician / Bard Civilian A civilian dedicated to musical performances. A collection of musical instruments. Unique clothes. Headphones. None
Survivor Civilian A civilian who survived something horrible. Blood-spattered clothes. None
Greytide Civilian A civilian with standard greytider gear. Toolbox, full toolbelt, gas mask, flashlight, greytide flag. Leader/Xeno versions also get welding helmet, and insulated gloves. Xeno version also gets xeno outfit, xeno toy (hiss) and thermal scanners. None
Chrono Legionaire - An agent sent by future CentCom to erase people who disrupt the timeline. Excellent against single targets, terrible against groups. Originally used by admins to erase people that named themselves 'Hitler', but that is now handled OOCly. Timestream Eradication Device (TED) gun, ability to phase shift through walls. Irrelevant
Solar Federation Representative / Marine / Lieutenant - Agents of the Trans-Solar Federation. Typically sent for RP purposes, or as an alternative form of ERT. SolGov uniforms, ERT headset. Marine only: M1911 pistol, ARG assault rifle. Lieutenant only: desert eagle, telebaton. All
Soviet Tourist / Soldier / Admiral - Agents of Space Russia. Tourists typically drink in the bar. Soldiers typically protect tourists. Space Russian uniforms, ushanka. Soldiers only: syndi headset, combat gloves/boots, C4, mateba revolver, emag. Admirals only: thermal eyepatch. Maint only


Standard Antag Variants

Name(s) Based On Description Notable Gear Access
Tunnel Clown Clown A gang member that makes their home in maintenance. Full toolbelt, thermal monocle, banana grenade, bikehorn, fireaxe, banana juice, banana peel, stunprod, rubber ducky. As Clown
Mime Assassin Mime As assassin that uses mime clothes and favors silent kills. Full toolbelt, thermal monocle, syndicate ID, silenced pistol, emag, syndi donk pocket, flashlight. 20 TC. As Mime
Dark Priest Chaplain An agent of the dark gods, typically sent to kill, or protect, someone who has roused their interest. Chaplain clothes, syndi ID/headset, unique 'blessing of the reaper' undroppable armblade nullrod that does bonus damage. All
Syndicate Freedom Operative Nuclear Agent As Nuclear Agent Standard operative hardsuits are replaced by an American Eagle costume. As Nuclear Agent
Syndicate Spy Traitor A Traitor with a fancy all-black outfit and bonus TC. Black syndicate shoes, all-black uniform, 40 TC. Maintenance
Space Pirate Traitor A pirate. Pirate costume, esword. None
Masked Killer Civilian A masked killer from a horror movie. Thermal Monocle, syndi ID, various knives. None
Dark Lord Traitor A syndicate agent themed after a sith lord. Chaplain hoodie, combat gloves, black syndie shoes, syndie ID, syndie headset, double red esword. All
Syndicate Strike Team Death squad The syndicate variant of the Deathsquad. Way more dangerous than nuclear ops. Arguably more dangerous than Deathsquad. Syndi ID/radio/mask, SST hardsuit/helmet, healing nanite injector, flashlight, esword, emp grenade, M1911 pistol, L6 SAW automatic squad weapon. Leader: pinpointer/disk. Non-leaders: X4/emag. All


Super Antags

These rare beings are so game-breakingly powerful and dangerous, that typically only admins are allowed to play them.

Their power level is so extreme that even a single use of their most powerful signature ability can doom the entire station.

Name(s) Base Antag Description Notable Gear / Abilities Access
Ancient One Vampire A super-vampire with the ability to convert crew into regular vampire antags. Unlimited blood. All abilities unlocked. Can shapeshift into swarm of bats, or regenerating hellhound. Has extremely powerful 'Raise Vampires' ability that targets everyone near them, and on each successive cast, first stuns, then brain damages, then kills, then raises the dead as new vampire antags, then heals nearby vampires. When used in a crowded place, this can create an army of vampires in less than a couple of minutes. All
Arch Wizard Wizard A super-wizard with a vast array of spells at their disposal. Starts with armor, as well as five times the amount of spells a regular wizard has. All
Syndicate Officer / Syndicate Middle Management Traitor Syndicate equivalent of CentCom. Golden desert eagle. Adv poinpointer. Cigar. Unlimited TC. Authority over everyone employed by the Syndicate. Can mindslave an unlimited number of people, equip themselves with literally any combination of syndicate gear they want regardless of TC cost, or simply order agents, nuclear ops or the dreaded SST (syndicate deathsquad) deployed to the station. As Nuclear Agent team leader.
Empress of Terror Terror Spider A lovecraftian nightmare in the shape of an enormous spider. As Queen of Terror, but with stats (health, damage, etc) and abilities increased to almost godlike levels. 1,000 health, chain projectile acid spit that can melt metal, ability to lay up to 100 eggs at once and control how many grow up, ability to lay boss-level eggs such as those for queens and mothers, ability to emit a psychic shockwave that kills all spiders within a range measured in Astronomical Units, etc. Inhuman